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Arma3 news:

Arma 3 is getting another Creator DLC, and this one is another trip back to Cold War-era Europe. CSLA Iron Curtain is set for release later this year, and will take players to a 256 square kilometre area of the 1980s border between Czechoslovakia and West Germany. CSLA Iron Curtain is part of Arma 3 developer Bohemia Interactive's Creator DLC model, in which Bohemia publishes the work of third-party studios and modding teams under a revenue sharing agreement. In the case of CSLA Iron Curtain, that studio is Czech Republic-based CSLA Studio - the initials standing for Československá lidová armáda, or the Czechoslovak People's Army. This encompassed all of Czechoslovakia's military forces from 1954 until the Velvet Revolution and the fall of Czech Communist Party. In CSLA Iron Curtain, players will find 1980s-era CSLA and NATO forces, equipped with weapons and vehicles of the time. US forces will have the M113 APC and UH-60 'Huey' helicopter, while Czech forces will field the T-72 main battle tank, OT-62 APC, and Mi-17 transport chopper in the military sandbox game. Read the rest of the story... RELATED LINKS: Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry Arma 3 is free on Steam - but not for long!
{STEAM_CLAN_IMAGE}/2799889/32f21a0048ffebca22f3a70d15d0fb0429a93acb.png Together with third-party developer CSLA Studio, we're excited to announce the upcoming release of Arma 3's second Creator DLC: CSLA Iron Curtain. Scheduled for release later this year, the CSLA Iron Curtain downloadable content pack will take players back to an alternate version of the Cold War in 1980s Czechoslovakia. The store page for the upcoming DLC is already live on Steam. https://store.steampowered.com/app/1294440/ {STEAM_CLAN_IMAGE}/2799889/6bc9299e4275f39a59bc6f972f659a5189506900.jpg CSLA (or ČSLA) stands for "Československá lidová armáda" in Czech and "Československá ľudová armáda" in Slovak, which refers to the Czechoslovak People's Army. These were the armed forces of the Communist Party of Czechoslovakia and the Czechoslovak Socialist Republic from 1954 until 1990. With both Bohemia Interactive and the CSLA Studio developers coming from the Czech Republic, this particular Creator DLC stays very close to home by exploring the country's contemporary history and taking a look at what life in Czechoslovakia and its heavily-guarded border with West Germany during the 1980s could have been like. {STEAM_CLAN_IMAGE}/2799889/060f1c8d69ba9433f0a09c787e0544cef02e8116.jpg The Arma 3 Creator DLC: CSLA Iron Curtain will include: Original 256 km2 "Gabreta" landlocked terrain, with deep forests, windy mountains, and calm valleys Cold War-era armed forces of the United States and Czechoslovakia, as well as local rebel fighters Ground and air vehicles Weapons and gear Singleplayer and multiplayer scenarios {STEAM_CLAN_IMAGE}/2799889/99fbe5f9c5a0c7bd7516334fefe65f1ba1dee0f7.jpg Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. The first Creator DLC, Global Mobilization - Cold War Germany, has managed to achieve over 50,000 sales since its launch in April 2019. More Creator DLC projects besides Global Mobilization - Cold War Germany and CSLA Iron Curtain are currently in development. {STEAM_CLAN_IMAGE}/2799889/1a8d94f35b5343c5586a0078c71ccc74b60c2cc2.jpg In response to community feedback on the initial release of the first Arma 3 Creator DLC, Bohemia Interactive – in close co-operation with CSLA Studio – have decided to host a small-scale, closed beta test in the coming weeks ahead of CSLA Iron Curtain's planned full release. Starting today, selected members of the Arma 3 community will be invited to help report on any remaining technical issues as well as take the upcoming DLC for a test drive on a wider variety of PC systems. {STEAM_CLAN_IMAGE}/2799889/929b1c983cfc8ac90e7f9a41e5c725603a81b0b2.jpg Furthermore, as soon as the CSLA Iron Curtain DLC releases, Bohemia Interactive and CSLA Studio plan to make compatibility data for non-owners of the DLC available via the Arma 3 Steam Worksh...
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~8.5 MB
{STEAM_CLAN_IMAGE}/2799889/a2ecafe901bedc5d7663971e36fc782a462bb7c4.png We've got new, stunning community content to explore on all frontiers! See the latest and greatest in this recent issue of the Community Radar! Full COMRAD
One of the difficult things about approaching a possibility space as large as the one presented by ArmA 3 is deciding what you actually want to do with it. Beyond the campaign, there's the game's powerful editor which allows players to create remarkably complex combined arms combat scenarios across vast land masses. But if you're like me, sometimes that's a bit... much. Sometimes I'd rather just fire up a quick game and lead a fire team over a hill to shoot some bad guys. Thankfully, some truly amazing mods have emerged over the past year, so we've put together this guide to cover some of the new content out there - whether it's total conversions, new models, or AI environments, you should be able to find something for you in this list. Note: Mods are often custom-built for a single map, but even if you're not interested in that environment, chances are pretty good that there's another version of the mod available for your preferred landmass. Just do a little searching in the Steam Workshop, and you're likely to find what you're after. Read the rest of the story... RELATED LINKS: ArmA 3 DLC Guide Review: ArmA 3: Tanks DLC Review: ArmA 3: Apex
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~8 MB
{STEAM_CLAN_IMAGE}/2799889/94b58b4aa8d712eaa94ec6fe738d4f5ec07674a1.png We're proud to present the winners of the Arma 3 Art of War contest and share some first details about the related upcoming charity DLC. Discover the winners here!
ArmA 3 came out in 2014, and people have steadily trickled into the game since then. Frankly, it's a scary thing to get involved in, because it's such a free-form sandbox with so many possibilities. While there are many ways to own Arma, and myriad additional bits to bolt onto the game once you do, we'll run through all the DLC available so that anyone who's not sure where to start can find their feet. One thing to note is that with each piece of major DLC Bohemia Interactive has launched, there's been a concurrent platform update that benefits all players, whether they buy the new stuff or not. I'm a big fan of that, as it means even if you don't pick up all the DLC below, you're still benefiting from a few years' worth of free content updates. What is the best ArmA 3 DLC? First off, here's our list of top individual Arma 3 DLCs, ordered from most essential to least: Apex Karts Tanks Laws of War Marksmen ArmA 3: Apex Price: $34.99, or $59.99 as the 'Apex Edition' Highlights: * Completely new landmass, Tanoa, with a gorgeous jungle biome; * The best Arma single-player campaign bar none, plus tons of new weapons, vehicles, and gear; * ... Is it worth it? Read the rest of the story... RELATED LINKS: Review: ArmA 3: Tanks DLC Review: ArmA 3: Apex ArmA III Apex Out Now
If you're looking for Arma deals, the latest Humble Bundle has you covered. The Humble Bohemia Interactive Bundle is here with an excellent set of deals on - you guessed it - Bohemia Interactive games, including DayZ and the whole Arma series. As always, a portion of your purchase will go to benefit charity - in this case, the American Red Cross and Doctors Without Borders. For a purchase of $1, you'll get Arma X: Anniversary Edition, which contains the first two games and the relevant expansions and DLC. You'll also get the point-and-click adventure, Fairy Tale About Father Frost, Ivan And Nastya, as well as the action-strategy title Carrier Command: Gaea Mission, and the thematically varied simulations of Take On Helicopters and Take On Mars. Beat the average price - currently $15.19, and you'll get Arma 3, as well as strategy titles UFO: Afterlight and Original War, as well as the Exploration Pack expansion for the free-to-play sandbox game, Ylands. Push your purchase up to $20, and you'll get a host of additional Arma 3 DLC - Apex, Jets, Marksmen, and the Tac-Ops Mission Pack. Read the rest of the story... RELATED LINKS: Arma 3's new Apex scenario is live - and it's basically Far Cry Arma 3 is free on Steam - but not for long! Arma 3's new expansion channels the X-Files and Super 8
{STEAM_CLAN_IMAGE}/2799889/364d22e9508b04443358c20683f63dcc0241fb1d.png We've intercepted communications to suggest a new batch of community content is ready for viewing! Lots to go through - so commence reading, soldiers! Full COMRAD

Rust news:

The winners of the Merchandise contest are announced and the store is officially OPEN! Up until the 1st October there is a 20% discount across the Rust store by using the code RUST20 at the checkout. Click the link to visit the Store! {STEAM_CLAN_IMAGE}/5377070/f216f4a3fd74b48ceccc49edc7ffeca40cbe94bb.jpg {STEAM_CLAN_IMAGE}/5377070/13eb0402d819d0128186a36942b47151a81f0429.jpg {STEAM_CLAN_IMAGE}/5377070/eabaa4ce1db84465afdeff4f86022f39b6acef6f.jpg
Rust's staging branch has seen some curious new items appear over the past week. There's a full space suit costume you can wear, and for maximum comfort, what looks like an officially-branded gaming chair from Secretlab. Rust YouTuber ShadowFrax has a helpful rundown of all the latest topline changes that have appeared on the staging branch, which is where Rust tests out upcoming patches. It's a reasonably certain indication of what will be showing up in the main game branch in the next patch, so all Rust players can probably expect to see these in October's update. First, the space suit. Like everything in Rust, it's a bit on the shabby side, but it works exactly like a standard hazmat suit - mainly because it is a standard hazmat suit. The astronaut appearance is a skin, and the design looks to be based on American space suits of the 1960s Apollo program. Admins and owners can try it on by using the command 'give spacesuit', which is nice and straightforward. Read the rest of the story... RELATED LINKS: Building a base in Rust is about more than just size Rust is turning fan designs into official merch Rust players find ways to break everything, and now they have cars
When it comes to building your base in Rust, you should always consider how your creation will fail. After all, given the game's cutthroat nature, it's only a matter of time before your base attracts the wrong type of attention, whether that's an ambitious solo raider looking for a big score or a ruthless clan hoping to spread their dominance throughout the server. But not to worry, as this is where the Rust building community can help. A crack team of security experts, these individuals are obsessed with finding the best ways to lock down and defend your base. They draw on game exploits as well as careful planning to outwit and outmanoeuvre any potential thieves, and share what they learn in the form of useful tips. To bring you the very best advice, we reached out to a couple of Rust YouTubers to get their thoughts on base building in Rust and what players need to keep in mind when constructing their own bases. One of these was the YouTuber Rust Daddy. Read the rest of the story... RELATED LINKS: Rust is turning fan designs into official merch Rust players find ways to break everything, and now they have cars If you don't know about Rust's trap bases you're probably in one
Long gone are the days of having to roam the shores of the Rust island in hopes of finding a seaworthy vessel. You'll now be able to acquire a Rowboat or a RHIB at one of the three new fishing villages we've added to the game. Here's the run down: You'll now find 3 Fishing villages around the map varying in size. Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB. Fishing villages are safe zones and hostile action will result in a swift death. If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time. You can also purchase each piece of scuba gear at the fishing village Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first. For more details and changelist visit the blog https://files.facepunch.com/paddy/20200831/boatshop_03.jpg
Everyone loves a bit of videogame merch, but imagine how much more if fans were able to have a hand in designing some. Well, you may not have to imagine - Rust developer Facepunch Studios has teamed up with merchandise site For Fans By Fans to launch a competition giving the survival game's players a chance to get their Rust-inspired ideas turned into real-world goodies - but the submission date's just around the corner. As posted on the FFBF site, the merchandise design contest gives the multiplayer game's fans the opportunity to submit designs based on Rust through the site's Fan Forge area. The designs will then be judged by the Facepunch team, and selected designs will be turned into official merch, such as t-shirts, pillow cases, art prints, and more. Plus, the announcement says, "all selected designs will receive commission on all sales". Sweet. For the three best designs submitted, the companies are also giving away some nifty prizes. The grand prize winner will get a framed print from Facepunch, a copy of the dev's 'Complete Bundle' on Steam, a copy of their winning merch, plus $50 (approximately £38) to spend on FFBF merch. Read the rest of the story... RELATED LINKS: Rust players find ways to break everything, and now they have cars If you don't know about Rust's trap bases you're probably in one After six years, Rust gives players the horn with its first paid DLC expansion
We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements. Added triangular roof pieces Added conditional roof corners Added armoured passenger module Added MidiConvar system Wooden Barricade Cover Added Mixing Table Added Boosts system Added berry plants Added Tea items and recipes Fixed several server DOS attack vulnerabilities Fixed several hack / exploit vulnerabilities Fixed server browser copy / pasting the query port instead of the connection port Fixed roof weak side detection (now receive increased damage when hitting them from the inside) Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate) Attempted fix for cars getting stuck in thin colliders (may still happen, let us know) Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines Fixed car collisions with horses not always registering if hit at high speed Fixed explosion forces not always knocking cars around if the car was empty and stationary Fixed cars sliding sideways in a weird way when stopped on slopes Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules Fixed hot air balloon collider being present even when the balloon is not inflated Fixed "SwitchedParent Missed horse.corpse" server error spam Fixed skins not showing on third person models for bone club and bone knife Fixed hostile UI marker appearing in demos Fixed skins not appearing on thrown satchel charges Fixed crafting menu appearing when moving camera down in demo mode Fixed incorrect body shadows when wearing the bunny onesie Fixed players standing up briefly when getting shot while seated Fixed being able to set the fov to 0 while on a boogie board or inner tube Boogie Board and Inner Tube will now take damage from thrown weapons Improved server performance for large farms Fixed getting dismounted while flying low over AirWolf on HapisIsland Fixed supply drop flying away after getting hit by projectiles Fixed spiral stairs not adding to upkeep and decay costs Fixed tesla coil receiving damage through walls Better audio bundle layout (build time optimization) Vehicle lift bounds updated so it can now fit in a smaller T-shaped area Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged Reduced car collision damage by 50% Cars on a powered vehicle lift no longer decay Collisions with humans or animals now apply a force and damage back to the car itself Individual panels on car modules now have their own gibs Increased ability to drive vehicles up steep slopes New carstats console command gives admins detailed info about all the cars in the world Running forwards while deploying a Boogie Board will now appl...
How would you like to see your Rust themed design sold as official merchandise. Facepunch Studios and For Fans By Fans are giving you the chance to see your design on T-shirts, Messenger bags, mouse mats or even pillow cases. There will also be prizes for the winning entries chosen by the Facepunch team. More info can be found on the link below. {STEAM_CLAN_IMAGE}/5377070/61e5fe3d1f4a05652849b5da1453623dd7628dba.jpg
Surfs Up The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer! Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends! Custom Underwear https://files.facepunch.com/paddy/20200709/swimwear1.jpg We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die. There are 4 different styles to choose from with Male and Female versions of each. Boogie Board and Inner Tube https://files.facepunch.com/paddy/20200706/innertube1.jpg https://files.facepunch.com/paddy/20200706/boogieboard1.jpg The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content. The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles. Paddling Pool https://files.facepunch.com/paddy/20200706/paddlingpool1.jpg Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles. Above Ground Pool https://files.facepunch.com/paddy/20200706/bigpool1.jpg The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets. https://files.facepunch.com/paddy/20200706/bigpool3.jpg Beach Towel https://files.facepunch.com/paddy/20200706/beachtowel1.jpg The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach. Beach Recliner, Parasol and Table https://files.facepunch.com/paddy/20200706/recliner1.jpg https://files.facepunch.com/paddy/20200706/umbrella1.jpg https://files.facepunch.com/paddy/20200706/beachtable1.jpg This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath i...
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game. Added Modular Cars Added Airwolf Fixed custom skins not appearing on third person models for most tools and melee weapons Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly) Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall Fixed world reflection quality 2 being too bright inside player buildings Fixed roadside decor sometimes spawning on road at intersections Fixed unable to mount sofas at bandit camp Fixed allowing players to place items into minecart container Fixed Jerry can clipping on rowboat Fixed triangle grill and ladder hatch bounds Fixed cave_updown_a inside terrain antihack false positive Fixed HBHF sensor not receiving damage Fixed small wooden box being deployed inside trees Fixed NPCAutoTurrets shooting shopkeepers or conversation providers Can now push minicopters Vehicle textures now visibly degrade as a vehicle takes damage Doors/gates can no longer close while blocked by a vehicle EAC SDK update All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag Default world size is now 4500 Side roads are slightly wider Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections) Moved roadside decor slightly further away from the road Slight road terrain offset tweak to prevent ground peaking through around intersections Fully encapsulated bandit town in a safe zone Animals no longer attack players in safe zones You can no longer draw a weapon in a safe zone Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them Many more recyclers were added to the compound. Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance Large banners now decay when placed outside of building privilege Increased minicopter decay time outdoors to 8 hours, inside to 36 hours More details can be found in the blog
Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more! Pair with your Servers Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game. Explore the Map View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship. Keep up with your Team Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two. Control your in-game Devices Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected. Visit the Devblog for more information on this update Changelog Added Rust+ tab to the main menu Added pairing with the companion app (make sure `app.port` isn't firewalled!) Added push notifications for when teammates join the server Added push notifications for when you're killed when not playing Added a deployable Smart Switch Added a deployable Smart Alarm Added a deployable button Added detail layer parameters to the workshop editor (allows removal of "micronormals") Added fuzz mask parameter to the workshop editor Added Spiral Stairs and Triangle Spiral Stairs building blocks Added Ramp and Steps building blocks (replace Foundation Steps) Added Triangle Floor Frame building block Added Triangle Ladder Hatch deployable Added Triangle Floor Grill deployable Added conditional wall corners to bases Fixed the workshop editor generating blank icons for wearables Fixed the workshop editor erroring opening the mining hat Fixed a white edge appearing on the generated workshop icons Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now) Fixed some bits of code that were not pooling correctly Fixed a bunch of NullReferenceException errors Fixed game tip code allocating memory occasionally Fixed a number of building exploits Fixed a number of anti hack exploits Fixed a number of anti hack false positives Fixed 3rd person weapon attachment offsets Fixed spas12 viewmodel - shell floating into shot during reload Fixed a bunch of translation setup issues Fixed Ch47 Event dropping hackablecrate at the same monument Fixed a number of instant death zones inside Caves and Savas Reduced memory allocations when updating your inventory Reduced memory allocations when pressing buttons Improvem...
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RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017