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Arma3 news:

FROM: Savage Game Design TO: Arma 3 Creator DLC Users UNIT: S.O.G. Prairie Fire ACTIVITY: Update 1.1 Hotfix SIZE: ~5.6 GB More information in the full changelog (edited)
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 2.06 (Modded Keybindings, Zeus Compositions, Scripting Support) SIZE: ~1.1 GB / ~213 MB (depends on Contact ownership) More in the full changelog and SPOTREP
Arma 3's latest creator DLC, SOG Prairie Fire, takes the sandbox game back to the Vietnam war. The third party developer that created the DLC, Savage Game Design, has just released a major content update for SOG Prairie Fire that adds in the US Navy SEALs, a bunch of new weapons and vehicles, and a huge new map of the Khe Sanh area in Vietnam's Quảng Trị province to the sandbox game. The star of the show is the new Khe Sanh map, which includes about 225 square kilometres of varied terrain in and around the village of Khe Sanh. The patch also adds some new multiplayer scenarios set on the map, so you'll have a chance to explore along with some squadmates. The 1.1 patch also adds a new faction, the US Navy SEALs, who come with some new uniforms and weapons. There are some fetching swim trunks and dive masks for scuba missions, as well as the Mk. 1 underwater defence gun - talk about wet work, right? Of course, there are also the M1A1 and M1928 Tommy guns, the commando and LMG variants of the M63A, the MPU machine pistol, and others. Read the rest of the story... RELATED LINKS: Arma 3 latest Global Mobilization update adds heavy duty artillery and nukes New Arma 3 DLC brings the the Vietnam War to the military tactical shooter Arma 3's new DLC is a trip to the museum
{STEAM_CLAN_IMAGE}/2799889/dc7d1b0cb290b9af1dd0028fc896e86fc9799f4a.png Third-party Arma 3 developer Savage Game Design today released a major content update today for the Arma 3 Creator DLC: S.O.G. Prairie Fire. Update 1.1 adds a free new 225 km2 terrain, US Navy SEALs, multiple new vehicles, static weapons, weapons, helmets, and more. To celebrate the new release, S.O.G. Prairie Fire will be discounted by 20% for a limited time on Steam. Update highlights New terrain: "Khe Sanh" This unique new terrain, covering 225 km2, enables you to design and run missions around Quang Tri Province, including some crucially contested locations of the Vietnam War. {STEAM_CLAN_IMAGE}/2799889/a0f4925700e6a82115e61774f331c3261cbf55a6.jpg New faction expansion: US Navy SEALs Play as one of the three primary SEAL groups that operated in Vietnam: MACV-SOG Naval Advisory Detachment, SEAL Teams, and US Navy Underwater Demolitions Teams. The Navy SEAL faction consists of 51 preset soldier loadouts, making use of 9 new uniforms (plus 22 variants), 7 vests, and a diving mask. {STEAM_CLAN_IMAGE}/2799889/40e534835fe5fbce7d33f1201e654698449d34f4.jpg 5 new vehicles/vehicle variants 4 civilian cars: Bonn, Rodina, Kupe, and Krabice (Van). The Krabice van also comes in a variant with a mounted DP-27 machine gun. The M151 Military Utility Tactical Truck received an additional variant that carries a BGM-71 TOW missile launcher. {STEAM_CLAN_IMAGE}/2799889/c340c2895d249638c41eebf67b57c2c0aa5e23c6.jpg 4 new static weapons (incl. heavy naval guns) V11M Twin 37mm cannon (PAVN) Type 56 75mm Recoilless Rifle (PAVN) L/60 Mk3 40mm cannon (US Navy) L/70 Mk2 20mm cannon (US Navy) 9 new weapons/weapon variants M63a Light Machine Gun M63a Commando MPU 9mm Submachine Gun Mk1 Underwater Defense Gun M1928A1 Tommy Submachine Gun M1A1 Tommy Submachine Gun M1A1 Tommy Shorty M1928 Tommy Submachine Gun Škorpion vz. 61 Machine Pistol Bonus: the XM177 / XM148 model has been completely replaced with a period correct handguard. {STEAM_CLAN_IMAGE}/2799889/130539d83c454cb580850a4c5c95d731a38a5538.jpg 5 new helmets (plus variants) To provide more variation within and between factions, you can now also equip soldiers with netted pith helmets, the M56 and SSh40 helmets for PAVN and VC forces, and netted M1 helmets for ARVN soldiers. {STEAM_CLAN_IMAGE}/2799889/b3bf4c9062279492223360dabe5cc9691724fbf2.jpg Additional multiplayer scenarios The "Mike Force" co-op multiplayer game mode is available to play on Khe Sanh (requires Steam Workshop item); plus there are 4 new Zeus multiplayer scenarios for this new terrain. Campaign progress saving Along with many other improvements, progress saving has been added to the Co-op Campaign while playing in multiplayer solo mode and when playing the singleplayer missions “Temporary Duty” and “The Village.” Various fixes and quality-of-life improvements {STEAM_CLAN_IMA...
FROM: Savage Game Design TO: Arma 3 Creator DLC Users UNIT: S.O.G. Prairie Fire ACTIVITY: 1.1 Update SIZE: ~22 GB More information in the full changelog
UNIT: Savage Game Design TO: Arma 3 Users OPSUM: Sneak preview of the upcoming S.O.G. Prairie Fire 1.1 Update {STEAM_CLAN_IMAGE}/2799889/8d45277300ba976d2e0b3396cab0d0fc5c997da2.png EVALUATION Hello Arma 3 players! The team behind S.O.G. Prairie Fire is excited to be soon rolling out our first update with many fixes and quality-of-life improvements, and new content to take you deeper into the Vietnam War Special Forces experience. Right now it is only available on the RC-Branch for public pre-release testing, but it will be released to the main branch of Arma 3 very soon. Full Report
FROM: High Command TO: Arma 3 Users INFO: Creator DLC, Live Ops Status, Update 2.06 Preview PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/ea9e03fe31ca4236eda0209030549443860e013d.png SITUATION Hello to all players and creators in the Arma 3 community! It has been some time since we last provided an overview of the state of Arma 3 development. We have just celebrated the 8th anniversary since initial release, and even in its 9th year, there still are many thousands of first-timers entering the Armaverse. That is incredibly cool, but we can also imagine many have not read through old reports and do not know about our actual support plans. So let us take a look back at the major milestones during 2021, check in with the Live Ops crew, and explain our perspective on the future of Arma 3. Buckle up, this is going to be a long one! Full SITREP
{STEAM_CLAN_IMAGE}/2799889/c50704e8b7ffa4c394a2d0d150d2d90467e80eb9.png Arma 3 turns 8 on Sunday (September 12), which calls for a celebration! Steam Weekend Sale This weekend, starting today and ending this Monday, you’ll get an 80% discount on the Arma 3 base game on Steam – the largest discount in its 8-year history. DLCs such as Arma 3 Apex and Arma 3 Contact are also on sale at up to 66% off. The Splendid™ Squad Live Stream Furthermore, this Sunday at 19:00 UTC we’ll be hosting The Splendid™ Squad live stream on Twitch. This will bring together 8 of Arma 3’s most popular video content creators for a cooperative multiplayer scenario led by Liru the Lance Corporal as Zeus Game Master. {STEAM_CLAN_IMAGE}/2799889/389ea34c8874669517eceff36607fd928a8d6244.jpg Here’s the full mission briefing: Situation Bohemia Interactive will be hosting a community live stream event in celebration of Arma 3’s 8th anniversary. Date: September 12, 2021 (Sunday) Start time: 19:00 UTC (UK: 20:00 BST / EU: 21:00 CEST / NA: 14:00 CDT) Duration: ≈2 hours Mission Rumor has it that there is a group of Arma 3 streamers for who no operation is too dangerous. If you have the job, and the dough, AND you can find them, maybe you can hire... The Splendid™ Squad. Signal Liru the Lance Corporal (Zeus Game Master) - Karmakut - OperatorDrewski - Jester814 - Rimmy - DiabloHelmetcam - Digby - LeClair (Arma 3 Community Manager) - Execution You can watch the event on Arma 3’s Twitch channel and each Splendid™ Squad member will stream their perspective to their own channel as listed above. All of them will have 3 Steam codes for the Arma 3 Ultimate Edition to give away to viewers during the event. We hope to see you there on Sunday. Thank you for 8 splendid™ years of Arma 3!
In a bizarre development, some Indian news broadcasts claimed that the Pakistani airforce attacked the Panjshir valley, an Afghanistan mountain province home to about 170,000 people, which is currently the last major holdout of anti-Taliban forces... Read more.
In the US Army, the infantry branch is known as the 'Queen of Battle.' It's somewhat less well-known that there's a king, and that crown belongs to artillery. So it's a shame we get to see so little of it in modern war sandbox games. Fortunately, a new content update for Arma 3's Global Mobilization DLC has added a whole lot of it, including the massive M109 Paladin. This is the fourth content update for the Global Mobilization - Cold War Germany DLC since it launched more than two years ago. The latest update adds a total of eight new vehicles. There's the M109 self-propelled howitzer (don't call it a 'tank'!) and the M109G variant used by the West German armed forces. Players also get the Soviet 2S1 Gvozdika (another self-propelled howitzer), the SF2 LARS 2 and BM-21 Grad multiple-launch rocket systems, and the Russian 2P16 short-range ballistic missile launcher, complete with the 2K6 Luna (which can carry a nuclear warhead). Another neat piece of military kit that comes with the latest update is the BrPz 1 'Biber' combat support vehicle. This is an easy vehicle to identify, because it has a massive, folded up bridge on top of it, which it can deploy over gaps and streams in order to create crossings for ungainly tanks and howitzers. Read the rest of the story... RELATED LINKS: New Arma 3 DLC brings the the Vietnam War to the military tactical shooter Arma 3's new DLC is a trip to the museum Arma 3 2.0 has arrived, and it's brought treats

Rust news:

This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more! Missions Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting. You can find mission providers at most safe zones and their tasks vary, from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure. The mission system will be expanded upon over the coming months. We look forward to reading your feedback. Camper Module Take that long overdue vacation in the new Camper module for your modular car. It’s a two slot module that includes 4 seats that function as spawn points, overhead lockers, a bbq and a small box worth of storage. To mark a seat in the camper van as a respawn point simply sit in it, look down and use “Make Bed” to claim it. You will then be able to respawn directly into that seat regardless of its location, even while the car is moving! If another player has claimed a seat, you'll have to clear their ownership before you can claim it as your own (this will appear as an interaction option). The module requires a T2 workbench, 175 Metal Frags and 125 Wood to craft. You’ll find the locker above the seats, the barbecue to your side and the small storage box underneath the barbecue. Happy camping! General QOL Jarryd spent some time this month working through a backlog of quality of life improvements that we’ve assembled internally. Thankfully all of you in the community had plenty more ideas so after a month of work the QOL list is now even longer than it was at the start. Thanks to everyone across Discord, Reddit and Twitter for suggesting ideas! If your suggestion wasn’t implemented this month rest assured we’ve taken plenty of notes for future work in this area. A lot of the changes are pretty scattershot and all around the game (see the changelog for more details), but some of the notable changes are below. Sign Painting The primary improvement for sign painting this month is being able to pick up signs and redeploy them without losing the painted content. You can now pick up signs, picture frames and neon signs with the hammer, inspect the painting in your inventory, t...
Rust's October update is nearly upon us, and it's a big one, finally introducing the game's long-awaited mission system. As of October 7, you'll be getting a host of more directed objectives from NPCs, and there are plenty of other additions to look forward to in the survival game. The big addition this time around is the mission system. You'll now be able to speak to NPCs and pick up quests that'll direct you to complete objectives in exchange for rewards like scrap or treasure boxes. The devs emphasize in a press release that this is just the "first iteration" of the mission system, and is currently focused on newer players. Mission-givers will be available at most safe zones, and initial tasks will include things like catching fish, harvesting lumber, hunting sharks, or looking for treasure. It's all solo for now, but co-op options are coming, as are PvP-focused objectives and bounty hunting. The mission system was initially supposed to launch in the September update, but was pushed back here "due to quality and content concerns". Read the rest of the story... RELATED LINKS: Rust is getting supply drop changes that'll make them a lot easier to spot Rust has a whole bunch of quality-of-life changes coming up The Rust devs are making underwater labs more worthwhile
Open world survival sandbox Rust is getting a bit of structure in its October update. In the new patch, which goes live Thursday, players will be able to visit NPCs and accept missions, complete them, and turn them in for rewards... Read more.
With the team at Facepunch Studios busy working away on new content and gameplay changes for its flagship survival game, there's always - well, often - news to share on what's headed Rust's way. Rust YouTuber Shadowfrax has just shared the latest details on what the devs have been cooking up, and it includes a key change for supply drops. In the game's staging - that is, live testing - branch, there are some updates to how visible supply drops are, as Shadowfrax explains in the clip below. "Many supply drops delivered between the in-game hours of 8pm and 7am will now have a big, rotating light on top and white lights on the bottom," he notes - and there's some footage giving you a good idea of what this'll look like in practice to see. These lights will stay switched on for "a while" after a supply drop hits the ground to help players locate it in areas with dense foliage - though it's worth noting the siren light will only be visible once you're within a certain distance of the box o' goodies. Read the rest of the story... RELATED LINKS: Rust has a whole bunch of quality-of-life changes coming up The Rust devs are making underwater labs more worthwhile Rust's submarines are getting nerfed and missions are in the works again
It's time for another rundown of what's coming up in the world of Facepunch's survival game. Rust YouTuber Shadowfrax has just shared the latest clip in his series of developer updates giving us an idea of the changes and additions heading the game's way, and it looks like we've got a bunch of quality-of-life changes in store. While a bunch of new content, like the new desert monument and other bits, is still in the works, "this month in general has been focussed on quality of life", the 'Tuber explains in the September 17 clip (below). There's a pretty hefty list of changes coming, with a spread of different tweaks and tinkerings across gameplay. You'll now be able to pick up painted signs and get them to retain their image, ShadowFrax explains, and viewed - delightful daubings included - in your inventory. Non-painted signs, though, will now stack up to five in their slots. In the same vein, the changes also mean you'll be able to use voice chat while painting your next masterpiece on a sign. "Bob Ross would be proud," ShadowFrax muses. I'm sure he would. Signs - and also the game's map - will also now display at full quality irrespective of your graphics settings, too. Lovely. Read the rest of the story... RELATED LINKS: The Rust devs are making underwater labs more worthwhile Rust's submarines are getting nerfed and missions are in the works again Rust skins - here are this week's new items
Rust's August update added a whole lot of fresh underwater content, and the September update is here mostly to make that stuff better. Underwater labs are getting a major revamp to make them more worth visiting, submarines are getting nerfed, and we're getting fishing shops. Here's what you can expect. The map labs count has been cut in half to three, but each lab you find will be larger. As the devs say in the announcement, "you will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit". Red and blue keycards will no longer spawn, and loot crates will no longer spawn when people are close by. You'll also find human-sized moonpools now. We've talked about the submarine nerfs before, but surface torpedoes have been removed, and submarines are now forced to surface for air every ten minutes. You can still shoot at surface targets, but you'll have to surface yourself to do so. Both types of submarines now have 12-slot storage. Read the rest of the story... RELATED LINKS: Rust's submarines are getting nerfed and missions are in the works again Rust skins - here are this week's new items Rust is getting an underwater biome, underwater dungeons, and fishing
Underwater Labs Improvements Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby. To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit. Many of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed. Speaking of moonpools, a human sized version has been added in the mix to allow for more points of entry in the labs. Finally, we addressed a number of small glitches in the procedural generation that could cause corridor, iceberg and vegetation overlaps. SUBMARINES Storage Both types of submarine now have storage with 12 slots. Torpedoes The Surface torpedo has been removed due to players camping underwater with little to no risk. Torpedoes can still be fired at surface targets by surfacing the submarine and firing a standard torpedo. Oxygen Submarines also now need to surface for air every ten minutes, either on the ocean's surface or in a moon pool. Otherwise, after ten minutes you'll start taking slow damage. As part of implementing this change, I've revamped the oxygen UI a bit, and you can now see how much time you have left from a diving tank as well. Other The rear passenger in a duo sub can now turn all the way around. Sonar blips only show up for other running subs, not every sub that's parked in someone's base. And subs stop moving a lot more quickly when someone dismounts, meaning they won't run away on you if you accidentally dismount underwater. Submarines now take additional damage from bullets. Fishing Village Shop A custom shop has been added inside the fishing villages to accommodate all your fishing gear needs. Improvements & Fixes Highlights Crawling Health - Crawling health is reduced by 75% Swimming Gestures - Can now use non dance gestures while swimming Shooting Players Underwater - Fixed projectiles dealing no damage to players underwater Gravis Island Gravis Island is running ...
Rust's August update was one hefty content drop, adding an underwater biome, submarines, torpedoes, sharks, and, well, just a whole lot of subaquatic stuff. Now, it's time to look ahead and see what else is on the horizon. Rust YouTuber Shadowfrax has posted a clip offering us the rundown of what's in the pipeline right now, and it includes some nerfs for the newly added submarines, "some kind of military camp", and those missions that have been mentioned in the past. In Shadowfrax's latest Rust update (below) the YouTuber notes that after the next patch you should see torpedoes get slapped with a bit of a nerf. Torpedoes will get a larger 'aimcone' with less accuracy over distance. Plus, a change is coming that'll add a small puff of smoke to the submarine when it fires a shot to signal where it came from - so, it sounds like they'll be a tad less sneaky once that's be rolled out. Additionally, the 'Tuber notes that in Rust's game commits, there's a new branch tied to 'submarine oxygen' which indicates some changes aimed at changing how long you can stay holed away in your sub. It seems that, going by these, you'll need to make sure you surface and get some air every so often, or keep a diving tank on you. Rust's drowning status is getting a rename to 'low oxygen' to reflect this adjustment. Read the rest of the story... RELATED LINKS: Rust skins - here are this week's new items Rust is getting an underwater biome, underwater dungeons, and fishing Shark Week is coming to Rust, permanently
You can expect there to be a bit of a watery theme to Rust this month. Developer Facepunch Studios has revealed that this month's Going Deep update introduces an underwater biome with procedural underwater lab dungeons, submarines, torpedoes, sharks, spear guns, fishing, and underwater ambience effects. You'll find the new underwater labs on the ocean floor in a variety of shapes and sizes. You can access two entry points with a submarine to find various puzzles, enemies, and loot. If you fancy doing some prep ahead of time, you can connect to a vast network of CCTV cameras. Want some downtime? The mess hall room might have a selection of high stakes poker, music, and cooking for you to engage with with your group. Speaking of submarines, you'll be able to buy those from the boat shops at fishing villages. A two-person sub has internal fuel access and an instrument cluster, including rudimentary sonar, whereas the single-person sub doesn't have any instruments. Both subs do, though, have torpedoes, so have fun with that. Read the rest of the story... RELATED LINKS: Shark Week is coming to Rust, permanently Rust due to get new wounded and recovery mechanics next update Rust skins - here are this week's new items
Procedural Underwater Labs The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer. The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also find microphones in some rooms that let you broadcast your commands into the entire base’s network. If you like to take risks, the occasional mess hall room will allow you to play some high stakes poker, listen to music with your group and cook some meats before heading back to pick a fight with the NPCs that are dwelling in the corridors. Submarines This update introduces submarines to Rust. You can now buy a submarine from the boat shops at fishing villages. The two-person submarine seats up to two, with internal fuel access and an instrument cluster including rudimentary sonar. Look around behind you and you'll see interaction UI to swap seats. The one-person submarine seats one, with external fuel access and no instruments. Torpedoes Both submarines have torpedo tubes which can fire two torpedo types: - Direct torpedoes fire straight ahead. - Surface torpedoes rise to the surface and then speed along the top of the water. You can buy torpedoes from a fishing village vending machine, or craft them yourself. Controls Use movement keys for forward/back/left/right. Sprint button to rise towards the surface. Crouch button to dive deeper. Look down when in the cockpit to load torpedoes. Fire when in water with the usual shoot button (left mouse button by default). Enter underwater bases at moon pool locations, which show up on sonar in the duo sub as red dots. If you're in the solo sub, look for the lights being cast down below moon pool modules. Decay Submarines have the same decay style as rowboats and the RHIB. For the first 45 minutes of being unused, they won't decay. Then they'll start to lose health: They'll last another 240 minutes if left unused outside, or 180 minutes if in deep water. If they're indoors and NOT in deep water, they...


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