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FROM: High Command TO: Arma 3 Users INFO: Encore Update, Updated Tools & Experimental Ports PRECEDENCE: Flash SITUATION Last Wednesday was another big one for us and our community thanks to the release of Arma 3's 81st platform update, also known as the Encore Update or Update 1.84. Since its release we've been collecting your feedback - and we'll try to respond to potential issues as quickly as possible. Full SITREP
Bohemia Interactive has released a new "Encore Update," technically known as update 1.84, to its realistic military FPS Arma 3. The update adds two new SAM and radar systems, anti-radiation missiles and small-diameter guided bombs, and the pièce de résistance, the USS Liberty, a static, placeable destroyer with detailed interiors and new naval fire-support options that can launch and recover helicopters and smaller ships.  Created by Jets DLC co-developer Bravo Zero One studios, the update also makes numerous adjustments to all existing Arma 3 scenarios and campaigns, to ensure that older content (Arma 3 has been around since 2013, remember) "makes optimal use of the assets and gameplay features" that have been added over the past few years. The full changelog is available at and includes such tidbits as "Penetration materials of the industrial shed were adjusted," "The Car-95 GL reload sound was incorrect," and, let's see, "The next target action no longer skips targets if the missile has manual control or autoseek enabled." That's a very Arma-sounding bug indeed.    Bohemia recommended verifying the local game cache in Steam to avoid corrupted data after the download is updated, and you should probably defrag your hard drive (just don't defrag your SSD). It also clarified that the Encore Update is separate from the "Old Man" single-player scenario announced in June, which will be out later this year and free for everyone. 
Arma 3 Encore Update now live Destroyer ship "USS Liberty", SAM systems, radar sites, and more The Encore Update is ready for boarding! Download the latest Arma 3 platform update (1.84) on Steam, and enjoy free new bonus content such as the "USS Liberty" destroyer ship, SAM systems, radar sites, anti-radiation missiles, small diameter bombs, plus various other additions and improvements. The highlights of the Encore Update include: "USS Liberty" Destroyer Ship - The NATO carrier strike group has a new addition; a destroyer-class ship with detailed interiors and new naval fire-support options. It's also capable of launching/recovering small naval vessels and helicopters. The USS Liberty is a static object that can be placed and moved around the map via the in-game Scenario Editor. "MIM-145 Defender" SAM System & "AN/MPQ-105" Radar System - A stationary missile system used by NATO forces that presents a beyond-visual-range threat to even the most modern of aircraft. It can make use of the Data Link connection via the AN/MPQ-106 radar system. "S-750 Rhea" SAM System & "R-750 Cronus" Radar System - The CSAT faction's variant of a stationary long-range surface-to-air missile (SAM) system capable of engaging aerial targets from beyond-visual-range. It works in tandem with the R-750 Cronus radar system connected via the Data Link. Anti-Radiation Missiles & Small Diameter Guided Bomb - Both NATO and CSAT receive new anti-radiation missiles, which are designed to auto-lock on ground targets that have their active radar sensor switched on. NATO fighter jets can also be equipped with new, relatively small, air-to-surface precision-guided bombs. The new bonus assets were created by third-party developer BRAVO ZERO ONE Studios to celebrate the 1-year anniversary of Arma 3 Jets DLC. They are designed to provide even more opportunities for diverse and immersive military operations, while introducing more balanced options for ground-to-air combat and vice versa. Besides the new sandbox content, version 1.84 also implements various adjustments to all of the official Arma 3 scenarios and campaigns released so far. These improvements are aimed at making sure that even the older playable content makes optimal use of the assets and gameplay features that were introduced to the game over the past few years. The full update changelog is available for inspection on the Arma 3 Dev Hub. See you in-game!
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 1.84 (Encore Update, Free Jets DLC Bonus Content, Fixes and Improvements) SIZE: ~3.0 GB / ~504 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users INFO: Encore Update RC, New Documentation PRECEDENCE: Flash SITUATION We've just made the Release Candidate (RC) of the upcoming Encore Update (version 1.84) available for public testing. This means we're very close to its official main branch release, and our team is working closely together with the people from BRAVO ZERO ONE Studios to resolve the final issues. Full SITREP
FROM: High Command TO: Arma 3 Users INFO: Encore Update Dev-Branching, Units Status PRECEDENCE: Flash SITUATION We're currently preparing the final snapshot of the upcoming Encore Update (version 1.84). If everything goes according to plan, we'd expect to open up the Release Candidate branch of version 1.84 later this week. Full SITREP
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~11 MB
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~6.5 MB
UNIT: John K. Noviks, BRAVO ZERO ONE Studios TO: Arma 3 Users OPSUM: Balance of power EVALUATION: It's been a year now since Jets DLC was released to the public. Working alongside Bohemia Interactive as a third-party developer with strong community roots, everyone here at B01 has been extremely excited to see the community's response, and we'd like to thank you all for your support. But what’s next? Is this the end of our mission? Not yet! Let's take a look at some of the bonus assets coming to everyone for free in this summer's Encore Update. Full Report
FROM: High Command TO: Arma 3 Users INFO: Roadmap 2018, Dev-Branch Frequency PRECEDENCE: Flash SITUATION Last week we shared our plans for the second part of this year and took a brief look at what lies beyond. We're now finishing up on some of the final details of this summer's "Encore" Update, and we hope to introduce them to Dev-Branch quite soon™. Full SITREP

Rust news: Rust IRL, mapping, art, and more. View Post Art, maps, and more. View Post
It’s a scary day for Darwinist survival sandbox shooter Rust. For the first time in a long while, everyone’s starting out fresh. Today’s major new update – introducing a whole new NPC-run town – is accompanied by a universal server wipe. Clans are forced to reform, projects to be rebuilt, and reputations to be restored. It’s anarchy out there, and I don’t think Rust’s players would have it any other way. You can check out the extensive patch notes here, although I’ll be breaking down the key points below. (more…) Bandits have made camp in our new swamps. You can trade, bet in their casino, or even take them on with the new Compound Bow. This patch wipes the servers. View Post Changes Added swamps mini biomes Moved parts of the procedural generation to native code Added Humanoid Shopkeepers to bandit town Added Compound Bow Added Bandit Town Casino Added Farming tooltip with plant info Added RHIB spawns Team member names appear overtop of dots on map Updated underwater vegetation visuals Updated death match loot tables (Savas KOTH) Added puzzles to Hapis Island Made it so team indicators do not show through walls Reduced cost of Revolver and DBS at compound Fixed see through gap between single sheet metal door and doorways Fixed food crates spawning on top of each others at MT Fixed instances where the LS APC would get stuck against decor Fixed missing ladder at LS pool side Fixed too large colliders at powerlines concrete base Fixed an out of bound exploit at MT Fixed ambience memory leak + pooling error Fixed demo playback errors Fixed workshop skin icon upload Fixed puzzles not being indestructible Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain Compound awning performance fix Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile Fixed Fridge players getting pushed inside fridge Fixed NPC vending machines appearing as Out of Stock Fixed jackhammer holster position Fixed AllowedContents breaking on server restart Fixed streamer mode not hiding teammate names A wasteland community map, a pile of Rust-inspired songs, and more. View Post Real-world weaponry, maps, and more. View Post Watery worlds, desks you can drive on, and more. View Post Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy). View Post
Since it's July, we have just six months to go until we pick our game of the year for 2018, as well as the many runners-up that deserve recognition too. Where did the time go? Below, you'll find only two games that have broken the 90+ mark, but plenty of titles that hover just below that. While the vast majority of these games came out in 2018, there are a couple that came out at the dead end of 2017 and we decided to score this year.  Lumines Remastered Our review (85%) | Buy it: Steam "This puzzle classic, which blends block-dropping action with beat-dropping rhythm, is still enthralling nearly 15 years after its original release on the PlayStation Portable, and 10 years after it first emerged on PC. Now it reemerges, this time properly built for PC, pin-sharp and remastered and feeling just as fresh to play, even if its tunes maybe don’t sound that way." Verdict: Lumines can still pull you helplessly into its block-swapping, rhythm-matching heaven. Yoku's Island Express Our review (85%) | Buy it: Steam "Think of pinball, and you think of flashing lights and clattering noise. It’s a fast, precise, demanding form of play. You certainly couldn’t call it sedate. And yet here’s a game that makes it so. A self-styled ‘pinball adventure’, Yoku’s Island Express carries itself with a carefree charm from title screen to credits and beyond, its cheerfully mellow vibe ensuring that any moments of potential frustration just melt away." Verdict: A blend of mismatched genres that somehow works, Yoku’s Island Express is a beguiling game of modest brilliance. Moonlighter Our review (78%) | Buy it: Steam, GOG "Moonlighter is the unlikely intersection between roguelite dungeon crawler and shop simulation that many will recognize as inspired by Recettear, the 2010 indie game from Japan that originally popularized the combination. Will, the protagonist and proprietor of Moonlighter, spends days tending his shop and nights exploring the town’s procedurally generated dungeons. Some town elder named Zenon predictably cautions Will against his heroic dreams, encouraging him to keep his nose down and make a living. I say: You do you, Will! Live your passion and don’t let any old guy stuck in his ways tell you that you have to work in customer service the rest of your life!" Verdict: Moonlighter is a cute and casual revival of an uncommon mashup but doesn’t stick around to push the boundaries. Bloodstained: Curse of the Moon Our review (80%) | Buy it: Steam "If only all stretch goals were as good as this. Conceived as a bonus for those who backed Koji Igarashi’s Bloodstained: Ritual of the Night on KickStarter, Curse of the Moon looks and plays like a classic 8-bit game that never existed. Inti Creates’ last involvement with the crowdfunding platform didn’t end too well, its good name tarnished by associa... A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers. View Post Changes Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtower Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017