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Arma3 news:

Every game is better with friends, but some games are the most betterer of all. These are the best co-op games you can play on PC in 2020. Whether you want to survive against zombie hordes, fell giant monsters, or fling your physicsy forms across chasms, there’s a game for you below. (more…)
FROM: High Command TO: Arma 3 Users INFO: Live Ops, Old Man, Global Mobilization PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/544b5959dda160e80e8156a1849311c620e29320.jpg SITUATION We'll be discussing everything from new bonus content released for our Arma 3 Contact expansion, the new Old Man (Beta) scenario, and major updates for Creator DLC: Global Mobilization. Full SITREP
Arma 3 is one of the best FPS games on PC, especially if you find most other shooters a bit fanciful. There are definitely no jetpacks or double jumping here: just tactical, team-based, boots on the ground military combat. If you're yet to try it, it's currently free on Steam for the next four days until January 19. If you end up a convert, the game is currently very cheap as well: the base game is 70 percent off, while DLC packs are up to 66 percent off. There's a little scene setting trailer embedded below. While the game has grown a lot since its 2013 release, Evan expressed admiration in his review. "Even its modular inventory system has produced little rituals for me in co-op, where I have everyone vocally recite the gear they're carrying to make sure we've got enough versatility," he wrote. "Sometimes, like some sort of weird mom commander, I inspect their backpacks to see that they're storing enough C4 and medkits. In these moments, you realize that the majority of Arma's realism doesn't exist for the sake of realism."
We're excited to announce an immediate Free Week for Arma 3 on Steam, starting today, January 14th (10 AM PST), and ending on Sunday, January 19th (10 AM PST). To play Arma 3 for free, you can simply visit the Arma 3 store page on Steam, and fire your mouse left-click at the green "Install" button. To continue playing Arma 3 after the Free Week has ended, you will be able to seize a massive 70% discount on the Arma 3 base game, and/or enjoy savings of up to 66% on Arma 3 DLC packs and expansions until January 20th. When purchasing the Arma 3 Ultimate Edition (complete-your-collection bundle), you will seize an additional 15% bundle discount on top. During the Free Week, all Steam users will have free access to the Arma 3 base game plus the Arma 3 Apex expansion. This also includes Arma 3's full "The East Wind" singleplayer campaign and the "Apex Protocol" co-op campaign. New players might also familiarize themselves with the game's controls via the "Prologue" tutorial campaign. Have a great week!
{STEAM_CLAN_IMAGE}/2799889/2c620f5439aa6460d8325899150c366bb7433f10.jpg A new Community Radar has just been placed in your winter stocking. Come read all about what the Arma 3 community has been up to recently! Full COMRAD
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.1 (v1.1.3844) SIZE: ~6 GB More information in the full changelog
Back when I reviewed Arma 3 s campaign, I whined like a hungry cat about how Bohemia never quite used the world to its fullest potential. I craved a mission that left me on my own to explore and adapt. Well, a mere five years on they’ve added something very interesting to the Steam Workshop. Arma 3 Apex: Old Man is an experimental, open-world, single-player scenario where you re given a goal and a few hints, and then told to have at it. If you have Arma 3 Apex, it’s free. I think I ve found my Christmas present. (more…)
{STEAM_CLAN_IMAGE}/2799889/55729e851384ae015c4e20b2bf1fbc1d0cf0b627.png Just before heading into the winter holiday break, our developers still have one surprise for you in store: the beta version of the Arma 3 Apex: Old Man open-world singleplayer scenario is now available on the Steam Workshop! Arma 3 Apex: Old Man is free for everyone, but since the scenario takes place on the premium Tanoa terrain, it does require players to own the Arma 3 Apex expansion. By distributing the beta version via the Steam Workshop as an optional download, users do not need to switch to Arma 3’s Dev-Branch to participate in its public beta testing. The story of “Old Man” is set within the shared universe of Arma 3’s “The East Wind” and “Apex Protocol” campaigns (a.k.a. the Armaverse). You play as a retired Legionnaire living on the South Pacific island of Tanoa. When a new strain of malaria causes yet another humanitarian crisis, and local authorities fail to distribute an effective vaccine to the civilian population, you’re tipped off about a possible plot. Together with a former military contact, you set out to uncover the truth. {STEAM_CLAN_IMAGE}/2799889/c03b6ca038faac92ebd94d88a388d44d72a8724a.jpg The Old Man scenario drops you into Tanoa’s 100 km2 tropical jungle island terrain with but a few instructions. It’s up to you to find your way around, obtain intel, weapons, and equipment, and decide on the best tactics to accomplish your objectives. While the scenario aims to offer an authentic experience, players do have access to a few convenience features, such as the option to wait and skip time, and the ability to fast travel between known safe houses. {STEAM_CLAN_IMAGE}/2799889/d32112ed58e02529e1860a04854cbc83ce6025fd.jpg Besides the Old Man scenario itself, the Workshop item adds a new static M2 .50 Caliber Machine Gun, as well as several new assets for Arma 3 content creators, such as a Tanoa CSAT reskin of the Zamak truck, a red beret, malaria-infected civilian characters, and various decals and inventory items. These extras will eventually be added to the Arma 3 base game via a free platform update. {STEAM_CLAN_IMAGE}/2799889/d390a6ba522753dea2ff2056f13dabc327e569d4.jpg Due to its experimental nature, the Arma 3 Apex: Old Man beta is placed inside the Bohemia Incubator. This is a label for projects that Bohemia releases to the public in order to try out new design ideas and/or gain more experience in certain areas of game development. Depending on user feedback and available resources, the plan is to add the Old Man scenario to Arma 3 via a platform update in 2020. When that happens, people will still need to own the Arma 3 Apex expansion to play the scenario but no longer need to subscribe to the Workshop item. The beta version of Arma 3 Apex: Old Man scenario is now available for download on the Arma 3 Steam Workshop (click here). Te...
Together with its developer Vertexmacht, we're pleased to announce the full release of the 1.1 free content update for the Arma 3 Creator DLC: Global Mobilization - Cold War Germany. The update adds a range of brand-new content to the DLC for free, including armored vehicles, weapons/scopes, and factions. New content overview: Modernized T-55 Variants (T-55A, T-55AK, T-55AM2 and T-55AM2B) KPz1A1 and KPz1A5 variants PT-76B Light Tank M113A1DK Variants (APC, Engineer, Command and Medical) OT-64A/SKOT-2A APC M/92 PNMK FSV Danish 90s Army (Summer and Winter) Polish 80s Army (Summer, Autumn and Winter) SVD Designated Marksman Rifle Assault Rifles (GV M/95, C7A1, M16A1 and M16A2) New Scope Attachments (C79A1, PSO-1 and ZFK 4x25) The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. If you want to know more about all of the update's new assets, be sure to read through Vertexmacht's recent OPREP devblog post. The entire changelog for Update 1.1 is available on the Bohemia forums. Creator DLC is a new label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and has already managed to achieve over 50,000 sales since its launch in April this year. More Creator DLC projects are expected to be released in 2020. Find out more about this initiative at
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.1 (v1.1.3824) SIZE: ~20 GB More information in the full changelog

Rust news:

Happy Lunar new year to everyone! To help everyone celebrate we have added some new items to the Steam item store. First off, throughout the Lunar New Year celebration everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try! New Year Gong A very large, very loud gong. You can hit it or shoot it and even play music on it as the note changes based on where it is struck. Rat Mask To celebrate year of the rat we have created a beautiful bronze and gold Rat Mask. Similar to last years Dragon Mask, it replaces the wolf headdress. Fireworks We've added three styles of fireworks which come in two different packages. The Small Fireworks package contains Roman Candles and Volcano style fireworks but if that isn't big and loud enough for you we've added a Large Fireworks package which contains Mortar style shells which create huge colored starbursts in the sky and can be seen for many miles. In addition to 5 different colors, the the Large Fireworks package also contains a Champagne style Mortar which creates the largest and most impressive display of pyrotechnics. In addition to this year's new items, we’ve added two items from last years sale back to the item store, the Dragon Door Knocker and the Chinese Lantern The Igniter is a new IO entity that you can use to ignite nearby items - including Fireworks, Campfires, Furnaces, Lanterns, unexploded Beancan grenades and Satchel Charges. While powered the Igniter will automatically start spraying out sparks, igniting anything in a radius that it has line of sight to. Use them to wire up remote firework displays! like the Tesla Coil, the Igniter takes damage while it's running so you won't be able to run it forever without repairs.An item like this would usually be released in a start of month update rather than an event update but we felt that the Igniter would be really useful for setting off fireworks so we brought it forward to this update.
Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we are looking forward to the journey ahead in 2020!
Facepunch studios programmer Garry Newman has posted a yearly review that contains a bit of interesting fact: Survival game Rust has now made more money than his eponymous Garry’s Mod, or Gmod. With Rust having grossed $142 million at 9 million copies sold, it has surpassed GMod at a humble $108 million. GMod has still outsold rust in terms of copies, however, with 16 million total sales. This might come as a surprise to some, because GMod is 15 years old this year, while Rust released in 2013. Doing the math, that means both games have sold over a million copies for each year of release, while Rust has sold 1.5 million for each year.  The post also contains details on Facepunch’s release from earlier this year, Chippy—that sold about 10 thousand copies. Compared to other games from Facepunch that’s not great, but it’s pretty good for the post-indie apocalypse Steam environment. Anyways, here’s the big Rust thing from this year: Horses. Who doesn’t love a horse. Nobody, that’s who. You can read Facepunch’s entire yearly review over on their website. Warning: Contains sales figures, console game announcements, other business stuff. 
Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect: Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings. Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills. You may notice a different look to a few other aspects of the game but we won't spoil them here. Have fun! We've also added some holiday themed items to the Rust Item Store including some Deluxe Christmas Lights, Check them out! Xmas content enabled Fixed high bite protection causing animal attacks to heal the player Fixed monument labels on map flickering when adding/removing markers Fixed scientist loot panel displaying random numbers - now reads "Scientist" Fixed being able to reload chainsaw while attacking Fixed not being able to save workshop models from the Workshop UI Fixed a duplicate MIDI binding on the bass guitar Fixed the sharp note bindings not working on instruments Reduced chance of tree minigame markers going under the ground
Quite frankly, I've been looking for an excuse to show off my piano skills on Eurogamer for some time - and this month the perfect opportunity fell right into my inbox. A few weeks ago, Rust - the survival game infamous for its anarchy and general brutality - added a surprisingly wholesome instruments DLC pack, allowing players to construct a variety of instruments such as trumpets, drums... and pianos. This was already intriguing, but one line of the press release really caught my attention. The instruments accept MIDI input. Oh boy. Did this mean I could hook up an entire electric piano to a computer, and play live piano in Rust? I had to try it out. And, of course, it's the Christmas season - so to make it festive, and my life extra complicated, I announced to my editors that I would go carolling. Live. In Rust. Read more
The headline says it all: Rust, the game about waking up naked and alone on a strange island, mere hours away from death due to exposure and starvation, now has tubas. And not just tubas! The game's first paid DLC, announced last month, also includes a piano, a drum kit, guitars, a trumpet, a pan flute, and other cobbled-together instruments—all of them fully playable—of the sort you'd expect to find on a Gilligan's Island with guns. I'm sure no one will annoy anyone with these. The Rust Instrument Pack goes for $10/£7/€8 on Steam (although it's 10 percent off until December 12), and in a nice touch you don't need to own the DLC in order to enjoy the tunes. You'll have to purchase the pack to be able to craft the instruments, but once made they can be shared between all players or taken off of corpses as regular inventory items. Static instruments are also available on a new music stage in the Compound so everyone can give them a try. Unlike the squeezebox and fiddle in Sea of Thieves, for instance, which play preset tunes on a button press, these instruments in Rust can be manipulated more finely: "They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves," developer Facepunch explained. And if you happen to have a MIDI-compatible device lying around you can plug it into your PC and use it to interact with the instruments in a more musical manner. The acoustic guitar already in the game has also been converted to work with the new system. Here's what you can craft, and what it costs to do so: * Wheelbarrow Piano (200 Wood, 100 Metal Frags); * Junkyard Drum Kit (200 Wood, 100 Metal Frags); * Shovel Bass (50 Wood, 75 Metal Frags); * Sousaphone (100 Metal Frags); * Jerry Can Guitar (25 Wood, 50 Metal Frags); * Xylobones (50 Bone Fragments); * Plumber's Trumpet (75 Metal Frags); * Cowbell (35 Metal Frags); * Canbourine (25 Metal Frags); * Pan Flute (20 Metal Frags, 5 Cloth); The update also enables legs, which Rust developer Garry Newman gave us an unexpectedly horrific behind-the-scenes look at last month. "Legs" sounds simple enough, but like most things involved with game programming there's a lot more going on than meets the eye.  As usual, there are a number of other fixes, changes, and additions in this update. Loading times have also been improved (although Newman noted, accurately, that if you really want to speed things up, buy an SSD), and horses are now better able to navigate rocks and radtowns—although they might sometimes do weird things like, say, teleport onto signs (this is being worked on). And for owners of Garry's Mod, there's a new GMod Tool Gun, a hammer replacement to celebrate that game's 15th anniversary. Full details are up at
The Instruments DLC pack is now available on Steam for purchase with a 10% launch discount! It includes 10 new instruments with a completely overhauled music input system as well as MIDI support for actual hardware input from compatible devices. Not sure what all of this is about? The Instrument Pack is our first paid DLC which includes 10 new playable instruments. They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves. They also support MIDI input, so you can hook up physical instruments as well as a variety of MIDI related software to really unleash your musical abilities. The pack includes: Wheelbarrow Piano (200 Wood, 100 Metal Frags) Junkyard Drum Kit (200 Wood, 100 Metal Frags) Shovel Bass (50 Wood, 75 Metal Frags) Sousaphone (100 Metal Frags) Jerry Can Guitar (25 Wood, 50 Metal Frags) Xylobones (50 Bone Fragments) Plumber's Trumpet (75 Metal Frags) Cowbell (35 Metal Frags) Canbourine (25 Metal Frags) Pan Flute (20 Metal Frags, 5 Cloth) {STEAM_CLAN_IMAGE}/5377070/f63d1b33377d64bdcd9c6b8754b79f8f5f12bef9.jpg Click the image above to read the full blog and changelist!
{STEAM_CLAN_IMAGE}/5377070/fd708e625171be950a41a294f79979bea1d8959e.png The annual Steam Awards nominations have started and we hope you’ll vote for Rust to win the “Labor of Love” award. Rust is nearly 6 years old now and it’s got better every year with more people playing it than ever. In the last year or so alone we’ve seen vehicles from boats and hot air balloons to minicopters and also horses with horse armor. We added new areas like the Scientist Compound and the Bandit Town plus of course, Monuments like the Oil Rig. We put electricity in the game. In the last few months we introduced Killer Mummies at Halloween, the most epic trees you’ve ever seen and (soon) we’ve got our first ever DLC with musical instruments like the Wheelbarrow Piano and Canbourine. Also, Rust looks and plays a hell of a lot better than in Legacy days, so there’s that. We’re really grateful for all the support the Rust community has shown over the years and we hope this award will recognise that too. All you need to do is click the `Labor of Love 2019` box above for our eternal gratitude! Big announcements this month! Rust console is coming, Instrument DLC, Charitable Rust, and submarines?
It's fun to get a look at how the sausage is made in games, and Rust developer Garry Newman opened the doors to his butcher shop in a blog post today. The post reveals that Newman has wanted for years to let players look down in first-person and see their own legs while playing Rust, rather than traveling through the world as a disembodied camera in the same manner as most first-person games. "We have a skeleton with the player model on it (which is what casts the localplayer shadow)," the post reads. "We want to show it, but we also want to manipulate the bones in a way that they don't conflict with the player's view. But if we do that the shadow would be all fucked." The solution Newman finally came up with? Rendering a different model. "So what we do is basically copy the third person model (which creates the shadows) and manipulate the bones. The manipulation isn't anything complicated, it's just a case of tucking shit behind the camera," Newman writes. Above: Gif made from video at "There's a couple of extra things we have to do. When you're crouched and look down, we pull the viewmodel back so it doesn't clip through your knees." While that solution does indeed look convincing from a first-person perspective (above), it's both funny and a little alarming to see what's happening behind the scenes to achieve it: Above: Gif made from video at As you can see, the player's shadow is intact and both it and their body will look perfectly normal to them, but "tucking shit behind the camera" technically turns the player into a weird stretched taffy monster. It's reminiscent of the disturbing gymnastics required to let players peer over cover in Crysis. You can read the full post for more behind-the-scenes magic (there's a reason the models above don't show the player's arms) at Newman's blog. And while we're on the topic of Rust, we also learned this week that it'll release its first paid DLC next month, which will contain 10 new playable musical instruments.


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017