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Arma3 news:

UNIT: Vertexmacht TO: Arma 3 Users OPSUM: New assets in the upcoming 1.1 Content Update {STEAM_CLAN_IMAGE}/2799889/0a5b5006ec7bcbf27d5d296c0cec71ac5be64dcc.jpg EVALUATION: Hello Arma 3 community! We, the team behind Global Mobilization - Cold War Germany , would like to provide you with an update of what we’ve been working on since April. As you may know, we want to continue supporting Global Mobilization past the initial release with free content updates, and therefore would like to let you take a look at what we’ve got planned for the upcoming GM 1.1 Content Update, expected later this year. Full Report https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
FROM: High Command TO: Arma 3 Users INFO: Contact (Post-)Release, Update 1.96, Documentation PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/b70ef2416ce8d99d5b26f5e1e72b2f27a1ebb12d.jpg SITUATION It has been some time since we've published one of these reports. So, let's take this opportunity to catch you up on all that happened since we've released Contact expansion about two months ago, and also take a look at what's coming up with update 1.96 and beyond. Full SITREP
{STEAM_CLAN_IMAGE}/2799889/19935bb12e8255aa48dd79300ed390b5941c7388.jpg As of September 12, it's been six years since we released Arma 3 version 1.0 on Steam. In celebration of this milestone, we're sending you this musical birthday card – featuring a new remix of the Arma 3 "This Is War" theme song, plus a special illustration by community artist Greenfist. Just hit the video play button below (and be sure to watch with sound)! You can download the birthday music (mp3/flac) and wallpapers for FREE on https://arma3.com/news/happy-birthday-arma-3. But that's not all! The party carries on this entire weekend with a festive Arma 3 Anniversary Sale (September 12-16). Save up to 66% on the base game and its DLC, and be sure to check out the new Apex, Contact, DLC Essentials, and Ultimate Edition bundles for double discounts! {STEAM_CLAN_IMAGE}/2799889/96e3ed436ee4f3981d7223c050e1ff95bf2f66c2.png https://store.steampowered.com/app/107410/Arma_3/ https://store.steampowered.com/app/288520/Arma_3_Karts/ https://store.steampowered.com/app/304380/Arma_3_Helicopters/ https://store.steampowered.com/app/332350/Arma_3_Marksmen/ https://store.steampowered.com/app/395180/Arma_3_Apex/ https://store.steampowered.com/app/601670/Arma_3_Jets/ https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/ https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/ https://store.steampowered.com/app/798390/Arma_3_Tanks/ https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ Since its official release, Arma 3 has evolved massively, with 80+ free platform updates that introduced new content, gameplay features, and other improvements. Moreover, there have been 2 free and 10 premium downloadable content (DLC) packs, whereas Arma 3’s community content creators have shared more than 65,000 items on the Steam Workshop. As of today, the Arma 3 base game has sold over 5 million times, 89% of its Steam user reviews are positive, and the average playtime per user is approximately 150 hours. The game’s playerbase is still highly active with over 450,000 unique users launching the game during August this year. None of this would have been possible to achieve without you, our amazing community. So, on behalf of everyone at Bohemia Interactive, thank you for six splendid™ years of Arma 3. Have a good one, soldiers – and enjoy your weekend R&R!
{STEAM_CLAN_IMAGE}/2799889/471a61d3f86d109050ce68d96213e2b62784fe55.jpg We've prepared a fresh issue of the Community Radar for you, and as always we'll be looking at the latest and greatest within the #Arma3 community: Full COMRAD
We’ve recently refreshed the Arma 3 purchase options, so that whether you’re a new or existing player, there’s now always a discount bundle for you. Jump into Arma 3 with the Apex or Contact Edition – or complete-your-collection with the DLC Essentials or Ultimate Edition bundle! {STEAM_CLAN_IMAGE}/2799889/c4abda089fd79de70f929ec74662b6b9cb6407d6.png For new players Arma 3 Apex Edition – Arma 3, Arma 3 Apex, Karts, Helicopters, Marksmen Arma 3 Contact Edition – Arma 3, Arma 3 Contact For existing players Arma 3 DLC Essentials (complete-your-collection) – all Arma 3 DLC packs except for the Apex and Contact expansions For both new & existing players Arma 3 Ultimate Edition (complete-your-collection) – Arma 3 base game and all currently-released Arma 3 DLC developed by Bohemia Interactive
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization: Cold War Germany ACTIVITY: DLC Update v1.0.3192 SIZE: ~4.3 GB More information in the full changelog
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/9672218490aa68d72ca9d5e4db6fda01aaa8cead.jpg Enjoy our latest issue of the Community Radar, in which we've recapped the latest activity from the #Arma3 community: Full COMRAD
Hello! We have pushed the upcoming Global Mobilization patch addressing numerous issues into the Creator DLC RC branch. To opt into the RC branch, please follow these instructions: Right-click on Arma 3. Select Properties. Access the BETAS tab. Enter the access code: Arma3CreatorDLCRC Press CHECK CODE. Select creatordlcrc - Creator DLC Release Candidate Build Let the game update itself to the RC build. To ensure a valid build, consider verifying the integrity of the local game cache using Steam client. Content Fixes: Added: DLC information to all Campaign missions Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes Added: burstRangeMax to all Machine Gun type weapons firing modes Added: ZSU23 and FlakPz1 FCS setup Added: Additional 500 Rounds AP for ZSU 23-4 Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle Changed: Animation display names adjustment for BMP-1 SP2 Changed: Cleanup of weapon modes Fixed: Adding missing gm_coutermeasure_expl sound file Fixed: Duplicate weapon for East German tank crew Fixed: Maljutka AI max range reduced from 5000m to 3000m Fixed: Mass of Grenades Fixed: Popup when switching to passenger seat in some vehicles Fixed: T140351 Unable to enter the rear compartment of the East German medical truck If you encounter any issues, please, do not hesitate to report them to our Feedback Tracker
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.94 (Arsenal Loadout Compatibility, Contact Campaign Fixes) SIZE: ~210 MB / ~20 MB (depends on Contact ownership) More in the full changelog and SPOTREP
Hi everyone! Vertexmacht, the third-party developers of Arma 3 Creator DLC: Global Mobilization - Cold War Germany, have published some optional bonus content to the Arma 3 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1816026173 https://steamcommunity.com/sharedfiles/filedetails/?id=1737435871 These Workshop items add vehicles that fit the color scheme of two armed forces: The Takistan Armed Forces from Arma 2: Operation Arrowhead and Altis Armed Forces (AAF) from Arma 3. Please note that you will need to own the Global Mobilization DLC, or be subscribed to the Compatibility Data for Non-Owners Workshop item, to be able to access this content. These addons also serve as samples on how to make use of the GM DLC to create your own addons (please read the Workshop descriptions for more information on their license). https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ Enjoy!

Rust news:

Survival sandbox Rust continues to grow and change, having added hot air balloons, electricity, and even underwear in the past 12 months. Back in June, horseback riding was added, which set the stage for this most recent and extremely important update to Rust: Horse armor. (And no, you don't have to pay $2.50 for the horse armor. It's free.) Horse armor will help protect your steed from incoming damage as well as providing additional protection for the rider ("This might seem like it isn't very realistic, but it doesn't matter," reads the dev blog). There are two types of horse armor, one made of wood, and the other (and far more fun) is the armor made of road signs seen above. You can also craft horseshoes, which will make your horse faster, and saddlebags, which will increase your horse's inventory size but reduce their max speed. As is always the case with Rust updates, there's plenty more to it, including changes and improvements to the electrical system, tweaks to weapon balance, exploit fixes, and more. View all the changes here.
https://files.facepunch.com/s/9f5e04d3c228.png We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ... Added grass.distance convar (range 100-200, default 100) Added headlerp convar (adjusts head snapback speed after alt look) Added headlerp_inertia convar (smoothens the head snapback motion after alt look) Added admin refillvitals console commands (fills health, calories and hydration) Added admin heal console command (same as calling hurt with negative values) Resdesigned death screen Can now place a marker on the map Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings Added FPS Limit slider to Screen settings Shift-middle mouse drag to split a third of an item stack Right click the item split bar to type an exact split amount Middle/shift-middle mouse click the splitter bar to set it to half/third Left click and drag your inventory screen player model to spin it around Right click a Quick Craft icon to remove it from the crafting queue Right click an item in the crafting queue to move it to the start of the queue Added a Crafting Favourites system Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section Added "unable to repair" reason chat notifications Added Tesla Coil Added Horse Wood Armor Added Horse Roadsign Armor Added Horse Shoes Added Saddlebags Horse breeds actually impact horse statistics Added Ammunition information panel Added Electrical wire flow indicator Added double door skins Fixed lerp convar exploit (now admin / dev only and clamped to a sane range) Fixed exploit to disarm landmines from any distance Fixed exploit to free underwater loot crates from any distance Fixed exploit to interact with excavator from any distance Fixed bullet impact glow effect not following vehicles after impact Can no longer drag/throw items when you're wounded Can no longer combine world items of non-full condition to get a free repair Consumable item information panel no longer shows default values the first time you inspect one Minor Hapis Island fixes Fixed campfire description Fixed recycler description Fixed errors when entering site B (Hapis Island) Fixed scrap transport helicopter oil rig exploits Fixed APC crates falling through the ground Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks Added an Electrical category to the crafting screen and re-categorised all electrical items Added a Favourites category to the crafting screen Cleaned up some ambient and foliage sounds Updated bear sounds Updated pressure pad sounds Updated collectible resource sounds Cleaned up barefoot footsteps a little bit Evened out and increased attack helicopter rotor sound volume Electrical wires n...
We often publish uplifting articles on here about the positive impact of games. Whether that be a Skyrim-playing grandma immortalised in the next Elder Scrolls game, or a memorial to a modder's dog - games have an incredible power to heal and soothe. This story's about vengeance. Specifically, it's about my adventures in Rust, the survival sim which had a big moment a few years ago and has quietly but consistently bubbled away on Steam ever since. Read more
{STEAM_CLAN_IMAGE}/5377070/e5aad6bfaa406642294dc17a8dabfa64c4a44d97.jpg The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations Unity 2019.2.0f1 Players are automatically authed to placed cupboards Benchmark mode fixes Added powerline wires to Monument Puzzles Added an in-game Screen options menu for resolution, fullscreen and vsync settings Client is now using IL2CPP instead of Mono Server is available as IL2CPP version on the "release-il2cpp" branch World generation is now server authoritative (faster load times, more robust) Added doppler shift to some sounds Added texture streaming Added Transport Helicopter Added Horse Leading Added Fuel Generator Fixed steam refresh overlay not closing after opening bag Fixed possible exception when retrieving market prices ServerInfo will retry multiple times if failed to get info ServerInfo will fail gracefully if failed to get info after multiple attempts Fixed titles getting cut off in pie menu Fixed loading screen cancel button being 1 pixel smaller than the bar to its left Fixed steam friend inconsistencies Fixed unexpected palm trees behavior when helicopters would fly over Player map position now updates correctly when injured Fixed erratic map scrolling when using the left mouse button to drag Hotspot visuals now get cleaned up correctly when ent-killing Disabling the UI no longer allows you to see through smoke effects Can no longer spam drink back to full health Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily Fixed item icon staying on screen if inventory is closed while dragging Fixed High External Gates not playing SFX correctly Fixed compound sometimes spawning underwater Fixed exploit using water projectile penetration Fixed snapback issues when dismounting while moving fast Fixed swimming slightly under the waves not showing underwater properly Fixed crashes on AMD Phenom Fixed swamp fog too bright at night Fixed lighting on some particles (e.g. helicopter damage smoke) Fixed NRE on ent kill cargo ship Game log is written to output_log.txt in the game install folder again Fixed deflated HAB having inflated collision and wrecking minicopters Fixed rendering TopBunnies UI element all the time Optimized Notices UI layout Neatened up Notices UI Tweaked "new content" label on main menu The map now re-focuses on the player's position when injured The console input field now auto-focuses when opening or changing tabs. Max value of gc.buffer is now 4096 instead of 2048 Log warning when doing emergency garbage collection Enabled crunch texture compression on workshop skin bundles Performance text no longer updates when nothing changed (avoids GC) Performance text always prints GC counter for one second after GC runs Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything) Debug Camera: R resets the camera Debug Camera: Q/E move the camera vertically Debug Camera: Z/C and +/...
https://files.facepunch.com/billdo/2019/08/excavator.png Excavator monument and more optimizations and fixes Added Excavator Monument Added force triggers (excavator belts) Added terrain anti hack protection Fixed binds not working with "cinematic_play" and "cinematic_stop" Fixed "monuments" console command being abused to find caves Fixed weapon reload issues at extremely low FPS Fixed RF Broadcaster being placed through walls Fixed being stuck when dismounting helicopter on top of Compound buildings Fixed accidentally pressing "Create Team" while dropping items on low resolutions Fixed text overflow on team dock when players have long names Fixed team member map font being unreadable Fixed large furnace placement under the terrain Fixed scope overlay being extremely small on larger screen resolutions Fixed misclicking accept would reject the team invite Fixed hunters jacket skin being black Fixed some volumetrics not disappearing during day time Fixed broken train cart coal material on powerplant monument Fixed some materials turning black on lowest shader levels in powerplant monument Fixed duplicate networkable objects (e.g. doors) when playing demos Fixed passengers being able to access minicopter fuel Fixed horses eating too much food at hitching posts Optimized some server side player packet verifications Entity parenting triggers now support compound triggers and exclusion zones (excavator arm) Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger) Barren now has harbors, oil rigs and water wells Barren prefab mountains no longer spawn in the desert Allow deployables to be placed under Water barrel Increased the cost of lowgrade at Compound Increased server browser timeout limit to 90 seconds Hapis Island fixes and tweaks Optimized server-side water buoyancy Optimized terrain shader
https://files.facepunch.com/helkus/1b0411b1/rust_patch_1907_still014.png Horse breeds and hitching posts, client and server optimizations and more! Added cinematic animations for video creation (see devblog) Added player tick rate convars to the server (see devblog) Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added 'hattip' gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp fog too bright at night Fixed water purifier disappearing after going out of network range Fixed misclicking accept would reject the team invite Fixed Rustige Egg not taking splash damage Fixed being able to pick up sam site when it contained ammo Optimized distant tree networking (client memory savings) Optimized physics queries by removing collider batching entirely (previously disabled) Optimized all entity queries Optimized buoyancy physics transform sync Optimized server player updates and transform sync Optimized server packet handling Optimized client inventory update Optimized monument memory use Optimized ocean wave foam rendering Optimized gpu-side wave simulation for rendering Optimized cpu-side wave simulation for buoyancy Horses require far less food
https://files.facepunch.com/Holmzy/1b2111b1/chippy.png Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone. Enabled skin unloading by default for everybody Enabled the new multibox pruning broadphase algorithm for the physics system Added 'gesture' console command Fixed 'Ride Horse' being visible when someone is already on the horse Improved network interpolation time offset calculation Optimized the AI sensory system Added skin memory usage to print_loaded_skins Optimized the vending machine world UI (also affects the new Chippy arcade)
https://files.facepunch.com/helkus/1b0611b1/rust_horseride_sunset.jpg Horseback riding, Balance changes, a New UI and more! Upgraded to Unity 2019.1.4f1 Enabled incremental GC and integrated it with the custom GC logic Server Browser shows wipe times Can order server list by wipe time Added in game item store Show when friends are on servers Main menu has background videos Sleeping bag list now scrolls Players automatically climb over small steps Added Horseback Riding 1.0 Fixed skin unloading texture and material corruption issues Fixed light from the outside bleeding into building reflection probes at doorways Fixed projectile LOS exploit that was abusing the player bounds forgiveness Fixed server side player fall through floor exploit Fixed IK on world space particle systems (flame thrower) Fixed not all servers getting listed Fixed crafting queue UI not getting reset after reconnect Fixed renderinfo command Fixed players parenting on the outside of Hot air balloon Fixed players falling out of the falling out of Hot air balloon Fixed a bunch of item typos Fixed projectiles being rejected when shot through Oilrig stairs Fixed players clipping through Oilrig dock Fixed SetDestination errors Fixed Launch site office building spawning too many barrels Fixed Watchtowers being placed under the terrain Fixed Rustige Egg base protection Fixed Water Junkpiles despawning with players nearby Fixed Muzzle flashes animating at low FPS in the distance Fixed Scope jittering all over the place when on a vehicle or the cargo ship Fixed viewmodels lagging behind when on a vehicle or the cargo ship Fixed not being able to pick up Water Barrel Fixed animals not playing dynamic footsteps based on their surface type Optimized skin unloading Enabled skin unloading on low end hardware by default again UI loads faster Fixed animations sometimes not being disabled Optimized occlusion texture memory usage Optimized input button updates Optimized chat UI Optimized physics timing values Optimized child entity networking when parented to entities with global broadcast (cargo ship) Optimized server browser Optimized font memory usage Added more localization Shader usage optimizations Improved CJK font rendering Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers Hapis Island map optimizations Weapon VFX optimizations Weapon visual improvements Scope no longer scales with UI Scale Water jug spawns with less water Puzzle reset bugs fixed (can no longer camp and wait for a respawn) Nerfed oil rig loot Flashlights cast additional light in first person illuminating an area beyond just the light cone Lowered all research costs
https://files.facepunch.com/Alistair/May/02/1R3b4m040D3/huntigbow.png A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stone
https://files.facepunch.com/Holmzy/1b1911b1/easter_header.png An Easter event is upon us Go to post. For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun!
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Termine


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017