Multigaming Community


eXabauds

ArmA 3 | Rust | WoWs | LS | AND MORE...

Arma3 news:

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/bff3e04404863f0e02519e669acf5f97ad43cc13.jpg Enjoy our latest issue of the Community Radar, in which we recap the latest and greatest of what's been happening inside the #Arma3 community (including KmdrFarsight's top 5 picks from the #MemeMiller challenge): Full COMRAD
FROM: High Command TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Hotfix #2 1.90 (Special Character Compatibility) SIZE: ~36.1 MB / ~17.8 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.90 (Multiplayer Security, Session Lost Messaging) SIZE: ~51.4 MB / ~17.9 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users INFO: 1.90 Update, Dev-Branch Activity PRECEDENCE: Flash https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/12e14ae6dc08cf7a0218352724bca8220659058d.jpg SITUATION In this SITREP we'll primarily discuss some of the highlights of the 1.90 update in greater detail. Full SITREP
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 1.90 (Multiplayer Security, Warlords Improvements) SIZE: ~745.0 MB / ~249.3 MB More in the full changelog and SPOTREP
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/48ae4a527787c9ff5b6ff91b70671cf4220a0443.jpg We're back with the second issue of the Community Radar. Take a look at this overview of some of the most splendid recent activity within the Arma 3 community: Full COMRAD
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/29290f95819be8fcb0726c0808a7138199a9fd3c.png The Arma 3 Steam Free Weekend (and sale) is live! Install the game NOW and play for FREE until Monday February 18 (18:00 UTC). To get access to the Free Weekend, you'll just need to visit the Arma 3 store page on Steam, and hit the Install button. If the option to Install Arma 3 doesn't show, we advise you to restart your Steam client. During the Free Weekend, the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC packs will also be on sale, with massive discounts up to 66%. You will be able to carry over your save games and Steam Achievements from the Free Weekend when you decide to purchase the game. Have a great weekend, everyone! https://store.steampowered.com/app/107410/Arma_3/ https://store.steampowered.com/app/395180/Arma_3_Apex/ https://store.steampowered.com/app/288520/Arma_3_Karts/ https://store.steampowered.com/app/304380/Arma_3_Helicopters/ https://store.steampowered.com/app/332350/Arma_3_Marksmen/ https://store.steampowered.com/app/601670/Arma_3_Jets/ https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/ https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/ https://store.steampowered.com/app/798390/Arma_3_Tanks/
Nothing says romance like spending time with the ones you love in a very serious military sim. Keep your flowers and sentimental gifts, I want military jargon, tense firefights and maybe the opportunity to blow up some tanks. Arma 3 is offering all of that and a heck of a lot more this weekend when it briefly sheds its price. You'll be able to play for free until Monday.  I suspect most people who are into their military sims already own at least one of the Armas, but it would probably have even greater number of adherents if more people realised that it's more accessible than it first appears. That doesn't mean it's the most intuitive game, or easy to wrap your head around, but it's also not just a military shooter. It's a sandbox and platform for creating whole new modes, games and custom servers. There's even go-karting.  There are some really impressive player creations, too, including this extremely fancy Halo mod. And then there's this nightmarish Lego mod. I'll never be able to shake the image of their grinning faces as they're riddled with bullets.  Across the weekend, the base game, expansion and DLC packs will also be on sale for up to 66 percent off on Steam
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/29290f95819be8fcb0726c0808a7138199a9fd3c.png Get ready for the Arma 3 Open Days 2019! Starting this Valentine's Day, Thursday February 14, at 18:00 UTC (check countdown timer) and ending on Monday February 18 at 18:00 UTC, everyone who has not yet enlisted for Arma 3 will be able to play the complete Arma 3 base game plus Arma 3 Apex expansion on Steam for FREE. To get access to the Free Weekend, you'll just need to visit the Arma 3 store page on Steam, and hit the Install button. If the option to Install Arma 3 doesn't show around 18:15 UTC on the first day of the Free Weekend (Thursday February 14), we advise you to restart your Steam client. https://youtu.be/o4g_tF7EOk4 The Free Weekend gives access to everything the Arma 3 base game and Apex expansion have to offer. This includes: 50+ weapons, 30+ vehicles, 4 massive terrains with a combined landmass of 450 km2, a singleplayer and co-op campaign, individual showcase scenarios, a tutorial prologue campaign, training courses, a variety of multiplayer game modes (including the recently introduced Warlords mode), and the powerful 3D Scenario Editor. Free Weekend participants will be able to carry over all of their save games and Steam Achievements when they decide to purchase the game. Speaking of which, if you wish to continue playing Arma 3 after the Free Weekend, you will be able to purchase the game at just one third of its original price throughout the duration of the Free Weekend. The Arma 3 Apex Edition, Arma 3 Apex expansion itself, and all other Arma 3 DLC packs, will also be on sale - with big discounts ranging from a solid 20 to a whopping 66 percent. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/0dd3055e5ba2af1b2fecbbe712ac520be732190e.png Fun facts: Since its initial version 1.0 release in 2013, Arma 3 has received more than 70 free platform updates, and Arma 3 users have played the game for a total of 650+ million hours, and the average playtime per Arma 3 user is more than 150 hours. Besides its very active player base, Arma 3 also salutes a talented community of content creators, who have already generated a wealth of free content, including the 55,000+ items shared on the Arma 3 Steam Workshop. These items contain additional weapons, vehicles, gear, terrains, missions, multiplayer game modes, and much more - all of which will also be freely accessible to Free Weekend players. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/b2ca90fd2f6f4e967f5c31056f883220aa54150d.png So, clear out your calendars, and get ready to jump into one of PC's must-have military games. And for those 4,500,000+ Arma 3 players who've already enlisted, be sure to seize this opportunity to invite your family and friends for a free tour of your favorite game. Have a fantastic weekend, everyone!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/3b6411f22459747a35860e59fbf09eaf263bae80.jpg Today we're introducing the Community Radar: your main source of intel for Arma 3 community activity. Head over to the Arma 3 website to check out issue #01! Full COMRAD

Rust news:

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/df230b40d0abd9864436bbcada1c665eeec11f3d.jpg Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg Minicopters, RF Communications, Performance tweaks and more. Go to post. Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
https://files.facepunch.com/buck/2019/01/steamn214.jpg Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.
https://files.facepunch.com/buck/2019/01/hdr2323.jpg A new player record, awesome builds, incredible contraptions, and more. Go to post.
https://files.facepunch.com/buck/2019/01/hny2-19.jpg A brief update as we get back to work. Go to post. Changelog Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves Removed Christmas events
https://files.facepunch.com/buck/2018/12/Desktop%20Screenshot%202018.12.18%20-%2015.57.43.66.jpg Xmas builds, electric contraptions, the most relaxing Rust video ever, and more. Go to post.
https://files.facepunch.com/buck/2018/12/xmas.jpg Santa comes to Rust, and everyone gets presents! Go to post. Changelog Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit
https://files.facepunch.com/buck/2018/12/4JKymyT.jpg Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing! Go to post.
It's been five years since Rust arrived, treating players to dangling dongs, rampaging bears, and a ruthless multiplayer survival experience. To celebrate this anniversary, a big, world-altering update is now live. Electricity has been added to the mix of tree-chopping, rock-breaking, gun-crafting, base-building, and (recently) hot-air ballooning. Also, you can now wear underpants. The Electric Anniversary, as it's called, is now live and contains a number of electrical components: batteries, switches, pressure pads, splitters, timers, and other various odds-and-ends that will allow players to use electricity to power lights, automation, clocks, CPUs, defenses, traps, and god knows what else. Power generation is currently (ha ha, current) supplied by solar panels and windmills. Here's a nice video from Rustafied to introduce you to the basics. Along with the exciting new electrical components, the update adds an M39 rifle, provides an overhaul to how bows work, brings some improvements to the cargo ships, and as I said earlier, adds underwear. This last item (called a censorship option in the devlog) should be helpful for streamers who are penalized for showing bare butts, wangs, boobs, and muffs while playing the game for others. Finally, in a post on Facepunch, Garry Newman delivered some stats about Rust's development. In five years, Rust has sold 7,457,075 copies, grossing $110,313,646, which includes bundles, DLC, and in-game sales. Its highest concurrent player count was 71,801, just this past month following the balloon update. It's also sold over 4 million skins, and the creators of those skins have earned nearly $2 million combined from those sales. That's some shockingly (electricity, get it?) good news.
https://files.facepunch.com/buck/2018/12/gm.jpg Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy! Go to post. Changelog Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage at
.....

Termine


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017