Multigaming Community


ArmA 3 | Rust | WoWs | LS | AND MORE...

Arma3 news:

FROM: High Command TO: Arma 3 Users INFO: Roadmap Blog, Warlords Update, Community Playsession PRECEDENCE: Flash SITUATION In this report, we'll be checking out the latest update on our roadmap for 2018, and we'll specifically discuss the upcoming Warlords Update. We'll also briefly cover our first ever Community Playsession livestream, for which we joined the 4th Infantry Brigade in one of their mil-sim operations. And, as always, we'll report on some of the latest activity in the Arma 3 community. Full SITREP
UNIT: Josef Zemánek, Senior Scripter & Designer TO: Arma 3 Users OPSUM: From personal Workshop project to official multiplayer mode EVALUATION: For those who missed our Roadmap 2018 Update blog, Warlords is a multiplayer game mode for Arma 3, which will be added to the game for free as part of the upcoming 1.86 Update. However, some of you will know that it has been around for some time already on the Steam Workshop, where it garnered valuable feedback from a fairly large number of players over the past 3 years or so. In this OPREP, I'd like to share my motivation for creating Warlords and why we believe it makes for a great addition to the vanilla game. Full Report
Hi everyone! As we're approaching the end of the year, it's time to share some more insights into our plans for Arma 3 in 2018 and beyond. Be sure to read our latest devblog on our website:
FROM: High Command TO: Arma 3 Users INFO: Bootcamp Recap, Community Activity, Halloween Sale PRECEDENCE: Flash SITUATION We've had some busy weeks at the studio, as we hosted the Arma 3 Creator Bootcamp, and of course we are checking out some of the latest community activities. Full SITREP
Arma 3 won't be the last we'll play of the milsim series, but it's too early to tell what form a hypothetical Arma 4 would take, says developer Bohemia Interactive.  Speaking to PC Gamer via email, brand and PR manager Korneel van 't Land said that the studio's goal right now is "to keep Arma 3 fresh and exciting for at least several more years" as it balances development on several other projects. Bohemia says it would like to continue the series beyond Arma 3, but doesn't have any plans to share about a sequel right now. It s too early even for us to tell when and in what form the Arma series would continue into the longer-term future. Korneel van 't Land, brand manager Why is the idea of an Arma 4 being discussed? Last Friday, a Slovakian journalist who was visiting the Czech studio tweeted falsely that the project existed. "Our editor is in Bohemia Interactive today. I can now say that Arma 4 is officially confirmed #Arma4 #Arma," wrote Lukas Kanik, who works for games outlet CentrumHer .  The tweet was deleted the same day, but not before Reddit's popular /r/games forum picked up the rumor and ran with it. "ARMA 4 in development, editors are visiting Bohemia Interactive," read a 233-comment thread , where redditors speculated enthusiastically about features, settings, and an Arma 4 release date. I reached out to Bohemia to find out whether there was any truth to this. "We were hosting something called 'Arma 3 Creator Bootcamp' last week, for which we invited potential third-party DLC creators for Arma 3 to provide them with some guidelines and help kick off the development of their projects," van 't Land explained. "We figured that we’d also invite a few local media outlets as well." The Bohemia spokesperson said he didn't know what made Kanik believe that Arma 4 had been confirmed. "It’s too early even for us to tell when and in what form the Arma series would continue into the longer-term future. We can already say that we’re not expecting to announce a potential new Arma title in the next years," van 't Land told me via email. "This timeline is also related to our goal of having all future Bohemia games run on the new Enfusion engine, which is still in development, and will take time to exceed the standards set by Arma 3 and meet future requirements. Right now we do have concrete plans for a significant amount of support for Arma 3 through a combination of official new content and hopefully third-party DLC content in at least the coming year, and most probably even years." Game developers rarely say anything about unannounced sequels, so as confirmation goes, Bohemia's explanation is generous by industry standards. Arma 3 released in 2013, four years after its predecessor Arma 2 in 2009, so fans could be forgiven for thinking that another entry in the series might be around...
FROM: High Command TO: Arma 3 Users INFO: Arma 3 Creator Bootcamp, Dev-Branch Activity PRECEDENCE: Flash SITUATION We're preparing for an exciting week as our Arma 3 Creator Bootcamp is about to start tomorrow! Meanwhile, there have also been some updates to Arma 3's Dev-Branch, and we've collected a broad collection of community content to share with you in this SITREP. So let's dive straight in! Full SITREP
FROM: High Command TO: Arma 3 Users INFO: 5th Armaversary, Team Changes PRECEDENCE: Flash SITUATION We're experiencing lots of rainy days in the Czech Republic but that does not stop the Arma 3 team from rolling on. Besides working on new content, updates, and making plans for the future, we're also processing some development team changes and welcoming new team members. Full SITREP
This is the second in our three-part series about how developers are figuring out the future of PvP. Find the first part, on Destiny 2's Gambit mode, here. The final part will be published tomorrow.  Roleplaying is as old as gaming itself. After all, one of the attractions of playing is getting to do things that you can't in real life. And where better to live a separate life than in an online game? And thus from MUDs to Second Life to World of Warcraft, roleplaying is a fundamental part of online gaming culture.  But RP has generally existed in parallel with online PvP games. That's exactly what you'd expect, right? RP is about freedom of expression, of open environments in which you can choose how to act, while PvP is about conforming to tight rules in the name of competition.  And yet over the past few years RP and PvP have been growing closer together, with elements from each being pulled from one into the other, particularly in games made in Garry's Mod and Bohemia's Arma series. "I played a lot of first-person shooters, Call of Duty, Counter-Strike, stuff like that, and then I got into Arma 2, which was focused on military simulation," says TAWTonic, creator of Altis Life, a leading RP mod for Arma 3. He liked Arma for its modding capability, and having played an Arma 2 RP mod, he figured he could make a better one for Arma 3. Altis Life uses Arma 3's huge Altis map as the stage for a cops and robbers game. If you choose to play as a civilian, you get a job, buy a car, and decide if you're going to toe the line or not. As police, you'll enforce the law, which extends to every aspect of the game, from licences to drive cars, fly helicopters and pilot boats, to parking tickets, to homicides. "We always found that newcomers to the game focused very much on the roleplaying aspect," says John VanderZwet, who worked in ‘friendly competition' with TAWTonic on a second branch of Altis Life called Asylum. "There's just something fun and interesting about being tossed into a world with a hundred other players with the freedom to do what you like."  In that meeting of online worlds, of RP and PvP, come more opportunities which could point towards new expressions of pure competitive play. "It's not restrictive like, say, battle royale where you jump out of a plane, fly down, get a gun, you run and kill people," says TAWTonic. "PUBG has a fixed objective, and that's the same for a lot of games, and what draws people into RP games is that you can play them however you want." But there are rules. "People look for freedom but they still need the boundaries to set them in place so they have an idea of what they can do," says TAWTonic. Some of those rules are naturally posed by the theme, so as a civilian you'll decide whether you're going to break the law.  Asylum features more of a PvP focus ... As of today, September 12th, it’s been 5 years since Arma 3 officially released out of Steam Early Access. Naturally, that calls for a celebration! A lot can happen over a period of 5 years. And, looking back, that’s certainly been the case with Arma 3. As a result of more than 70 platform updates, Arma 3 has become a very different animal compared to the original 1.0 version. There have been tons of tweaks and additions. Many of those have been so profound that now we couldn’t imagine living without, such as the 3D Scenario Editor. During its fourth anniversary, we shared a retrospective that charted our adventure until then, and earlier this year we posted an infographic with some of Arma 3's achievements and most impressive stats. For today’s milestone, we’ve prepared a timeline video that covers each of our key release milestones thus far. Click on the play button below for a quick trip down memory lane! But that’s not all. Since Arma 3 has played such a major role in many of our lives these past five years, we wanted to create some unique physical memorabilia. Starting today, the Bohemia Store offers a limited number of 5 Years of Arma 3 Collector’s Packs. These are composed of true collector’s items: a hoodie, a soldier's salute laser crystal, and a printed map of Altis & Stratis. Additionally, we have a special t-shirt on sale. Find out more at and place your order while stock lasts. For those who have not yet enlisted for Arma 3 or have yet to pick up some of the DLC packs, we’re also hosting a special anniversary sale. You can get the Arma 3 base game and many of its DLC, including the Arma 3 Apex expansion, at up to 66% off. Reaping the benefits from 5+ years of post-release development, and with new content and updates still on the way, now is as good a time as any to jump into one of PC’s must-have military games. Finally, we know that as the game has evolved, most of everyone’s personal lives evolved, too. Since 2013, you might have finished your studies or started a new job. You may have moved to a new place and made some new friends. Perhaps you even got married and/or had kids. Or you've experienced some other defining life events. It makes it extra amazing to realize that, throughout all this, Arma 3 has remained such a bustling platform with one of the most loyal communities in gaming. You’re the absolute best of the best. Thank you for these 5 splendid years of Arma
FROM: High Command TO: Arma 3 Users INFO: Gamescom Recap, Diagnostics PRECEDENCE: Flash SITUATION Our gamescom task force has recovered and we're now processing all the feedback our developers have received from visitors. Besides that, we have an important Armaversary coming up tomorrow, and we've prepared a few fun things in celebration. Stay tuned! Full SITREP

Rust news: Charitable Rust, art, base tours, maps, and more. View Post A new concurrent player record, lots of art, bases, maps, and more. View Post
Rust players really like hot air balloons, apparently: since they were added this week, along with surface-to-air missiles that can shoot them down, the player count for the survival game has inflated to an all-time high.  Today, more than 71,000 people were playing at a time, according to Steam's official stats page, and as I write this it's Steam's fifth-highest game by concurrent player count, beaten only by Dota 2, CS:GO, PUBG and Rainbow Six Siege. Looking at data from Steam Charts, you can see a definite spike around the time of the release of the latest update. You can also see that this is the first time it's pulled in more than 70,000 players at a time: its previous peak was around 68,000 in February, when it left Early Access (here's Luke's review). I've never played Rust, but jumping in a hot air balloon with some friends to glide calmly over an enemy's base at the start of a raid sounds like fun. The SAM missiles sound like they'd be a pain, though—they just automatically fire on any balloon that comes near. Surely everyone can just stick one on their base, completely negating the balloons? I know they cost resources, but I assume anyone with a base worth robbing will be able to afford them. Is that the case? If you've had a go with them, let me know in the comments below.
Rust, the survival game where you start by banging a rock against a tree and then progress to crafting automatic weapons, has opened up a new mode of travel that lets you take to the skies: hot air balloons. You'll find them scattered around the map, and once they're fueled you can fly wherever the wind carries you. Balloons should hold about four or five passengers, making them the ideal way to soar above the defenses of a fort you'd like to raid. But every Sherlock has his Moriarty, and you may find your balloon shot down thanks to the inclusion of surface-to-air missiles, which also arrived in the Rust update. You can purchase a deployable SAM site from scientist outposts for 500 scrap and once stocked with ammo it'll automatically target any nearby balloons. Note: this includes your own balloon. SAMs aren't psychic. They just love killing balloons, so they'll shoot yours down too. So remember to either unload the SAM site before you launch, or just don't fly anywhere near your own fort.
From zombie survival to weird naked cave-jerk game to hot air balloons and anti-air missiles, the evolution of Rust has been a strange one to behold. Facepunch’s previous few updates to the sandbox survival craft n’ shooter have focused on new and expanded NPC factions and their territory, but the latest has its head in the clouds. Scattered around Rust’s plains are pre-assembled hot air balloons, ready to fly if you can fuel them up. They can hold items and a handful of passengers, but perhaps aren’t the best weapon of war yet, as you can see in the amusing clip below. (more…)
From zombie survival to weird naked cave-jerk game to hot air balloons and anti-air missiles, the evolution of Rust has been a strange one to behold. Facepunch’s previous few updates to the sandbox survival craft n’ shooter have focused on new and expanded NPC factions and their territory, but the latest has its head in the clouds. Scattered around Rust’s plains are pre-assembled hot air balloons, ready to fly if you can fuel them up. They can hold items and a handful of passengers, but perhaps aren’t the best weapon of war yet, as you can see in the amusing clip below. (more…) Up, up and away... Hot Air Balloons are in, along with anti-air missiles to take them down. There's a new type of Cargo Ship, nerfs, and more. This patch wipes the servers. Enjoy! View Post Changes Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors Halloween builds, a working Beancan Grenade, and more. View Post We've released an update which enables a bunch of Halloween content. This content will be live until the next patch on November 1st. You'll find some new NPCs which drop all sorts of Halloween goodies, from graveyard fences to loot bags and coffins. There are also some Halloween themed items for sale on the Rust Item Store, check them out Here Enjoy! Note: If the strobe light is bothering you, you can press F1 and enter "strobelight.forceoff 1" in the console to ensure they remain off View Post
The Cargo Ship Update has brought a big, noisy boat to the shores of Rust, and it's filled with useful loot and heavily-armed scientists who'd really rather you kept your hands off of it.    The ship, the CCSC Lazarus, will appear as a "periodic server event" that occurs every 2-to-4 in-game days. It will approach the island to a distance of about 200 meters, at which point you can ride out to it on a boat of your own and climb aboard via one of the ladders hanging down its side. At that point, you'll have to clear the defenders, hack two locked crates, and defend the ship while you're waiting for them to pop.    One further complication: Everyone else on the server can hear the boat "from kilometers away" and see it on the map, and that could possibly open the door to opportunistic behavior on the part of unscrupulous competitors. Not that we'd expect something like that to happen in Rust, right? Best to be cautious, though—better safe than sorry.  Oh, and there's a spot of radioactive waste on board as well. Once your radiation alarm goes off, it's time to go.  The update also brings a new bolt-action rifle, the L96, with "extreme projectile velocity and range with very little damage drop off or bullet drop," making it particularly effective when paired with a scope. Speaking of which, there's also a new 8X rifle scope, a few different types of new gloves (including Tactical Gloves that eliminate aim sway), an additional clothing slot, and a handful of tweaks and optimizations.    Rust's "Cargo Ship Update" is live now. Full details can be had at


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017