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Arma3 news:

UNIT: Vertexmacht TO: Arma 3 Users OPSUM: Global Mobilization Update 1.1 {STEAM_CLAN_IMAGE}/2799889/066a2a22db6e75aadda4f4da99057053bdc58a5a.jpg EVALUATION: Hello Arma 3 community! We, the team behind the Global Mobilization - Cold War Germany Creator DLC, are excited to be rolling out the 1.1 update very soon - just in time before the Christmas holidays. Right now it is only available on the RC-Branch for public pre-release testing, but it will be rolled out to the main branch of Arma 3 within 7 to 14 days, should no critical issues delay this release. In this OPREP we will go a bit more into detail about the new toys that the update will bring. Full Report Also check the new trailer we have prepared:
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~13.5 MB
{STEAM_CLAN_IMAGE}/2799889/efe9d3d0bfa099c6a8bd99ad4396f87aaa1f790f.jpg Our latest Community Radar has just been airdropped, and as normal we're looking at some of the most recent activity in the #Arma3 community Full COMRAD
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.96 (Addon Signature Compatibility, Miscellaneous Fixes) SIZE: ~38.7 MB / ~19.8 MB (depends on Contact ownership) More in the full changelog and SPOTREP
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. The Arma series has a bit of a double identity. On one hand, you’ve got a hard-as-nails military sim shooter, pitting the fallibility of human senses up against a world populated by laser-accurate AI. On the other hand, you’ve got the ultra-moddable sandbox that spawned DayZ and (in turn) the battle royale genre as we know it. The Apelegs are connected to the Arma bone, apparently. Arma 3, with its Steam Workshop integration and flexible tools has given players the means to create whole new worlds of conflict. With Bohemia Interactive finally focusing on future games, leaving the game in its player’s hands, here’s some of the biggest and best mods that Arma 3‘s community are field testing today. (more…)
The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it s the gung-ho simplicity – look down a barrel and pull the trigger. It’s as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you in this, our list of the best 50 FPS games on PC. Let s lock and/or load. (more…)
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 1.96 (Contact Improvements, Miscellaneous Fixes) SIZE: ~7.8 GB / ~841 MB (depends on Contact ownership) More in the full changelog and SPOTREP
{STEAM_CLAN_IMAGE}/2799889/56fb486bdca9a35c160be225d3e4dfb37465f169.jpg We've prepared a new issue of the Community Radar, and as always we'll be looking at the most recent activity in the #Arma3 community. Full COMRAD
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~2 KB
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~24.1 MB

Rust news:

The headline says it all: Rust, the game about waking up naked and alone on a strange island, mere hours away from death due to exposure and starvation, now has tubas. And not just tubas! The game's first paid DLC, announced last month, also includes a piano, a drum kit, guitars, a trumpet, a pan flute, and other cobbled-together instruments—all of them fully playable—of the sort you'd expect to find on a Gilligan's Island with guns. I'm sure no one will annoy anyone with these. The Rust Instrument Pack goes for $10/£7/€8 on Steam (although it's 10 percent off until December 12), and in a nice touch you don't need to own the DLC in order to enjoy the tunes. You'll have to purchase the pack to be able to craft the instruments, but once made they can be shared between all players or taken off of corpses as regular inventory items. Static instruments are also available on a new music stage in the Compound so everyone can give them a try. Unlike the squeezebox and fiddle in Sea of Thieves, for instance, which play preset tunes on a button press, these instruments in Rust can be manipulated more finely: "They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves," developer Facepunch explained. And if you happen to have a MIDI-compatible device lying around you can plug it into your PC and use it to interact with the instruments in a more musical manner. The acoustic guitar already in the game has also been converted to work with the new system. Here's what you can craft, and what it costs to do so: * Wheelbarrow Piano (200 Wood, 100 Metal Frags); * Junkyard Drum Kit (200 Wood, 100 Metal Frags); * Shovel Bass (50 Wood, 75 Metal Frags); * Sousaphone (100 Metal Frags); * Jerry Can Guitar (25 Wood, 50 Metal Frags); * Xylobones (50 Bone Fragments); * Plumber's Trumpet (75 Metal Frags); * Cowbell (35 Metal Frags); * Canbourine (25 Metal Frags); * Pan Flute (20 Metal Frags, 5 Cloth); The update also enables legs, which Rust developer Garry Newman gave us an unexpectedly horrific behind-the-scenes look at last month. "Legs" sounds simple enough, but like most things involved with game programming there's a lot more going on than meets the eye.  As usual, there are a number of other fixes, changes, and additions in this update. Loading times have also been improved (although Newman noted, accurately, that if you really want to speed things up, buy an SSD), and horses are now better able to navigate rocks and radtowns—although they might sometimes do weird things like, say, teleport onto signs (this is being worked on). And for owners of Garry's Mod, there's a new GMod Tool Gun, a hammer replacement to celebrate that game's 15th anniversary. Full details are up at
The Instruments DLC pack is now available on Steam for purchase with a 10% launch discount! It includes 10 new instruments with a completely overhauled music input system as well as MIDI support for actual hardware input from compatible devices. Not sure what all of this is about? The Instrument Pack is our first paid DLC which includes 10 new playable instruments. They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves. They also support MIDI input, so you can hook up physical instruments as well as a variety of MIDI related software to really unleash your musical abilities. The pack includes: Wheelbarrow Piano (200 Wood, 100 Metal Frags) Junkyard Drum Kit (200 Wood, 100 Metal Frags) Shovel Bass (50 Wood, 75 Metal Frags) Sousaphone (100 Metal Frags) Jerry Can Guitar (25 Wood, 50 Metal Frags) Xylobones (50 Bone Fragments) Plumber's Trumpet (75 Metal Frags) Cowbell (35 Metal Frags) Canbourine (25 Metal Frags) Pan Flute (20 Metal Frags, 5 Cloth) {STEAM_CLAN_IMAGE}/5377070/f63d1b33377d64bdcd9c6b8754b79f8f5f12bef9.jpg Click the image above to read the full blog and changelist!
{STEAM_CLAN_IMAGE}/5377070/fd708e625171be950a41a294f79979bea1d8959e.png The annual Steam Awards nominations have started and we hope you’ll vote for Rust to win the “Labor of Love” award. Rust is nearly 6 years old now and it’s got better every year with more people playing it than ever. In the last year or so alone we’ve seen vehicles from boats and hot air balloons to minicopters and also horses with horse armor. We added new areas like the Scientist Compound and the Bandit Town plus of course, Monuments like the Oil Rig. We put electricity in the game. In the last few months we introduced Killer Mummies at Halloween, the most epic trees you’ve ever seen and (soon) we’ve got our first ever DLC with musical instruments like the Wheelbarrow Piano and Canbourine. Also, Rust looks and plays a hell of a lot better than in Legacy days, so there’s that. We’re really grateful for all the support the Rust community has shown over the years and we hope this award will recognise that too. All you need to do is click the `Labor of Love 2019` box above for our eternal gratitude! Big announcements this month! Rust console is coming, Instrument DLC, Charitable Rust, and submarines?
It's fun to get a look at how the sausage is made in games, and Rust developer Garry Newman opened the doors to his butcher shop in a blog post today. The post reveals that Newman has wanted for years to let players look down in first-person and see their own legs while playing Rust, rather than traveling through the world as a disembodied camera in the same manner as most first-person games. "We have a skeleton with the player model on it (which is what casts the localplayer shadow)," the post reads. "We want to show it, but we also want to manipulate the bones in a way that they don't conflict with the player's view. But if we do that the shadow would be all fucked." The solution Newman finally came up with? Rendering a different model. "So what we do is basically copy the third person model (which creates the shadows) and manipulate the bones. The manipulation isn't anything complicated, it's just a case of tucking shit behind the camera," Newman writes. Above: Gif made from video at "There's a couple of extra things we have to do. When you're crouched and look down, we pull the viewmodel back so it doesn't clip through your knees." While that solution does indeed look convincing from a first-person perspective (above), it's both funny and a little alarming to see what's happening behind the scenes to achieve it: Above: Gif made from video at As you can see, the player's shadow is intact and both it and their body will look perfectly normal to them, but "tucking shit behind the camera" technically turns the player into a weird stretched taffy monster. It's reminiscent of the disturbing gymnastics required to let players peer over cover in Crysis. You can read the full post for more behind-the-scenes magic (there's a reason the models above don't show the player's arms) at Newman's blog. And while we're on the topic of Rust, we also learned this week that it'll release its first paid DLC next month, which will contain 10 new playable musical instruments.
Rust is getting some more new stuff next month, and for the first time ever you'll have to pay something extra for it. The first premium DLC for Rust will feature playable musical instruments, 10 of them in all, including a piano, drums, sousaphone (pictured above), and yes, even a cowbell. The premium DLC will cost $10, though Rust's devblog says it will be initially discounted. The DLC will arrive on December 5, though the instruments are available now to play with and try out for free on Rust's staging server branch. These aren't just instruments where you hold down a key and they automatically play a song. "We've created a whole new control system to play the instruments," the devblog says. "You can now bind the standard note range (A, B, C, D, E, F, G) to any key. From there you can bind sharp and octave modifier keys which allow you to play over 20 notes on some instruments." This new music system will be applied to Rust's existing acoustic guitar as well when the DLC arrives. You can also plug in a MIDI device and play some of the instruments in real time.   Here's a look at some (nude) players in a jam session: Even if you don't purchase the DLC, there are still ways to join in on the fun. If a DLC owner crafts a musical instrument for you (or if you murder someone and take theirs) and you'll be able to play it.  And if you're worried about being hounded at all hours of the night by roving sousaphone and xylophone players, no need to worry. Facepunch's community support manager Errn tweeted that the instruments will have their own dedicated volume slider. Here are the rest of the instruments in the DLC: The Plumber's Trumpet The Canbourine The Shovel Bass The Wheelbarrow Piano The Junkyard Drumkit The Pan Flute The Jerry Can Guitar The Cowbell Xylobones
If you're like me, then you'll firmly believe that all games could be vastly improved with the addition of a melodious hooter that you can blast a proper tune out of when spirits are low. And developer Facepunch Studios is clearly on the same page because it's just announced that Rust's first "premium" DLC will add a whole new range of musical instruments. Rust already has one playable instrument in the form of the acoustic guitar, but the brutal multiplayer survival game's entirely wholesome new paid DLC will introduce an additional 10 - something that fans seem to have been genuinely clamouring for. In total, Rust's instrument pack will usher in the wheelbarrow piano, junkyard drum kit, the shovel bass, the xylobones, the sousaphone, cowbell, canbourine, jerry can guitar, pan flute, and, finally, the plumber's trumpet. Which is not the delightful euphemism it might initially seem to be. Pictures of each and every one can be found in the official announcement post. Read more
Yep, that's right: the game that made me fear the sound of helicopters is coming to Xbox One and PlayStation 4 next year, so even more people can experience the nudist, rock-bashing trauma fun. Hurrah! Announced last night during Microsoft's X019 presentation, survival sim Rust is arriving on consoles sometime in 2020, although we don't yet know key details such as whether cross-play will be a feature. Things could get interesting if a batch of fresh newbies are released onto PC servers. Developed by Facepunch and released in 2013, Rust has consistently been doing well on Steam - with player numbers reaching a concurrent player peak of over 93k back in July, with around 8m players in total. It's a game of complete anarchy and resource-grabbing, with highly aggressive bears and equally aggressive players. Having said that, I've also had some very stupid adventures in Rust, including an episode where my friend and I went on a revenge murder spree. Read more
{STEAM_CLAN_IMAGE}/5377070/dab0d6205c880fcad1b383809e3ac5b4aaf5e502.jpg Halloween is over, trees are fixed and more optimizations, fixes and improvements. Added team chat. Added chat pop-up menu when clicking a chat message. Added chat muting. Added "mutelist", "unmute" and "unmuteall" console commands. Added Hover Loot, default keybind is hold H. Can now hold down on the Give, Take and Drink buttons to automatically transfer water. Added new map marker for multiple vending machines in close proximity Added teleportlos admin console command to teleport along the line of sight Can open debug log file from console screen Added in game report system (halloween patch) Added notification system on main menu Added Medium Battery Added "rWm/Rust Watt Minutes" energy storage system Added manual Depth of Field mode Fixed the delay before firing the second shot with each new bow. It is no longer possible to accidentally drop an item in the space between your inventory and your belt. Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat. Improved reliability of tree harvesting mini-game Fixed hot air balloon parenting exploit Fixed late entity pop in when moving very fast Fixed minicopters floating in the air if the ground they were resting on was destroyed Fixed horses floating in the air if the ground they were resting on was destroyed Increased horse frame budget from 0.334ms to 1ms (smoother horses) Fixed Cargoship hull interior culling on low object quality Fixed missing dune meshes at the water well Fixed small refinery placement on ice, rocks and uneven surfaces Fixed deploying on Cargoship rudder Fixed compound awning culling Loot actions are now queued so that items are looted one after another, instead of simultaneously. You can now right click an inventory item to move it to your belt. You can now drag items directly into/between locker slots without having to swap sets first. Added clothing icon to locker clothing slots. Extensive rework of monument LODs Campfire flames and smoke now move directly upward, even if placed on a slope. Large furnace can be placed on world layer (rocks) Small water catchers can now be placed on construction
{STEAM_CLAN_IMAGE}/5377070/8e73335bc5fadd8207bfca3a4c4f7ad5601ddeca.jpg HALLOWEEN COMES TO RUST From now til November 7th 2019 we have a bunch of spooky new features... NEW NPCS: KILLER MUMMIES AND SCARECROWS Get ready to go up against creepy mummies and scarecrows spawning around the world, armed with pitchforks, butcher knives and chainsaws. Good night and good luck - you’ll need it. NEW EVENT: TRICK OR TREAT! During each ingame day in Halloween you’ll be able to join trick or treat hunts for as much candy as you can get your hands on (while everyone else tries to do the same, naturally). Once you have enough candy you can craft loot bags that open to reveal goodies, or collect 10 loot bags to upgrade from small to medium and so forth, with chances for better loot each time. HALLOWEEN ITEMS There’s exclusive Halloween-themed items like graveyard fences and cobwebs to decorate your base. We’ve also got a bunch of Halloween exclusive content both new and old on the Rust Item Store. Spookify your base with candle packs and skull door knockers. Impress your teammates with your bloody Surgeon Scrubs. We also welcome back some favourites like Strobe Lights and the one and only Fogger 3000 fog machine.


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017