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Simulated soldiers will get to join a humanitarian aid organisation ‘Laws of War’ DLC for Arma 3 next month, developers Bohemia Interactive have announced. This expansion, which Bohemia previously referred to by the codename ‘Orange DLC’, will bring a new mini-campaign starring someone from the new International Development & Aid Project faction. Naturally, this also means loads of new IDAP equipment that can be used elsewhere in Arma 3, including a cargo drone, new vans, and clobber. A new mine dispenser is in too, though it’s probably not IDAP using that. Here, have a peek in this trailer: (more…)
The Arma 3 project teased in March under the mysterious name of "Orange" has been unveiled as a new DLC package called Laws of War, set for release next month. Developer Bohemia Interactive said the new add-on "explores a different perspective on the battlefield" through the introduction of a new faction called the International Development and Aid Project, an NGO that specializes in rapid reaction to humanitarian disasters. IDAP brings its own unique tools the battlefield, including a van that comes in multiple variants and liveries to fit a wide range of roles, a utility and demining drone, vests, bags, headgear, and facewear, the APERS mine dispenser system, and a "mini-campaign" called Remnants of War.  "Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended," Bohemia explained in the announcement. "While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time."  "The idea for the Laws of War package was very much inspired by our relationship with the International Committee of the Red Cross. This began with a presentation from the ICRC to the Arma 3 development team on the topic of International Humanitarian Law a few years ago," Laws of War project lead Joris-Jan van 't Land said. "Since then, we've always been interested in thinking of ways to better incorporate this vital yet also very complex aspect of war into the game. With this DLC, we hope to offer a balanced introduction to the laws of war, and their implications on the way that war is conducted."    Arma 3: Laws of War is available for preorder now from Steam and Bohemia for ten percent off its regular $12/£9/€10 price, and is expected to be ready for release in early September. It will also continue the studio's relationship with the International Committee of the Red Cross: Just as it did with Arma Karts a few years ago, Bohemia will donate a portion of the proceeds from direct sales of the DLC to the ICRC. 
Bohemia Interactive announces Arma 3 Laws of War DLC New humanitarian faction, van, drone, mini-campaign, and more Previously referred to under its codename "Orange DLC", we've finally revealed... Arma 3 Laws of War DLC! Available worldwide in the beginning of September, the Laws of War DLC explores a different perspective on the battlefield via the addition of a humanitarian faction, van, drone, mini-campaign, and much more. Some of the basic principles of the laws of war, which are also commonly referred to as International Humanitarian Law (IHL), are further introduced in the DLC's new reveal trailer. The Laws of War DLC delivers new playable content, together with many new in-game assets, providing even more opportunities for various types of combat operations and roleplay in Arma 3. Its key features include: International Development & Aid Project - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move supplies to a specific location or assist with demining operations. APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations. Vests, Bags, Headgear & Facewear - Various pieces of new gear help carry out your duties, including safety vests and goggles, hard hats, messenger bags, and more. Additional Content - Time trial challenges for the new van and drone, a paramedic outfit, and a training mine. In addition, the Laws of War DLC will be supported by a major free Arma 3 platform update. Its highlights include: Refined cluster strikes The simulation of Unexploded Ordnance (UXO) The ability to drop (custom) leaflets from the sky Two new Showcase scenarios (Showcase Laws of War and Faction Showcase IDAP) Emergency and medical supplies such as food bags, water bottle packages, blankets, stretchers, and IV bags Decorative objects such as shelter tents and new furniture Extra Steam Achievements Scheduled for official release in the beginning of September, the Arma 3 Laws of War DLC is available for pre-order with a 10% pre-order discount. A portion of the proceeds from the direct sales of the Laws of War DLC in 2017 will be donated to the International Committee of the Red Cross (ICRC). The total amount raised will be announced on in 2018. For more information abou...
FROM: High Command TO: Arma 3 Users INFO: Orange DLC Progress, AI Skill Changes, Official Servers PRECEDENCE: Flash SITUATION There's been lots of things happening behind the scenes over the past few weeks! Currently, we're moving full speed ahead to get some exciting new intel and content ready for you Soon™. In relation to this, internally we've now entered the Data Lock stage, which is one of the first steps towards the next Main Branch update. Aside from that, Bohemia Interactive is preparing for a visit to gamescom, where we will have our own booth manned by various developers. Full SITREP
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.74 (Net Code Security) SIZE: ~40 MB / ~17 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users INFO: Community Spotlight, Dev-Branch Activity PRECEDENCE: Flash SITUATION This week's SITREP is a little light on fresh development news, but that is not to say there's nothing going on. In fact, it's the opposite! While we're not quite ready yet to unveil more details on the upcoming Arma 3 "Orange" DLC, our Amsterdam team is working hard to finish and polish the last bits and pieces ahead of its official reveal announcement. Meanwhile, our brave developers in other locations are improving and fixing a few long-term standing issues in Arma 3. Of course, the other DLC on our Roadmap, Tac-Ops and Tanks, are also in full production and approaching some important internal milestones. Full SITREP
FROM: High Command TO: Arma 3 Users INFO: Chinese Languages, Jets Static Props PRECEDENCE: Flash SITUATION The summer holiday season has started in Europe, and despite the hot (and occasionally rainy!) weather, our dedicated developers are more than determined to continue supporting Arma 3 and to bringing new additions and improvements to the game. Full SITREP
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.72 (Chinese Languages) SIZE: ~8.7 MB / ~1.1 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.72 (Laser Targets, Drone Ownership) SIZE: ~40 MB / ~21 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users INFO: Malden DLC Release, Flight Model Overhaul, Summer Sale PRECEDENCE: Flash SITUATION Last week we've reached another major milestone on our 2017 roadmap: the free Malden DLC is now out for everyone to explore. As is usual when we release a new platform update, we're now evaluating the state of version 1.72 and will publish a hotfix if needed. In that case, depending on its requirements and testing, we hope to push this out later this week. Full SITREP

Rust news: A new roadmap, nicer snow, recoil, balance, optimization, and more. Fixed long tundra grass patches sometimes not being grounded Fixed culling throwing errors in safe mode Re-enabled shore wetness Fixed rounding errors with resource gathering ConVar "player.recoilcomp " now works for learnable recoil New snow biome textures and meshes Reduced garbage collection frame rate drops throughout the game Updated multiple item descriptions Increased helicopter searchlight brightness LR300 Recoil stays vertical for longer Search Lights are half price Trout yields 8 animal fat upon gutting (was 3) Bone armor costs 1 rope instead of 2 Hide clothing is half price Added Flare to helicopter searchlight Added Flare to Flashlights and Laser Sights Added Flare to Deployable Searchlights Removed a bunch of stack trace spam from the game log Rust movie mash-ups, Nerfed pump-action shotguns (not in that way), mythbusting, and more. Aimcones, ores, offices, world gen, and more. This patch wipes the servers. Added Task List Added new ore nodes visuals Launch Site Office furniture Added mountain splat transfer Added icebergs Added entity pooling to ore hotspots Added effect pooling to ore hotspot flares Learnable Recoil for LR300/MP5 Fixed 500 Player Limit Fixed some UI being blurry Fixed Collider/lift issues on rocket crane Fixed Rocket factory lift shaft issues Fixed demo errors Fixed rare ArgumentOutOfRangeException spam Terrain grass height reduced Updated multiple item descriptions Increased junkpile spawn attempts No longer load skins into ram with itemskins 0 Updated EAC (Linux fix) Excluded some prefabs from asset warmup Adjusted texture resolution curve on the quality presets Optimized ore hotspot flare update Static Quarry stone yield drastically increased Removed renderer_invalidate and collider_invalidate convars (exploit fix) A very musical community update: beatboxing, moshing, gun syncs, and more. An ore gathering minigame, visual loot, menu fixes, and more. Game Tips Implemented workshop skin cache in native code (optimization) Moved skin cache I/O to a thread (optimization) Added grass displacement to campfires Added confirmation to exit button Fixed freezing when using feedback (F7) Fixed "EAC Disconnected" error Fixed some item descriptions Removed DirectX 9 launch option Added Ore Minigame Reduced SAP cost A superb Let's Play, community concepts, and more. Tanks, AI, optimization, and more. New music system Three new songs Footsteps on ore nodes no longer silent Footsteps on steep inclines play more reliably Fixed water spawning a sack world model when dropped Better logic to switch between walking and running footsteps Misc audio mix tweaks Optimized foliage displacement Optimized effect lookup caching Vertiigo role-playing, real-world Rusting, an in-game museum, art, and more. First look at the Bradley APC, further face variations, optimizations, AI, and more. New feedback system Optimization pass across environment art Rock collectibles are larger Improved main menu loading time Improved skinnable warmup time Updated asset bundle splits Retired some unused physics and rendering layers Disabled the 2 east lifts in launch_site Stairs and foundation steps use more accurate colliders Stairs and foundation steps use more accurate shadow casting proxy meshe New barrel gib and impact sounds Sound mix tweaks Fixed some item skins being forced into the main content asset bundle Fixed water showing on launch site underground gate The best worst motel in Rust, some lovely art, cosplay, and more.