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Arma3 news:

Bohemia Interactive has unveiled its plans for realistic military FPS Arma 3 over the rest of 2018, which include a new singleplayer scenario. The scenario, which will be out towards the end of the year, will be free for owners of the game's Apex expansion, and will "experiment with more open-world gameplay". It's codenamed "Old Man" and it "serves as an epilogue to the story in Arma 3's 'The East Wind' and 'Apex Protocol' campaigns," Bohemia said. The developer's designers are still in the initial planning stage but "will start production very soon". A portion of the development team has moved onto other projects, which means you can only expect one other major update this year. It's called Encore, and it will add new free ships, weapons and radar systems, as well as improved scenarios and campaign missions. It's due this summer. Bohemia also said it plans to add its first batch of third-party paid-for DLC in 2019. It sent out an open invitation to other developers and the Arma 3 community last year, looking for ideas for expansions that could be made externally and then sold as premium DLC on Steam. Since then, it has received "several promising pitches", it said. "Even though the development itself would be in the hands of outside developers, there are still a lot of organizational challenges for us to solve," it said. "As such, there's still a small possibility that this initiative will never come to fruition. But we're optimistic, and assuming we'll succeed, we wish to see a first round of third-party DLC published in 2019 or even sooner." For more information, check out the full post on the Arma 3 website. And here we are! It's been more than five years since we first released the Arma 3 Alpha. The game has been a major part of our lives ever since. Even though Arma 3 was, we dare say, our most stable Arma at launch, the game has certainly come a very long way since then. In the past years, it has pushed beyond its Apex with even more content and platform updates. We've said it before, and we'll continue doing so; all of this was possible thanks to our community. Besides supporting our DLC strategy and constantly providing us with valuable feedback, you've helped grow the game into a platform with an incredible amount of user-made content that is enjoyed by the largest number of players to date. Arma 3 is definitely here to stay for at least several more years, and now that Tanks DLC has concluded our previous development roadmap, it's time to shed some light on where we plan to take things from here... Continue reading our Roadmap 2018 devblog on the Arma 3 website: Thanks everyone - we look forward to continuing our journey together!
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~12 MB
Bohemia Interactive’s Arma series remain almost uncontested as the games to own if the idea of realistic infantry combat tickles your fancy. The only barriers to entry have really been your willingness to deal with a game that prioritises realism over entertainment, the need for a relatively powerful PC, and the not-insignificant cost of the game itself. The Humble Arma 2018 Bundle fixes a third of those, offering everything in the series to date (minus the latest wave of DLC) for $20. (more…)
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~12 MB
FROM: High Command TO: Arma 3 Users INFO: Humble Bundle, Dev-Branch Activity PRECEDENCE: Flash SITUATION During these past few weeks, some of our developers have continued to shift their focus onto new projects here at Bohemia Interactive, while the rest of our now slowly decreasing Arma 3 development team has been polishing and optimizing the game, specifically its playable content. Aside from that, after having almost solved a few organizational puzzles, we now have a better overview of our plans for Arma 3 in the upcoming year. This is something we'll be sharing with you, our community, but we don't want to promise an exact date for it yet. However, we aim for this to happen sooner than later. Full SITREP
A big box of Arma is now up for grabs at Humble Bundle, and it's a little bit different than the Humble Arma Bundle that turned up in 2017. For one thing, the title is slightly expanded: This is the Humble Arma 2018 Bundle. And for another, there's a little bit more to it.  For $1, you'll get Arma: Cold War Assault, Arma: Gold Edition, and Arma Tactics. For paying more than the average (which is well over $14 already, by the way), you'll also claim Arma 2, the British Armed Forces, Army of the Czech Republic, and Private Military Company add-ons, and the standalone expansion Arma 2: Operation Arrowhead.  Spend $15 and you'll add on Arma 3, plus the Karts, Helicopters, and Marksmen add-ons. And for $20 or more you can top it all off with Arma 3: Apex, the 2016 expansion that adds a new island, faction, co-op campaign, and other features.  Funds raised by the Humble Arma 2018 Bundle will go to support the American Red Cross, a charity that developer Bohmemia Interactive has previously supported through the Arma 3: Laws of War DLC. It will be available for purchase until June 12. Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.
The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside. (more…)
FROM: High Command TO: Arma 3 Users INFO: Community Spotlight, Apex Protocol Singleplayer PRECEDENCE: Flash SITUATION Last week we've released a hotfix for Arma 3's 1.82 platform update, which was initially deployed together with Tanks DLC. As always, we're now collecting feedback on the hotfix and we'll be evaluating our next steps from there. In the meantime, we're also still defining the exact priorities of our development team in the coming months. This should answer some remaining questions before we can share our future plans for the game. Keep in mind that many of our developers will slowly begin to move onto other projects at Bohemia. That means our next roadmap will be of a much more modest scope than previous roadmaps. Nonetheless there are definitely still several exciting updates/projects in the works for Arma 3! Full SITREP
Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger. Everything’s better with a pal or two in tow, from collaborative puzzle solving to sublime double stealth takedowns. Equally sublime are when those takedowns go awry, your partner shrieks in panic and all hands are needed on deck to clear up the mess. Whether local or online, co-op games offer some of the best fun you can have in 2018. (more…)

Rust news: Partners play Rust, 5 things you might now know, a turret exploded, and more. View Post Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more. This patch wipes the servers and blueprints. View Post Changes Monuments Puzzles Added custom map support via levelurl server startup parameter Added Savas offshore junkpiles and dive sites Compound extra exit routes Upgraded to Unity 2018.1 Upgraded to .NET 4.x Increased despawn timer on gunpowder Increased despawn timer on sulfur Options Menu max gibs now 2000 down from 10000 Updated Diving mask, fins and tank with proper art Spas 12 does 20% more damage Hostile timer increased to 30min instead of 10 Overpriced Blue Keycard available at compound Optimized Ambient Occlusion now 2x faster Improved High Quality shadows; now softer in TSSAA mode Improved terrain texturing quality at mid-far distances Fixed grenades going through walls at monuments Removed tiling texture from hoodie (unwanted effect on skins) Fixed console command exploit to see through walls Fixed weapon skins overriding clothing skins on viewmodels Fixed diving tank error when selling in VM Fixed chair exploit to move through walls Fixed divesites despawning too quickly Pyramid bases, beat-boxing Ubers, and more. View Post A city with a boat race course, a rap, a man and his rocks, and more. View Post Lots of water builds and bases, mods, and more. View Post One of the worst 'plays' I've ever seen, roleplaying excellence, a cool zombie mod, and more. View Post What have you been doing with the new compound and the scuba gear? Let's see... View Post
Rust is interesting, and also infuriating, largely because it is completely without rules. Players can work cooperatively, and they can also murder each other without penalty. Trading is a big part of surviving, and getting shot in the face while you're trying to do a deal is a big part of not surviving. What's a poor soul, dropped naked and alone into the midst of a cold, rocky wilderness, to do? The new Compound update promises to help alleviate the stresses of such no-holds-barred business by adding a place where players can safely interact under the protective watchful eye of heavily-armed scientists. It will provide useful services and facilities including a refinery, workbenches, a recycler, a water-catcher, and vending machines that sell basic survival resources, and also a place where you can just kick back and be social if that's your thing.    The rules are simple: No weapons, no looting, no killing, and no sleeping inside, or directly outside, the compound. Follow the rules and you can hang out to your heart's content. Break them, and the scientists (and their turrets) will kill you dead. You'll be marked as hostile for five minutes and the status will persist across death, meaning you can't rush back into the compound immediately after you die: The only option once you've been marked is to wait it out.  Facepunch acknowledged that the compound is "probably going to be gamed pretty hard," but said that it will continue iterating on it in order to stay abreast of players trying to dick around with the system. It also pointed an amusing finger at the player base for forcing developers to take this step in the first place: "We originally intended for people to set up these kind of zones with peacekeeper turrets, but after a year and no-one bothering we took matters into our own hands."  The update also adds a four-piece set of scuba gear to the game that facilitates underwater operations, and underwater rock formations, because what's the point of scuba diving if there's nothing down there to see? Full details on all the new content and gameplay changes including first-person clothing models, new AI for compound scientists, and updated chainsaw sounds, are up at
Despite Rust sitting in my Steam library for what feels like forever, I’ve never quite drummed up the courage to dive into its singularly brutal apocalyptic world of angry naked people working their way back out of the stone age in order to shoot each other in the face. This weekend I may finally give it a spin, as its latest update adds a well defended, NPC-run safe zone for players to meet and trade in without fear of a sudden death. (more…) We added a scientist protected compound, where players can gather and 'safely' do business. There's also scuba gear and underwater dive sites for you to explore, first-person clothing, and more. This patch wipes the maps, but your blueprints are retained. View Post Changes New boat sounds Scientists Compound Monument Facial Hair Style 04 New chainsaw sounds Added underwater rock formations Projectile trajectory verification is now enabled by default (hack) Added Diving Goggles - better underwater visiblity Added Diving Wetsuit - cold/wet protection Added Diving Flippers - faster water movement, slower land movement Added Diving Cylinder - breathe underwater for 10 mins Added dive sites and underwater loot crates Added first person clothing Local player footsteps are quieter than other players Misc sound polish and mix tweaks Improved Hair Textures and Materials Improved Hair Dye Colours ai_dormant true by default (server performance) Improved Hapis offshore junkpile spawns Improved Hapis Ch47 drop points Added CH47 drop point to SiteA (Hapis) Hapis Pumping station has slightly larger prevent building volume Block player inputting items into elite crates Block player inputting items into APC crate High external walls and gates decay much faster when placed outside of TC range Improved Ambient Occlusion Improved underwater rendering Improved CPU-side rendering performance EAC SDK update No longer broadcast effects to players in the connection queue (optimization) Optimized radial RPCs AI can reason about hostility marked players Support for stationary scientists at Compound Support for patrolling scientists at Compound Scientists can now search for lost targets Improved AI for mounted scientists Stationary scientists looks at players that get close enough Fixed animals spawning inside small cliffs on Hapis Fixed some broken Hapis map sounds Fixed nudity censor clipped by water surface; e.g. rowboat Fixed crafting queue dropped item server crash exploit Fixed multiple position ticks received in the same frame being ignored on the client Fixed issue where AI dormant + server network caching would corrupt position timestamps Fixed floating base build using triangular wall conditional models Fixed server side stair collider rotation sometimes being incorrect after rotating Fixed roof side exploits Fixed fanned wall stacking exploits Fixed foundation steps sometimes being unplaceable Fixed speed resource gathering (hack) Fixed speed swim and crouch (hack) Fixed looting dropped items through walls (hack) Fixed placing deployables through walls (hack) Fixed damage through walls via head clipping (hack) Fixed silent melee swing and attack (hack) Fixed silent projectile impacts (hack) Fixed sign upload lag (exploit) Fixed rapid fire bow (hack) Fixed unlimited oxygen (hack) Fixed chat UI corruption (exploit) Fixed crossbow attachments turning invisible when no arrow is loaded Can no longer spears etc under water...


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017