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Arma3 news:

FROM: High Command TO: Arma 3 Users INFO: Art of War DLC / Creator DLC Updates, Live Ops Status PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/8526ed112ba70b5070141c3f1f3b79832d6ad967.png SITUATION We are rapidly reaching the end of a mad year, and so we feel this is a good time to inspect the current state of Arma 3 development. Offering a distraction from the frequently grim reality around us, gaming has certainly seen a massive boost this year. Arma 3 is no exception. We are constantly humbled to see how many of you continue to play, and to welcome the hundreds of thousands of new recruits. The game is meanwhile in a Live Ops mode, rather than active development. Even so, this year saw two primary platform updates with 1.98 Old Man and more recently 2.00, on which we'll reflect a bit in this report. And we'll be looking ahead, providing updates on what's still to come: Art of War charity DLC, Creator DLC, and more platform support. We suspect to be seeing plenty of comments asking about the future of the Arma series, but we hope there are still many of you interested to learn about Arma 3's extended tour of duty. Thank you for the splendid support and stay safe out there! o7 Full SITREP
{STEAM_CLAN_IMAGE}/2799889/5c67b6a1b41e06f4922ba288a5a73520a3867675.png We've reached the big TWO ZERO in 2020 for this Community Radar. And we've gathered a lot of new community content for you to look forward to. Full COMRAD
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~8.5 MB
There's nothing else quite like Arma 3 - it's a military FPS game, but it's also perhaps the most in-depth sandbox game available today, giving players the opportunity to build incredibly complex scenarios and simulations using the latest military hardware. Now, Arma 3 2.0 has arrived, and while it doesn't upend the milsim applecart in any major ways, it does bring with it some very welcome improvements to the seven-year-old game. The biggest new addition in Arma 3 2.0 is the ability to share custom compositions created in the Arma 3 Eden editor directly to the Steam Workshop. Eden is Arma 3's 3D editing environment, and it lets you assemble game assets however you like, from simple table settings all the way up to full military bases and checkpoints. With the arrival of Arma 3 2.0, you'll be able to share your creations in Eden at the click of a button (once you've saved your work, naturally). That streamlined functionality will make it easier for Arma scenario designers to build, share, and find objects and settings to fill out their work with realistic and atmospheric props and scenery. No sense in reinventing the wheel every time you need a roadblock set up in your Apex scenario, right? Now you'll be able to find one on the Workshop - right in the editor, mind you - and plunk it straight into your scene. Read the rest of the story... RELATED LINKS: Arma 3's next DLC is a trip to 1980s Czechoslovakia Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry
There's nothing else quite like Arma 3 - it's a military FPS game, but it's also perhaps the most in-depth sandbox game available today, giving players the opportunity to build incredibly complex scenarios and simulations using the latest military hardware. Now, Arma 3 2.0 has arrived, and while it doesn't upend the milsim applecart in any major ways, it does bring with it some very welcome improvements to the seven-year-old game. The biggest new addition in Arma 3 2.0 is the ability to share custom compositions created in the Arma 3 Eden editor directly to the Steam Workshop. Eden is Arma 3's 3D editing environment, and it lets you assemble game assets however you like, from simple table settings all the way up to full military bases and checkpoints. With the arrival of Arma 3 2.0, you'll be able to share your creations in Eden at the click of a button (once you've saved your work, naturally). That streamlined functionality will make it easier for Arma scenario designers to build, share, and find objects and settings to fill out their work with realistic and atmospheric props and scenery. No sense in reinventing the wheel every time you need a roadblock set up in your Apex scenario, right? Now you'll be able to find one on the Workshop - right in the editor, mind you - and plunk it straight into your scene. Read the rest of the story... RELATED LINKS: Arma 3's next DLC is a trip to 1980s Czechoslovakia Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry
{STEAM_CLAN_IMAGE}/2799889/adb99d762e3188513c67c258b2f740c18ffef8eb.png Seven years after the official release of version 1.00 and dozens of updates later, we've now gradually reached Arma 3 version 2.00 (watch trailer). This latest update adds a free new firing drill, as well as a new color edition of an existing firearm, a camo variant for selected gear, extra Steam achievements, and the option to share compositions made in Arma 3’s scenario editor via the Steam Workshop. https://youtu.be/ElxZ8ePBLPs The new firing drill (Course of Fire: Gray) invites you to set a record time on a challenging course hosted by a familiar operative from Arma 3's story campaigns. A gold medal is awarded to those who can complete the drill in under two minutes (2:00). Players running the course might encounter various surprises related to previous versions of Arma 3 if they know where to look and what to do. {STEAM_CLAN_IMAGE}/2799889/ff38d960809c5d2c8c658c5519800caa89ec8111.png Players can now share custom compositions from the game directly to the Steam Workshop. They can do so by accessing Arma 3’s extensive library of weapons, vehicles, equipment, characters, structures, and props available and arranging their in-game assets in the editor. When they’re done, all they need to do is save their selected assets as a custom composition and click on the appropriate icon to publish it to the Steam Workshop. Compositions can include anything from full-blown military camps to specific roadblocks or checkpoints, a Halloween pumpkin festival, a simple table and chairs, or anything in between. By sharing their unique compositions via the Steam Workshop, Arma 3 content creators can help each other build expansive, detailed, and atmospheric scenarios quickly and easily. Further documentation can be found on Bohemia Interactive's Community Wiki. {STEAM_CLAN_IMAGE}/2799889/9f22e6b119e067c060cbbdf1b784de2bf5c76f86.jpg But wait, there’s more! The 2.00 update also includes a new arid variant of existing CTRG special forces gear (stealth uniform and combat helmet - available for owners of the Arma 3 Apex expansion) and a black variant for the P07 pistol - both of which are used in the new firing drill. Players can also unlock three new '2.00' themed Steam achievements. And finally, everyone receives a lifetime’s virtual supply of "Arma" Eau de Combat, which is now available as an in-game glass perfume bottle prop. {STEAM_CLAN_IMAGE}/2799889/d44da5808dd19f291a8146ef68486c2bd45e0d5f.jpg The complete changelog for update 2.00 can be found on the Arma 3 website. If you have yet to pick up the game, or simply wish to complete your DLC collection, you can get the Arma 3 base game and all of its downloadable content (DLC) at up to 75% off on Steam. Those who purchase the Arma 3 Ultimate Edition, Apex Edition, Contact Edition, or DLC Essentials will receive an additional bundle discount on top. This special offer is available from today up until Monday October 19 (starting and ending at 1...
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 2.00 (CoF: Gray, Workshop Compositions, 64-bit Linux Server) SIZE: ~1.6 GB / ~558 MB (depends on Contact ownership) More in the full changelog and SPOTREP
{STEAM_CLAN_IMAGE}/2799889/0325c2cb9bd2708cfba974cc1a3281cdd7096dc6.png The seasons are changing and so is the content from the community! We're live with a new set of exciting community highlights. Full COMRAD
Arma 3 is getting another Creator DLC, and this one is another trip back to Cold War-era Europe. CSLA Iron Curtain is set for release later this year, and will take players to a 256 square kilometre area of the 1980s border between Czechoslovakia and West Germany. CSLA Iron Curtain is part of Arma 3 developer Bohemia Interactive's Creator DLC model, in which Bohemia publishes the work of third-party studios and modding teams under a revenue sharing agreement. In the case of CSLA Iron Curtain, that studio is Czech Republic-based CSLA Studio - the initials standing for Československá lidová armáda, or the Czechoslovak People's Army. This encompassed all of Czechoslovakia's military forces from 1954 until the Velvet Revolution and the fall of Czech Communist Party. In CSLA Iron Curtain, players will find 1980s-era CSLA and NATO forces, equipped with weapons and vehicles of the time. US forces will have the M113 APC and UH-60 'Huey' helicopter, while Czech forces will field the T-72 main battle tank, OT-62 APC, and Mi-17 transport chopper in the military sandbox game. Read the rest of the story... RELATED LINKS: Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry Arma 3 is free on Steam - but not for long!
{STEAM_CLAN_IMAGE}/2799889/32f21a0048ffebca22f3a70d15d0fb0429a93acb.png Together with third-party developer CSLA Studio, we're excited to announce the upcoming release of Arma 3's second Creator DLC: CSLA Iron Curtain. Scheduled for release later this year, the CSLA Iron Curtain downloadable content pack will take players back to an alternate version of the Cold War in 1980s Czechoslovakia. The store page for the upcoming DLC is already live on Steam. https://store.steampowered.com/app/1294440/ {STEAM_CLAN_IMAGE}/2799889/6bc9299e4275f39a59bc6f972f659a5189506900.jpg CSLA (or ČSLA) stands for "Československá lidová armáda" in Czech and "Československá ľudová armáda" in Slovak, which refers to the Czechoslovak People's Army. These were the armed forces of the Communist Party of Czechoslovakia and the Czechoslovak Socialist Republic from 1954 until 1990. With both Bohemia Interactive and the CSLA Studio developers coming from the Czech Republic, this particular Creator DLC stays very close to home by exploring the country's contemporary history and taking a look at what life in Czechoslovakia and its heavily-guarded border with West Germany during the 1980s could have been like. {STEAM_CLAN_IMAGE}/2799889/060f1c8d69ba9433f0a09c787e0544cef02e8116.jpg The Arma 3 Creator DLC: CSLA Iron Curtain will include: Original 256 km2 "Gabreta" landlocked terrain, with deep forests, windy mountains, and calm valleys Cold War-era armed forces of the United States and Czechoslovakia, as well as local rebel fighters Ground and air vehicles Weapons and gear Singleplayer and multiplayer scenarios {STEAM_CLAN_IMAGE}/2799889/99fbe5f9c5a0c7bd7516334fefe65f1ba1dee0f7.jpg Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. The first Creator DLC, Global Mobilization - Cold War Germany, has managed to achieve over 50,000 sales since its launch in April 2019. More Creator DLC projects besides Global Mobilization - Cold War Germany and CSLA Iron Curtain are currently in development. {STEAM_CLAN_IMAGE}/2799889/1a8d94f35b5343c5586a0078c71ccc74b60c2cc2.jpg In response to community feedback on the initial release of the first Arma 3 Creator DLC, Bohemia Interactive – in close co-operation with CSLA Studio – have decided to host a small-scale, closed beta test in the coming weeks ahead of CSLA Iron Curtain's planned full release. Starting today, selected members of the Arma 3 community will be invited to help report on any remaining technical issues as well as take the upcoming DLC for a test drive on a wider variety of PC systems. {STEAM_CLAN_IMAGE}/2799889/929b1c983cfc8ac90e7f9a41e5c725603a81b0b2.jpg Furthermore, as soon as the CSLA Iron Curtain DLC releases, Bohemia Interactive and CSLA Studio plan to make compatibility data for non-owners of the DLC available via the Arma 3 Steam Worksh...

Rust news:

Until the 19th November, watching your favourite Twitch Streamers playing Rust will earn you 3 exclusive in game items. Join them through the highs and the lows, cheer on the kills or laugh when they step on a bear trap while earning your Twitch themed sunglasses, underwear and headset as you watch. Get started by clicking the link {STEAM_CLAN_IMAGE}/5377070/dbe8f5015a1d05117c5ab659d816607d9220f625.png
This month's update brings horse stables to purchase your trusty steeds, a new telephone system you can add to your base or find public phones along the roads and at monuments, a Taxi module for vehicles along with changes to vehicle costs, crafting and balancing along with the usual improvements and fixes and a moustache ?? More detailed info can be found in the blog post Added Telephone deployable and Phone Booths Added left handed VM option with graphics.vm_horizontal_flip Added Ranch Monument Added Large Barn Monument Added Saddle Item Added Moustache Item Added Weather - Rain, Overcast, Storm, Dust, Fog Added Destroyable Road Signs Added "server.logoimage" to specify a URL for a circular server logo (up to 256x256) Rust+ App Added Taxi Vehicle module Fixed not being able to research a Hazmat Suit if it has the Space Suit skin applied Fixed Horses sometimes not eating food at a Trough if their stamina is at 100% but their health was below 100% Fixed skull not dropped when skull trophy is destroyed Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby) Fixed Solar panels floating 0.2 above construction when deployed Fixed external gates snap open when a vehicle is blocking Fixed Locker item drop position often falls through walls Fixed Unable to deploy Counter on HQM wall Improved item search when adding Vending Machine sell orders Reduced rain wetness Increased brightness of map view on death screen Improved Skull Trophy text rendering for long names (particularly the jar skins) Elevators will now consume 5 power at all time (instead of changing based on use) Reduced HQM horseshoe crafting cost Reduced HQM horseshoe vendor cost Small amount of boats now spawn along the shoreline again Lit torch now lasts longer duration Lowered scrap cost of vehicle parts from vendors Reduced car lift crafting cost Reduced power requirement Engine components no longer require HQM to craft Tier3 engine components are now researchable and craftable Updated vehicle_parts model so it visually differs from Tool Box Reduced crafting cost of all car modules Allow deploying storage monitors onto vending machines Water catchers fill much quicker while raining Added "printallphones" server console command - prints all phone names and locations. Horses should no longer kill the rider near uneven terrain and rocks Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck Horses now regain their health when fed. Disabled Halloween event Removed horseshoe and horse armour sales from the compound - now sold at stables Removed workbench rotate
Like many of the other best PC games out there, Rust is getting its own festival of all things spooky this year. The Rust Halloween update has landed and, with it, a limited-time game mode, creepy NPCs to flee, and other goodies. The Rust Halloween event is live to dive into from now until November 5, developer Facepunch Studios announces in a press release, and it sees the return of the survival game's Trick or Treat LTM. Popping up approximately "every two in-game days", the event sets off a candy hunt. You'll get a mere three minutes to run around, scooping up as many sweets as you can, with the top three scoring players given some special loot bags as prizes. What's inside can vary across different types of loot - that is, you could discover some scrap, an M249, or anything in between. The update also adds some extra items you might find handy in your hunt, such as a pumpkin bucket that lets you instantly grab candies and a scarecrow wrap that'll give you an edge in spotting the treats "via candy vision"). Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot. There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and will provide you with an advantage via Candy Vision. We've also updated the Halloween loot tables from last years event and added a new item "Ghost Costume" (see above image), you'll be able to find these as rare drops from killing Scarecrow NPCs. The Halloween event will run until November 5th. More Details can be found on the blog Have fun! New Items! Skull Trophy A decorative mount that can hold the skull of a friend or foe, including his/her name. Comes in 4 variations Skull Spike Inflict fear into your enemies with these decorative Skulls on spikes. Comes in 3 variations Mummy Underwear Replace your default underwear with some new spooky underwear. No crafting required!
In an update earlier this month, Facepunch made it so every Rust player would have a race and face permanently assigned to them. The new look is locked to your Steam ID. That means that every character you create will share exactly the same randomised look. Facepunch founder Garry Newman said it's "just like in real life, you are who you are - you can't change your skin colour or your face." The change has angered some Rust players who want the freedom to change how they look in game. Not everyone, though. One player couldn't be happier with his blue pubes. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
In what might be the most meta social experiment in the gaming industry, Rust developer Garry Newman has decided to randomly assign player genders based on their SteamID. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
Facepunch's survival sandbox Rust is well known for its abundance of flacid penises, and the newest change to the game's engine certainly embraces the variety of dongs the world over. Your SteamID is now responsible for the randomisation of body size, which includes lengths for everything from arms to members. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
This Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations. More detailed info can be found in the blog post New deployable Elevator Added Steam Networking (requires server to be launched with -swnet and -queryport) Added server demo recording Added desire trails to small monuments Added additional side road connections to monuments (larger overall road network) Fixed recycling stacks yield fewer resources than individuals Fixed cargo ship lights not turning off during the day Fixed invisible barrier across airfield rear door Fixed glitchy interior door at airfield Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed Fixed search text appearing on crafting UI incorrectly Fixed barrel gibs appearing in the wrong colour Fixed not being able to download some textures from the Workshop Submission UI Fixed vehicle parenting exploit Fixed projectile velocity change exploit Fixed projectile penetration exploit Fixed several RPC exploits and DOS attack vectors Fixed roof conditional model flyhack false positive Fixed spawning on beach too close to fishing village Fixed fishing villages sometimes spawning on islands Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network Fixed ORSwitch sparks Fixed Sphere/Dome monument barrel spawners inside each other Fixed allowing deployment through reinforced glass window Fixed placing furnace on construction when placed at max-height Fixed green card respawn at swamp_c Fixed inside terrain antihack false positives at the water treatment plant (instant death spots) Fixed unable to plant next to sapling or higher stage berry bush in a planter Fixed engine stats not appearing when inspecting an engine on a car Fixed some inconsistency shooting through glass (one way) Fixed Autoturret targeting shotgun trap Fixed windmill not rotating to the wind direction Fixed Unable to break down multiple Steam items in inventory Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center Fixed being unable to power storage monitors directly from batteries Fixed minicopter being able to penetrate windows Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping) No longer showing "1ft" on wire or hose items, since they're unlimited Boats now decay at an increased rate when in deep water Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler) Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities Disabled mip maps on terrain normal map to preserve terrain detail in the dista...
Rust, Facepunch Studios' multiplayer survival fest, gets a bit of a lift this week, with the arrival of its Elevator update. The update adds the deployable feature as an option for your player bases, as well as a rework for the survival game's map, and a bunch of other goodies, too. The Rust Elevator update's eponymous new addition lets players travel easily between their base's different floors and levels, Facepunch announces in a press release, and it sounds easy enough to implement, too. All you have to do is plonk one on your settlement's ground floor, then stack multiple others on top of it to create a working elevator system. The release only mentions "additional floors", so it's not clear just how far you can go with this - but, hey, the sky's the limit, right? Once you've powered your elevator, you can move it one floor up or down at a time using the controller's respective buttons, or send it straight to the top or bottom of its shaft. You can also add power inputs to your various floors which you can use to call the elevator directly to them. Neat. Just make sure you don't hang around underneath the elevators when they're moving. Ouch. Read the rest of the story... RELATED LINKS: Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Rust is turning fan designs into official merch
The winners of the Merchandise contest are announced and the store is officially OPEN! Up until the 1st October there is a 20% discount across the Rust store by using the code RUST20 at the checkout. Click the link to visit the Store! {STEAM_CLAN_IMAGE}/5377070/f216f4a3fd74b48ceccc49edc7ffeca40cbe94bb.jpg {STEAM_CLAN_IMAGE}/5377070/13eb0402d819d0128186a36942b47151a81f0429.jpg {STEAM_CLAN_IMAGE}/5377070/eabaa4ce1db84465afdeff4f86022f39b6acef6f.jpg
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RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017