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Arma3 news:

FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Mini-Update 2.04 (Creator DLC Support) SIZE: ~21.8 MB / ~10.1 MB (depends on Contact ownership) More in the full changelog and SPOTREP
FROM: Savage Game Design TO: Arma 3 Creator DLC Users UNIT: S.O.G. Prairie Fire ACTIVITY: CDLC Update v1.01.006333 SIZE: ~200 MB More information in the full changelog
{STEAM_CLAN_IMAGE}/2799889/ec38ee2347a397f3d0bbe907f3ae4c42c3ca6398.png Welcome to The Nam. Together with its third-party developer Savage Game Design, we’re thrilled to announce that the Arma 3 Creator DLC: S.O.G. Prairie Fire is officially OUT NOW! The S.O.G. Prairie Fire DLC transports you back to the Vietnam War and delivers a historic take on Arma 3's military sandbox. Key features include: 300 km2 Cam Lao Nam terrain 4 factions 50+ weapons 50+ vehicles & static weapons Multiplayer co-op campaign (up to 14 players) 9 multiplayer scenarios 5 singleplayer scenarios New sounds & sound effects New music New unique gameplay modules New objects and buildings {STEAM_CLAN_IMAGE}/2799889/8f0afe9941a260005d224bcb76e18dbf50e8b173.jpg Furthermore, S.O.G. Prairie Fire supports 8 of Arma 3's more popular community-made game modes at launch, all of which were prepared in collaboration with their original authors. Find more information at {STEAM_CLAN_IMAGE}/2799889/d01447a658ebfcb4232cb26dd7b04d6b37db0c66.jpg If you purchase the DLC right now, you'll get a 15% discount on the S.O.G. Prairie Fire's regular price ($22.99 USD / €22.99 EUR / £19.99 GBP). This time-limited offer lasts until May 13. {STEAM_CLAN_IMAGE}/2799889/c65d080789f8ef63ac57df1ef6bd9ec65824d312.jpg And when you don't own Arma 3 yet, now's a great time to jump in. We're currently offering 75% off the base game and up to 66% off other Arma 3 DLC’s. Oh, one more thing: in case you'd like to listen to S.O.G. Prairie Fire’s atmospheric music outside of the game itself, you can also purchase the soundtrack separately in high-quality digital format over on Steam here. See you in-game! Bohemia Interactive & Savage Game Design Frequently Asked Questions What is Arma 3 Creator DLC? Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. For more information, please visit the Arma 3 website. Why is Creator DLC optional to install? We have decided to make it optional to have the Creator DLC data installed. This is mainly to avoid regular Arma 3 installations from requiring a lot more additional hard-drive storage, even for those who have not purchased Creator DLC. The second reason is that a Creator DLC's theme or setting might be very different from regular Arma 3 and not everyone might want it to be visible in their game. How do I launch S.O.G. Prairie Fire? You will need to visit the DLC section in the Arma 3 Launcher, make sure S.O.G. Prairie Fire is owned and loaded, then launch the game by clicking the PLAY button. Can I still play together with people who do not own the DLC in multiplaye...
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 2.04 (Audio Options, SQF Bytecode, Creator DLC Support) SIZE: ~765 MB / ~104 MB (depends on Contact ownership) More in the full changelog and SPOTREP
We're approaching the eight years since hardcore military simulation game Arma III launched on PC, and it's still getting new content to fuel player's war game fantasies. The latest DLC pack is called S.O.G. Prairie Fire, and it will be set during the Vietnam War. It will feature a brand new 300 km2 map, four factions, and all of the weapons and vehicles you could want to fill this sandbox shooter. Prairie Fire is a 'creator' DLC - a label publisher Bohemia Interactive is using to promote add-on packs created by third-party studios - in this case, Savage Game Design. Previous entries under this label have included 2019's Global Mobilization - Cold War Germany, and CSLA Iron Curtain which is due out sometime this year. These can be thought of as a step above paid mod projects, an example of which would be what Firaxis did when they hired Long War Studios (the creators of the excellent XCOM mod The Long War) to make Long War 2 specifically for the launch of XCOM 2 back in 2016. Read the rest of the story... RELATED LINKS: Arma 3's new DLC is a trip to the museum Arma 3 2.0 has arrived, and it's brought treats Arma 3's next DLC is a trip to 1980s Czechoslovakia
{STEAM_CLAN_IMAGE}/2799889/fa448b898124f1c95efd6592212281e5e5f984fa.png Bohemia Interactive and third-party developer Savage Game Design are thrilled to announce a major new Arma 3 Creator DLC: S.O.G. Prairie Fire. {STEAM_CLAN_IMAGE}/2799889/2a4439f82ebdd262ef81bae6c3f4c7ffda535318.jpg S.O.G. Prairie Fire will transport you back to the Vietnam War and deliver a thrilling and historic military sandbox experience on a scale not seen before in a video game. The S.O.G. Prairie Fire DLC is scheduled for release on Steam in the second quarter (Q2) of this year (2021) and will be priced at $22.99 USD (€22.99 EUR / £19.99 GBP). You can already add the Creator DLC to your wishlist by visiting its Steam store page. The name S.O.G. Prairie Fire refers to the "Military Assistance Command, Vietnam – Studies and Observations Group" (MACV-SOG), which was a United States Special Forces unit established in 1964 to conduct covert operations in Vietnam, Laos, and Cambodia. This task force will play a central role in the DLC's multiplayer co-op campaign. To portray the soldiers' experiences in a more accurate manner, Savage Game Design has been closely collaborating with US Special Forces veterans who served in MACV-SOG until it was deactivated in 1972, as well as Vietnamese advisors. {STEAM_CLAN_IMAGE}/2799889/d01447a658ebfcb4232cb26dd7b04d6b37db0c66.jpg Key features of the S.O.G. Prairie Fire Creator DLC include: Cam Lao Nam Terrain - Explore a unique 300 km2 terrain representing the Vietnam War's entire Area of Operations, including the Ho Chi Minh Trail which ran from North Vietnam through neighboring Laos and Cambodia to South Vietnam. 4 Factions - Fight as the United States Army (including the covert MACV-SOG Special Forces unit), Army of the Republic of Vietnam (ARVN), People's Army of Vietnam (PAVN) or Viet Cong. All sides come equipped with their own uniforms and gear. 50+ Weapons - Engage the enemy with detailed recreations of pistols, revolvers, rifles, shotguns, grenade launchers, and a diverse range of weapon accessories. Your arsenal is reinforced by deadly grenades, traps, and other special items. 50+ Vehicles & Static Weapons (including variants) - Wage war in the jungles, mountains, cities, rivers, and islands of Vietnam with several variations of armed helicopters, gunboats, light tanks, cars, trucks, static weapons, one jet, five small boats, and two bicycles. Multiplayer Co-op Campaign - Operate deep within enemy territory as a member of a clandestine MACV-SOG recon team in a fully voice-acted campaign that consists of 6 highly replayable co-op missions for up to 14 players. 9 Multiplayer Scenarios - Play 9 new scenarios in Arma 3's official End Game, Warlords, Zeus, and Escape game modes. The "Ash & Trash" bonus mission tasks you with flying routine helicopter missions around the beautiful countryside and landmarks of Cam Lao Nam. 5 Singleplayer Scenarios - Become familiar with the weapons, vehicles, a...
{STEAM_CLAN_IMAGE}/2799889/a12185606aaad7d2b4215ee50a2459a3cb00a8e6.jpg It's no joke! But you'd definitely be a fool to not check out this latest Community Radar! It's jam-packed full of recent content from this community. See what it has to offer! Full COMRAD
UNIT: Vertexmacht TO: Arma 3 Users OPSUM: Global Mobilization Update 1.3 {STEAM_CLAN_IMAGE}/2799889/0fff461627f42835b78436ae147e2bf9391214c7.png EVALUATION Hello Arma 3 Community! We’re happy to present to you the 1.3 update for Global Mobilization - Cold War Germany (GM). Not only does this new version bring bug-fixes and useability refinements, we are also still dedicated to introducing new and free assets. These are now available for every owner of the Global Mobilization Creator DLC. Full Report
Third-party Arma 3 developer Vertexmacht and publisher Bohemia Interactive have released today yet another major free content update for Arma 3 Creator DLC: Global Mobilization - Cold War Germany. Update version 1.3 adds a wide variety of free new assets in the form of ground vehicles, weapons, clothing, gear, and more. It also introduces numerous improvements to the already existing content in the Global Mobilization Creator DLC. {STEAM_CLAN_IMAGE}/2799889/3cdffb7d8bd582dbcc44a93eb29b0f818bc2add1.jpg New content overview Three new vehicles: SPz1 Infantry Fighting Vehicle and Pkw gel. 469 off-road vehicle (three variants each), and a new Fire Fighting Truck variant Two new static weapons: DShKM tripod heavy machine gun and SPG-9 recoilless gun Five new weapons: G36 Assault Rifle, PzF3 Anti Tank, M72A3 Anti Tank, GraPi and Pallad Grenade Launchers New 90's West German infantry (various uniforms, vests, helmets, and backpacks) Two new civilian clothing options (5 variants in total) Two new radio backpacks {STEAM_CLAN_IMAGE}/2799889/0fefa761dcebf3107f3be4d39cda318ebd73baf9.jpg The full changelog for version 1.3 is available on the Bohemia forums. The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. For more information on the new assets, be sure to read through Vertexmacht's recent OPREP post on the Arma 3 development blog. {STEAM_CLAN_IMAGE}/2799889/b61782eb4bfc6e2cf3ba6c7a5015aaa33965cf40.jpg To purchase the Arma 3 Creator DLC: Global Mobilization - Cold War Germany, please visit the Steam Store. Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and additional Creator DLC projects are expected to be released later this year. Find out more about this initiative at
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.3 (v1.3.5726) SIZE: ~26.8 GB More information in the full changelog.

Rust news:

Each week, Rust developer Facepunch Studios picks a bunch of skins created by the survival game's fans to come to its store, which you can pick up for somewhere been a handful of pennies to a few quid. These skins let you modify the look of a wide range of in-game items to let you customise your kit to your heart's desire and standout from the crowd. Each week, Facepunch announces the latest selection of Rust skins chosen on its Twitter channel, and there are usually somewhere around eight new cosmetics to browse. But, as the whole 'weekly skins' thing implies, each selection is only available for a limited time - the remainder of that week, before a new batch o' skins gets picked to replace it. After that time, those skins will only be purchasable via the multiplayer game's community market. To help you keep track of each week's new set of Rust skins, we've included a list of them below, which we'll update when the reset happens, usually at the end of every week (because we're super nice and helpful like that). Read the rest of the story... RELATED LINKS: Rust's June update brings a new contact system, AI, improved animals, and more Rust may be getting more underwater environments, voice DLC Rust's May update features its biggest visual upgrade ever
We're in a new month, which means a new Rust update. There's some pretty interesting stuff going on with Rust's June update, but maybe the weirdest is the Rust+ app now supports IFTTT—which means you can essentially wire up the brutal survival game to some real-life services, apps, and smart home devices... Read more.
Good news, Rust fans - the survival game's June 2021 update is here, with a bunch of new and overhauled content in tow. Among the stuff coming with the patch, there's a new contact system that'll help you work out friend from foe, the first phase of the Rust's AI rework, update critters, and various other bits and pieces. First up, that new contact system. Essentially, this mechanic will make a record of any new player you meet in your contacts, and any interactions you have with them - whether that be positive, not so positive, indifferent, or downright "rage-inducing", as Facepunch says in a press release. To help you work out who might be a pal or an enemy quickly, players' nameplates will now show up in colours to help denote their status in relation to you: blue for friendly, and red for hostile. You can use the binoculars to ascertain this from a longer distance, too. Plus, following the update, your name will get revealed if you wave at another player. On the new-and-improved AI, Facepunch says the first phase replaces a bunch of different systems with a single new one, whose main advantages are that "it should keep the AI updated going forward", plus it'll be easier to add new features to in the future. Read the rest of the story... RELATED LINKS: Rust may be getting more underwater environments, voice DLC Rust's May update features its biggest visual upgrade ever Dying Light gets a crossover with survival game Rust
Rust is infamous for having a pretty hostile player base - something I learned the hard way when I first started playing - but a change arriving this month could make it easier to avoid your worst neighbours. A new "contact system" is being rolled out as part of Rust's June update, and it will highlight those who have done bad things to you. "Upon meeting a new player they'll be logged into your contacts and the contact system will now keep a history of all interactions (good, bad, indifferent, rage-inducing etc)," Facepunch explained in a press release. "To help quickly identify friend from foe, players' nameplates will now display blue for friendly and red for hostile. Waving at players will reveal your name (it doesn't always pay to be nice...) and using binoculars will reveal if a player is unknown, hostile or friendly from large distances." On the surface, it sounds similar to the way hostile players are marked in Red Dead Online with a red dot or star depending on their recent actions. With Rust, however, it seems like it will be up to the individual to categorise other players: you can designate someone as an enemy, for instance, and make notes on each player you meet. Seems like a handy way to keep track of all those nakeds. Read more
Contact System We've added a new system for keeping track of the players you interact with. You'll find a new tab on your inventory screen which will open the contacts panel. From there you'll be able to use the various controls to flag a player as either friendly or enemy. This will change how their name tag shows up when you encounter them in the world. Players are automatically added to the 'seen' category if you've been in close proximity for several seconds. Any player who kills you will be added to your Enemy list. You can select any contact from the list and filter by category (friendly/seen/enemy) as well as assign a contact to a category. Binoculars have also received a buff, and will allow you to see a colored pip above players indicating if they are an enemy or a friend. There is a rudimentary reputation system in the works which will very slightly shade your nametag either blue or red based on how likely you are to kill on sight. This system is a work in progress and will be expanded upon in the future. Any server can disable the contacts system with the convar relationshipmanage.contacts false The nametag system has also changed and you can now display your name plate at long distances to anyone you are looking at by using the 'wave' gesture. We hope this will allow players to avoid killing other 'friendly' players and grant the ability to signal your intentions. As for the majority of hardcore rust players who kill everyone on sight anyway, you may as well pretend this system does not exist as it will not affect you. However for those less inclined to destroy and kill every living thing that passes infront of them. This system might help you find some like-minded players to team up with. Wire Colour Coding This was suggested on Reddit and we all felt like it was a good idea so I added the ability to colour code your electrical wires and hoses this month. Simply hold Reload while holding the Wire Tool/Hose Tool to select which colour you’d like to use. Demo Shot System This month we’re adding the first iteration of a more advanced feature set for viewing and manipulating demos. This has primarily been built to improve our internal production tools, but considering the rich and diverse community of Rust content creators out there we’d love for this to be a tool that all of you can use. Once you load a demo with “demo.hud” turned on, you’ll see a variety of new options including a shot manager and scrubbable timeline. Pressing the ALT key at any time will switch control between the demo UI and debug camera. You can now create and manage 'shots' within demos, which ...
The world of Rust is going underwater, and there might be more to explore in the depths than previously thought. The survival game's submarines are still in development, and it's been suggested you could use them to find a lair of some sort. In their latest video, Rust content creator Shadowfrax discusses the progress that developer Facepunch Studios has been making on the subs. Single and two-person variations are in the works, and aside from moving smoothly through water, they'll offer better visibility when you're in them. As exciting as exploring Rust's seas and oceans might seem already, Shadowfrax noted mention of a "compound underwater" among the dev logs, for the test server. We've no other context, but don't be surprised if diving down leads you to a base or other someone wanted kept secret. Later in the video, upcoming DLC is talked about, and right now, all signs point to something audio, associated with the term "voiceprops". Rust's DLC has stretched the gamut of additional wares, though Shadowfrax suggests this might involve the telephone system is some form or other. Read the rest of the story... RELATED LINKS: Rust's May update features its biggest visual upgrade ever Dying Light gets a crossover with survival game Rust Rust's April Update adds gestures, poker tables, and Twitch drops
A Whole New World This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more. This is the culmination of work by several people that took place on and off over the last couple of years. It greatly improves how the game feels and gives it a fresh look. Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead. We also took the opportunity in the last two months leading up to this update to fix a vast amount of long-standing issues revolving around monuments, world procedural generation, and exploits. For example, you'll find cliffs, road, terrain, river generation much improved. We re-worked some monuments completely such as the Junkyard, Satellite dish and integrated many of them inside the procedurally generated world more seamlessly than before. For example, you'll now see larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter. When it comes to performance, we did our best to keep the current status quo or improve upon it in some areas of the game. But since this update adds more content than it removes, we do not expect a major improvement in performance overall. The Bandit Town is known for one if not the worst performance area, and this gave us the perfect opportunity to address this. We reduced the number of NPCs, reduced the forest density and completely remodelled the huts. This is only touching the surface of changes, and you'll find many more changes and new additions while playing. Junkyard Revamp & Crane The Junkyard monument has received a complete overhaul, our original vision just didn't work out as well as we hoped. Once we adding flight into Rust it only made things worse. The revamp should hopefully resolve all the commonly complained about issues and make it a hotspot for action. Not only did the Junkyard receive a complete overhaul we've also added a driveable crane that can pick up vehicles and drop them in the shredder located a...
A new month is bringing us a new Rust update, and this one looks to be especially pretty. The Rust May update features the game's biggest graphical upgrade ever, and a few other notable changes, including a big Junkyard overhaul, more convenient landscaping, and - as ever - a swath of bug fixes. Rust's visual update is its "biggest to date," developer Facepunch says in a press release. "This is the culmination of work by the team over the last couple of years. It greatly improves how the game feels and we think gives it a fresh look." This update also revamps how monuments generate inside the procedural world for more seamless transitions between areas. Further details will be available on the official blog on May 6. In addition to the broader reworks for monuments, the Junkyard has gotten a complete overhaul. Among other things, it's gotten a drivable crane, which you can use to drop vehicles in a shredder for scrap. (And, presumably, there will be more violent purposes for it, too.) Read the rest of the story... RELATED LINKS: Dying Light gets a crossover with survival game Rust Rust's April Update adds gestures, poker tables, and Twitch drops Rust fan remakes its original 'First Day' trailer, and it's spot-on
The worlds of Rust and horror game Dying Light have collided. A crossover event has come to Techland's survival-horror game, bringing a bunch of new in-game items and challenges based on Facepunch Studios' multiplayer survival game on PC. The Dying Light x Rust crossover event is now live for players on our home platform and runs for a limited period of time, until 6pm UK / 1pm ET / 10am PT on April 26. All Dying Light players will get access to a free Rust-themed bundle as part of the crossover, which brings three weapons based on the multiplayer game: an assault rifle, custom SMG, and salvaged cleaver. Completing research bounties locally by scooping up resources will let you earn gold blueprint upgrades for the Rust-style weapons. The bundle also includes some skins for your player character and buggy inspired by Facepunch's title. Alongside these, the event challenges Dying Light players around the world to collaborate in taking out two new Rais' outposts and bandits, as well as finding some air drops in its world to earn themselves access to gold fire, gold freezing, and gold poison C4 dockets. Read the rest of the story... RELATED LINKS: Rust's April Update adds gestures, poker tables, and Twitch drops Rust fan remakes its original 'First Day' trailer, and it's spot-on Rust player data lost following fire at European data centre


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017