Multigaming Community


eXabauds

ArmA 3 | Rust | WoWs | LS | AND MORE...

Arma3 news:

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/9672218490aa68d72ca9d5e4db6fda01aaa8cead.jpg Enjoy our latest issue of the Community Radar, in which we've recapped the latest activity from the #Arma3 community: Full COMRAD
Hello! We have pushed the upcoming Global Mobilization patch addressing numerous issues into the Creator DLC RC branch. To opt into the RC branch, please follow these instructions: Right-click on Arma 3. Select Properties. Access the BETAS tab. Enter the access code: Arma3CreatorDLCRC Press CHECK CODE. Select creatordlcrc - Creator DLC Release Candidate Build Let the game update itself to the RC build. To ensure a valid build, consider verifying the integrity of the local game cache using Steam client. Content Fixes: Added: DLC information to all Campaign missions Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes Added: burstRangeMax to all Machine Gun type weapons firing modes Added: ZSU23 and FlakPz1 FCS setup Added: Additional 500 Rounds AP for ZSU 23-4 Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle Changed: Animation display names adjustment for BMP-1 SP2 Changed: Cleanup of weapon modes Fixed: Adding missing gm_coutermeasure_expl sound file Fixed: Duplicate weapon for East German tank crew Fixed: Maljutka AI max range reduced from 5000m to 3000m Fixed: Mass of Grenades Fixed: Popup when switching to passenger seat in some vehicles Fixed: T140351 Unable to enter the rear compartment of the East German medical truck If you encounter any issues, please, do not hesitate to report them to our Feedback Tracker
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.94 (Arsenal Loadout Compatibility, Contact Campaign Fixes) SIZE: ~210 MB / ~20 MB (depends on Contact ownership) More in the full changelog and SPOTREP
Hi everyone! Vertexmacht, the third-party developers of Arma 3 Creator DLC: Global Mobilization - Cold War Germany, have published some optional bonus content to the Arma 3 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1816026173 https://steamcommunity.com/sharedfiles/filedetails/?id=1737435871 These Workshop items add vehicles that fit the color scheme of two armed forces: The Takistan Armed Forces from Arma 2: Operation Arrowhead and Altis Armed Forces (AAF) from Arma 3. Please note that you will need to own the Global Mobilization DLC, or be subscribed to the Compatibility Data for Non-Owners Workshop item, to be able to access this content. These addons also serve as samples on how to make use of the GM DLC to create your own addons (please read the Workshop descriptions for more information on their license). https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ Enjoy!
Livonia. The Baltic frontier. These are the voyages of gruff digital army cosplayers. Their continuing mission: to drive tiny robot trucks. To seek out new assault rifles, new combat arenas. To boldly go where… hold on, is that a ruddy alien? Sergeant, there’s a bloody great extraterrestrial in my area of operations. I’ve seen films before, sir, you can get this one yourself. Grab your tinfoil hats – Bohemia’s dead-serious war simulator Arma 3 has gone interstellar in its latest expansion, Contact. (more…)
I really like the idea of extraterrestrials in Arma 3. There's something about a modern military FPS that's famously devoted to realism being overrun by an alien invasion that just tickles me. Of course, this is Arma, and so it's not a full-on Mars Attacks scenario: Instead, Arma 3 Contact is a confused first contact situation where no one knows what's going on, and you're one of the front-line flunkies who gets to stick his finger in the water to see if it's hot. Arma 3 Contact begins with the discovery of an unknown object beneath the surface of the fictional Eastern European nation of Livonia, which precipitates the arrival of a massive alien ship above it. You, a drone operator for NATO, are sent on a recon mission to figure out who they are and what they want. But the situation is complicated by the pre-existing tensions in Eastern Europe, and the fact that there are a lot of high-strung humans with guns running around. This still being Arma, there will be "infantry combat encounters," but "non-shooting gameplay" makes up a large portion of the campaign, developer Bohemia Interactive said. That includes things like studying alien anomalies and manipulating the electromagnetic spectrum with the "Spectrum Device," which can be used for intel gathering, signal jamming, and other means of electronic warfare. "Looking back at Contact's concept phase, I'm very proud of how we managed to convert the many ideas into the original experience we're releasing today. It tackles the 'first contact' premise in a way not yet seen in other games, while also showcasing the diversity of the Arma 3 platform," Arma 3 Contact Project Lead Joris-Jan van ‘t Land said. "Beyond the campaign experience, we're also glad to be expanding the traditional Arma 3 sandbox with loads of cool content. I'm confident our community will be able to put this expansion to good use, and we hope everyone will have a lot of fun playing. The truth is out there!" That new content includes 163 square kilometers of Livonian terrain, the Livonian Defense Force and Russian Spetsnaz factions, five weapons, two vehicles, new gear (like the Spectrum Device), new multiplayer scenarios, and "bonus content" including decorative props, terrain objects, and new civilian clothing. The Arma 3 Contact DLC is available now for $28/£22/€25 on Steam and the Bohemia Store. You can also opt for the Arma 3 Contact Edition, which includes the base game and Contact DLC, or the Ultimate Edition, with all previously-released DLC and expansions developed by Bohemia. And speaking of aliens: See you in September.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/1764358063558f3e4ce850b1ba419c74839aac52.png It's here! Or should we say: they are here? We’re proud to announce today’s worldwide release of the Arma 3 Contact spin-off expansion! https://youtu.be/xeyf4Xf0eYU https://store.steampowered.com/app/1021790/Arma_3_Contact/ Declassified just a few weeks ago (watch announcement trailer), Arma 3 Contact arrives with a military science fiction singleplayer campaign that asks one huge question: what if humanity suddenly discovers extraterrestrial intelligence on Earth? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/2f9c06d2bc783775880258db2c0081a8afcd7129.png In the Arma 3 Contact campaign, you take on the role of a NATO drone operator deployed to the (fictional) Eastern European country of Livonia. After the discovery of an unknown subsurface object and the sudden arrival of a massive alien vessel, you are sent out on a reconnaissance mission to investigate the extraterrestrial presence. The priority: to learn who they are and find out why they are here. However, amid all the tension and chaos, armed conflict inevitably unfolds. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/35889b298a659388bac3634188de1c473c112538.png On top of the campaign, the Arma 3 Contact expansion brings with it many additions to the wider Arma 3 platform (watch sandbox trailer). The biggest of all is a new 163 square kilometer terrain, which covers the militarized and partly abandoned Nadbór region inside the Polish-speaking country of Livonia. This temperate summer environment is composed of forests, farmland, towns, railroads, the Biela river, and various special landmarks https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/7e6a3a4b3954599c57a682b3b8db1c8c6a0669ef.png Other highlights are the additional armed forces, namely the Livonian Defense Force and Russian Spetsnaz, 5 weapons, 2 vehicles, various gear, and a range of free bonus content for all Arma 3 players, including 100+ new decorative props and terrain objects. Furthermore, many of Arma 3’s official multiplayer modes can be played on the expansion's Livonia terrain as well, with new scenarios for Zeus Game Master, Combat Patrol, and Warlords. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/1170f21c7283dbe321061fd500ca1b6c233e2daa.png To start making first contact, you can now pick up the Arma 3 Contact expansion on Steam with a temporary 10% discount until August 1st. If you are entirely new to Arma 3, we advise getting the Arma 3 Contact Edition or the newly introduced Arma 3 Ultimate Edition, which bundle the Arma 3 base game and downloadable content at a significant discount. So, when you're ready, let's go say hello to our alien visitors. Enjoy! - Bohemia Interactive
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 1.94 (Contact Expansion, Livonia Terrain, Platform Assets) SIZE: ~10.2 GB / ~1.6 GB (depends on Contact ownership) More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users INFO: Contact & Update 1.94 Intel, Global Mobilization Update PRECEDENCE: Flash https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/7e2ac56927dbf05611a98f261553b9b8f14cbf17.jpg SITUATION At the time of posting this, we are just one day away from releasing the Arma 3 Contact expansion, and our alien visitors arriving! In this report we'll take you through all of the information about the expansion so far, and look a little at our plans beyond. We hope you'll all soon get to enjoy the 1.94 platform update, new sandbox assets, and our spin-off "First Contact" campaign experience! Full SITREP
In Vectorpark s Sandcastles, you build fantastic towers and watch the waves erase your work every 10 seconds. It s a very direct metaphor for the global climate crisis that threatens to flood coastal cities and exacerbate natural disasters. Sandcastles confronts us with our totally predictable watery doom, but we also find fun and expression in our totally foreseeable destruction. When the planet dies, at least we ll be entertained. Before you commit to starving and drowning, you should probably understand how and why it ll happen. To imagine this nightmarish hellworld, readers can flip through climate fiction novels ( cli-fi ) and movie-goers can watch a big unprofitable climate disaster blockbuster every few years. But us mouse-clickers, we obviously don t read books or watch movies. Instead, we play with climate. Behold, the climate crisis game. (more…)

Rust news:

https://files.facepunch.com/billdo/2019/08/excavator.png Excavator monument and more optimizations and fixes Added Excavator Monument Added force triggers (excavator belts) Added terrain anti hack protection Fixed binds not working with "cinematic_play" and "cinematic_stop" Fixed "monuments" console command being abused to find caves Fixed weapon reload issues at extremely low FPS Fixed RF Broadcaster being placed through walls Fixed being stuck when dismounting helicopter on top of Compound buildings Fixed accidentally pressing "Create Team" while dropping items on low resolutions Fixed text overflow on team dock when players have long names Fixed team member map font being unreadable Fixed large furnace placement under the terrain Fixed scope overlay being extremely small on larger screen resolutions Fixed misclicking accept would reject the team invite Fixed hunters jacket skin being black Fixed some volumetrics not disappearing during day time Fixed broken train cart coal material on powerplant monument Fixed some materials turning black on lowest shader levels in powerplant monument Fixed duplicate networkable objects (e.g. doors) when playing demos Fixed passengers being able to access minicopter fuel Fixed horses eating too much food at hitching posts Optimized some server side player packet verifications Entity parenting triggers now support compound triggers and exclusion zones (excavator arm) Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger) Barren now has harbors, oil rigs and water wells Barren prefab mountains no longer spawn in the desert Allow deployables to be placed under Water barrel Increased the cost of lowgrade at Compound Increased server browser timeout limit to 90 seconds Hapis Island fixes and tweaks Optimized server-side water buoyancy Optimized terrain shader
https://files.facepunch.com/helkus/1b0411b1/rust_patch_1907_still014.png Horse breeds and hitching posts, client and server optimizations and more! Added cinematic animations for video creation (see devblog) Added player tick rate convars to the server (see devblog) Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added 'hattip' gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp fog too bright at night Fixed water purifier disappearing after going out of network range Fixed misclicking accept would reject the team invite Fixed Rustige Egg not taking splash damage Fixed being able to pick up sam site when it contained ammo Optimized distant tree networking (client memory savings) Optimized physics queries by removing collider batching entirely (previously disabled) Optimized all entity queries Optimized buoyancy physics transform sync Optimized server player updates and transform sync Optimized server packet handling Optimized client inventory update Optimized monument memory use Optimized ocean wave foam rendering Optimized gpu-side wave simulation for rendering Optimized cpu-side wave simulation for buoyancy Horses require far less food
https://files.facepunch.com/Holmzy/1b2111b1/chippy.png Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone. Enabled skin unloading by default for everybody Enabled the new multibox pruning broadphase algorithm for the physics system Added 'gesture' console command Fixed 'Ride Horse' being visible when someone is already on the horse Improved network interpolation time offset calculation Optimized the AI sensory system Added skin memory usage to print_loaded_skins Optimized the vending machine world UI (also affects the new Chippy arcade)
https://files.facepunch.com/helkus/1b0611b1/rust_horseride_sunset.jpg Horseback riding, Balance changes, a New UI and more! Upgraded to Unity 2019.1.4f1 Enabled incremental GC and integrated it with the custom GC logic Server Browser shows wipe times Can order server list by wipe time Added in game item store Show when friends are on servers Main menu has background videos Sleeping bag list now scrolls Players automatically climb over small steps Added Horseback Riding 1.0 Fixed skin unloading texture and material corruption issues Fixed light from the outside bleeding into building reflection probes at doorways Fixed projectile LOS exploit that was abusing the player bounds forgiveness Fixed server side player fall through floor exploit Fixed IK on world space particle systems (flame thrower) Fixed not all servers getting listed Fixed crafting queue UI not getting reset after reconnect Fixed renderinfo command Fixed players parenting on the outside of Hot air balloon Fixed players falling out of the falling out of Hot air balloon Fixed a bunch of item typos Fixed projectiles being rejected when shot through Oilrig stairs Fixed players clipping through Oilrig dock Fixed SetDestination errors Fixed Launch site office building spawning too many barrels Fixed Watchtowers being placed under the terrain Fixed Rustige Egg base protection Fixed Water Junkpiles despawning with players nearby Fixed Muzzle flashes animating at low FPS in the distance Fixed Scope jittering all over the place when on a vehicle or the cargo ship Fixed viewmodels lagging behind when on a vehicle or the cargo ship Fixed not being able to pick up Water Barrel Fixed animals not playing dynamic footsteps based on their surface type Optimized skin unloading Enabled skin unloading on low end hardware by default again UI loads faster Fixed animations sometimes not being disabled Optimized occlusion texture memory usage Optimized input button updates Optimized chat UI Optimized physics timing values Optimized child entity networking when parented to entities with global broadcast (cargo ship) Optimized server browser Optimized font memory usage Added more localization Shader usage optimizations Improved CJK font rendering Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers Hapis Island map optimizations Weapon VFX optimizations Weapon visual improvements Scope no longer scales with UI Scale Water jug spawns with less water Puzzle reset bugs fixed (can no longer camp and wait for a respawn) Nerfed oil rig loot Flashlights cast additional light in first person illuminating an area beyond just the light cone Lowered all research costs
https://files.facepunch.com/Alistair/May/02/1R3b4m040D3/huntigbow.png A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stone
https://files.facepunch.com/Holmzy/1b1911b1/easter_header.png An Easter event is upon us Go to post. For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/8b9e3abf14e2a99549359a9b344ab2744ce5c8c0.jpg Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post. Changelog EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now tak...
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/df230b40d0abd9864436bbcada1c665eeec11f3d.jpg Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg Minicopters, RF Communications, Performance tweaks and more. Go to post. Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
https://files.facepunch.com/buck/2019/01/steamn214.jpg Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.
.....

Termine


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017