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Arma 3 Laws of War DLC raises $176,667 for charity Half of Bohemia Interactive's net revenue from Laws of War DLC in 2017 donated to ICRC We're excited to announce that half of Bohemia Interactive's 2017 net revenue from direct sales of the Arma 3 Laws of War DLC has been donated to the International Committee of the Red Cross (ICRC). The total amount raised is USD 176,667 (one-hundred and seventy-six thousand, six-hundred and sixty-seven US dollars - approximately EUR 143,543 or GBP 126,016). To further celebrate the special occasion, we published a special blog post, which includes a new trailer for the DLC, plus an infographic with statistics on how people played Laws of War's mini-campaign. "With over two billion gamers worldwide, video games have an incredible potential to convey the importance of international humanitarian law (IHL). The collaboration between Bohemia interactive and the ICRC has been extraordinary and we have learned a lot from each other by exchanging ideas and our respective expertise on how to incorporate IHL into a video game. The success of the Arma 3 Laws of War DLC has shown us that video games are one of the many ways to reach new audiences and call attention to the fact that wars do have limits and rules. We are also very grateful that Bohemia Interactive will donate $176,667 to the ICRC, which shows their commitment to support our work, to help people affected by armed conflict and other situations of violence in over eighty countries." said Helen Durham, Director for International Law and Policy at the ICRC. Bohemia Interactive's CEO, Marek Spanel: "We knew this DLC's theme might seem a bit unusual, but we also felt that it has a rightful place in a game like Arma 3. At the same time, our community normally expects more traditional content you'd see in a military game, such as new weapons, tanks, and helicopters. That has made it even more amazing to see the immense level of player support for the Laws of War DLC, which really shows again how both games and the gaming audience have matured. If you also consider that some of our players are in the military or might pursue a military career in the future, then we're glad this DLC has been able to increase awareness for this important topic. And being able to also make a financial contribution to the ICRC's efforts is a great bonus." For more information about the Laws of War DLC, be sure to take a look at Thanks everyone for your con...
FROM: High Command TO: Arma 3 Users INFO: Tanks DLC Release Date, Dev-Branch Staging, Ports Update PRECEDENCE: Flash SITUATION Following the reveal of Arma 3 Tanks DLC and the introduction of a large chunk of its content to Dev-Branch last Thursday, we're now busy processing all of your feedback ahead of the DLC's official release on April 11. The development team is also getting ready to deploy a public Release Candidate build later this week. As you can imagine, we're rolling towards the full release at maximum speed! Full SITREP
Arma 3 Tanks DLC rolls out on April 11 Developer diary video reveals new armored vehicles and more Today we're finally announcing the release date for the upcoming Arma 3 Tanks DLC and are revealing its content and features. Available on April 11, Tanks DLC will deliver new armored vehicles, a mini-campaign, and a Showcase scenario - paired with a major free platform update introducing splendid new gameplay features and free bonus content. Watch the developer diary video for a first sneak preview! The key features of the Arma 3 Tanks include: T-140 Angara - The T-140 Angara is a Main Battle Tank (MBT) of Russian design and is used by the CSAT faction. This vehicle is built to deliver maximum destruction, while providing the best kind of protection to its crew. The Angara's primary weapon is a new 125 mm cannon, which can fire three different kinds of ammunition, and has a longer effective range than the cannons on most Western tanks. Its secondary weapons are a 7.62 mm coaxial machine gun and a 12.7 mm heavy machine gun. Aside from the regular T-140, the Angara also comes in the T-140K 'Commander' variant, which replaces the heavy machine gun for a 30 mm autocannon, and is equipped with sensors to share target data via the Data Link with other units. AWC Nyx - The Nyx Armored Weapons Carrier (AWC) is of German engineering descent, but was licensed and modified by the AAF faction. Its smaller size makes it relatively fast and mobile, and even allows for it to be slingloaded by the CH-49 Mohawk helicopter. The Nyx comes in four variants: Anti-Tank, Anti-Air, Recon, and the Autocannon variant. All of these variants wear an armor jacket that is able to withstand 7.62 ammunition, but each vehicle variant carries different types of weapons or equipment to serve specific needs on the battlefield. Just like the other new vehicles in this DLC, the Nyx is available in multiple liveries. Rhino MGS - The Rhino is a wheeled Armored Fighting Vehicle (AFV) that is purpose-built to fight against tanks. For this reason, it's also referred to as a 'Tank Destroyer'. The Rhino MGS has a 120 mm cannon, which can fire all kinds of standard rounds, but also the new MARUK ATGM. It has a secondary weapon in the form of a coaxial .338 magnum machine gun. The Rhino also comes in the UP variant. This variant features an additional remote 12.7 mm heavy machine gun turret, and improved protection in the form of cage and ERA armor. It makes the UP more suitable for Military Operations in Urban Terrain (MOUT), but does add weight and limits options for transport. Both variants of the Rhino are connected to the Data Link, which enables them to lock onto targets picked up or painted by friendly armed forces. "Altis Requiem" Mini-Campaign - Over the course of three singleplayer scenarios, you assume the role of an AAF tank command...
FROM: High Command TO: Arma 3 Users INFO: Tanks DLC Features, Community Spotlight PRECEDENCE: Flash SITUATION We're now closing in on the internal Beta milestone for the upcoming Tanks DLC. This also means that soon we'll start an internal localization lock and all new in-game texts will be sent to our translators. Furthermore, it means our internal build is being prepared for a Quality Assurance check, and after that the build will be closed to new additions from the devteam. All of these are good indicators of the DLC and its major platform update getting nearer to release. Full SITREP
FROM: High Command TO: Arma 3 Users INFO: Community Creations, Missile Flight Profiles, BattlEye Update PRECEDENCE: Flash SITUATION We're now entering the final stage of Tanks DLC's development. Internally, we've been conducting a set of reviews that will help us make several final decisions regarding what additions and improvements we'll still be able to include in the package. It's an exciting process, and we cannot wait to start showing things off to you all! Full SITREP
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~1 MB
FROM: High Command TO: Arma 3 Users INFO: Project Leadership, Community Spotlight, Documentation PRECEDENCE: Flash SITUATION This SITREP breaks with tradition by starting with a brief announcement from Arma 3's Project Lead, Petr Kolář: "It's been two years since Arma 3's previous Project Lead, Joris-Jan van 't Land, officially announced that I would take over his role as Arma 3 Project Lead. During that time, we've maintained the direction Joris set out, and Arma 3 got in even better shape since then. A lot of credit goes to our outstanding community of devoted players and content creators, but of course also to our dedicated development team, who have worked tirelessly on improving this precious game. Looking back on many great accomplishments, it's now time for me to pursue a different role within Bohemia Interactive, and so I have the honor to name the next person who will pick up the mantle of Project Lead: Vojtěch 'Iceman' Kovařič. I can say with complete confidence that he's the best person to keep Arma 3 moving forward. Serving as my wing-man for some time now, Iceman was already the development guardian of the upcoming Tanks DLC, while also taking care of many Arma 3 Main- and Dev-Branch updates, as well as handling both internal communication, and some of the external communication (such as these SITREPs). With Tanks DLC, we're looking to introduce plenty of new improvements to the Arma 3 platform. Afterwards we intend to focus on stabilizing the platform and making it more stable for the many talented content creators in our community, which we believe ultimately benefits everyone. Arma 3 is more alive than ever, even though it's been more four years since the initial release, and with Iceman holding the reigns, its future is bright. Thank you for the support and for making the Armaverse better and better!" Lord of the Bounce, Project Lead (ret.) Full SITREP
FROM: High Command TO: Arma 3 Users INFO: Happy New Year, Community Highlight, PRECEDENCE: Flash SITUATION We're back in full force after a short winter hibernation. With the Arma 3 Tanks DLC in our sights, we look forward to an epic start of the new year! Full SITREP
Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months. Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks. (more…)
FROM: High Command TO: Arma 3 Users INFO: Retrospective 2017, Vehicle Interiors, Winter Break PRECEDENCE: Flash SITUATION Our winter break is approaching fast and we are here to share the latest news on all things Armaverse. In this REPort, we will be taking a look back at the fascinating year 2017 and share a glimpse of what awaits us in 2018. Full SITREP

Rust news: Lots of art, Rust lore deep mined, and more. View Post Lots of musical moments, how to solo to AK, Vertiigo returns, and more. View Post That's not cosplay; that's a handmade Rust player model. Come and see how it was put together, plus lots more. View Post We're back, and this time we're bringing chainsaws, the SPAS-12 shotgun, new foliage, the first look at the new helicopter, and lots more. This patch wipes the maps, but your blueprints will carry over. View Post Changes Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush plants Added world reflection graphics setting Fixed painted signs sometimes resetting on server restart Fixed workshop skin corruption issue Fixed dark lighting at the gates of Military Tunnels Fixed incorrect star positions relative to sun and moon Fixed foundation rotation exploit Fixed workshop skin loading issue Fixed S11 Cave having no build block volumes (Hapis) Fixed locker, bed, workbench floating slightly after construction placed on no longer exists Bandages and syringes now show their healing information Searchlight no longer accessible without TC access Fixed weird sprint+aim exploit Optimized conditional model performance Vastly improved interior lighting Upgraded to Unity 2017.1.3 Improved cliff mesh placement next to monuments Moved our grass and overgrowrth to new foliage shader Optimized client file cache performance Increased tree view distance at high tree quality settings Optimized tree performance at low tree quality settings Slightly harder to wall off southern convoy (Hapis) Reduced forest size in areas for performance reasons (Hapis) Xmas tree no longer craftable Mailbox repairable Water purifier can no longer be placed on barbecue and fireplace All signs, banners and frames are now repairable Bed can be repaired Bed can be picked up with hammer + building privilege Repair bench wood cost removal Repairing items now costs 20% instead of 50% of their total cost Scientists have slightly more health Scientists have proper loot tables Stripped unused tree assets (disk space usage) Lots of fine art, we return to Rust's weirdest house, quack!, and more. View Post Inside the weirdest house in Rust, amazing mods, and more. View Post
Rust makes better use of voice chat than any game I've ever played. You are naked and alone on the world's silliest island. There is no narrator or announcer, so instead you submerge in the quietude of the unkempt grass crunching beneath your feet, as you uselessly smash your rock against the nearest pine tree. Perhaps you've also harvested some mushrooms and a few bundles of flax; enough to stave off the hunger pangs and fashion yourself a burlap shawl to cover your shame. If you're particularly industrious, you'll have furnished a nice wooden shack a stone's throw away from some fresh water and reliable resources—the entry-level homestead necessary for any successful Rust campaign. But then you hear it. Faintly at first. Carried on the tip of the breeze. It's another idiot in Rust.  I don't know what it is with this game. Maybe it's the fact that you spawn unclothed and uncensored, maybe it's the brutal vastness of the design, or maybe it's the simple uncouth joy of doing bad things to other human beings, but Rust has a distinctly regressive effect on the human species. The voice chat merges with the draw distance, so when you're spotted by an idiot, you'll start hearing the shit-talk quietly tickling your ear. They get closer, they get louder and more confident, and suddenly you're hopping over shotgun shells while absorbing an entire dictionary of insults. No game has ever indulged our lack of humanity quite like Rust, and I wish I didn't mean that as an endorsement. It's so hilariously antagonistic that I wish I could say I didn't love it. I wish I could say that it didn't feel incredible when one of those naked idiots charged me with their rock and I switched to the battle axe I fashioned out of scrap metal (which he almost certainly didn't know I was carrying), and put him down with a single well-placed strike. I wish I could tell you that, as I was standing over his fatally wounded body, that I didn't laugh my ass off when my headphones were filled with the voice of a prepubescent boy shouting, "Hey man, wait a second!" I wish I could say I didn't kill him anyway. No game has ever indulged our lack of humanity quite like Rust, and I wish I didn't mean that as an endorsement. If it feels like we've been living with Rust for a long time, that's because we kinda have. The game was first released in Early Access in late 2013 by developers Facepunch Studios, and it's been a mainstay of goofy YouTube send-ups ever since. If you're somehow unfamiliar with the premise, think of Rust as a dumber, more nihilistic Minecraft. You wake up on a map armed with only a rock and a torch. You quickly figure out that, by banging your rock on a few environmental doodads, you can harvest a few basic resources (stone, wood, and cloth) which you can parlay into a few prehistoric instruments, like a spear or a hatchet.... As previously mentioned, we are moving to monthly patches, which means there is no patch this week. We're going to do the same with devblogs and move them to a monthly schedule alongside each patch. Here's more on that. View Post Frog boots, a 78 year-old plays Rust, new graphics love, and lots of art. View Post
Here, have some arms . I ve been alive for about 2 minutes, and the first player I ve met in Rust has just chucked a pair of severed human arms at my feet. I found them on a corpse just over there. I…may have killed him. But then I wasn t hungry, so you can have them. Here s some animal fat too. Rust is a strange game. (more…)


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017