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Arma3 news:

In Vectorpark s Sandcastles, you build fantastic towers and watch the waves erase your work every 10 seconds. It s a very direct metaphor for the global climate crisis that threatens to flood coastal cities and exacerbate natural disasters. Sandcastles confronts us with our totally predictable watery doom, but we also find fun and expression in our totally foreseeable destruction. When the planet dies, at least we ll be entertained. Before you commit to starving and drowning, you should probably understand how and why it ll happen. To imagine this nightmarish hellworld, readers can flip through climate fiction novels ( cli-fi ) and movie-goers can watch a big unprofitable climate disaster blockbuster every few years. But us mouse-clickers, we obviously don t read books or watch movies. Instead, we play with climate. Behold, the climate crisis game. (more…)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/bd75f1fcdbebff409a9b983800f479607ff621d3.png The Steam Summer Sale is here! Save up to 66% on Arma 3 and its DLC/expansion - and check out the newly introduced Ultimate Edition bundle to complete your Arma 3 collection at a truly massive(!) discount. https://store.steampowered.com/app/107410/Arma_3/ https://store.steampowered.com/app/395180/Arma_3_Apex/ Click here for a full overview of all discounted Arma 3 DLC packs. Enjoy!
Together with its third-party developer Vertexmacht, we are pleased to announce that the optional data for the Global Mobilization DLC (GM) is now available for download on the Arma 3 Steam Workshop. Subscribing to this Workshop item does NOT give you ownership of this DLC, but it will make it possible for those who do not yet own this DLC to join multiplayer servers that make use of GM assets, such as its weapons and vehicles. Please be aware that restrictions to the use of DLC assets will apply to non-owners (for example, premium weapons cannot be picked up, premium vehicles can be primarily used as a passenger, and you receive DLC purchase notifications when using premium assets). Also note that access to the GM DLC's Weferlingen terrain remains fully exclusive to owners of the DLC (similar to default Arma 3 DLC with premium terrains such as Arma 3 Apex/Tanoa). https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269 Frequently Asked Questions When should I subscribe to this item? If you subscribe to this Workshop item as a non-owner of the Global Mobilization Creator DLC (GM), then it will adopt the same Content Licensing system that is also used for default Arma 3 DLC. Some of the most typical use case scenarios for wanting to subscribe to this Workshop item are the following: You did not want/were able to purchase the DLC yet, and you accept restrictions to the use of its content, but... you want to join multiplayer servers that make use of GM content (note that this does not include access to the Weferlingen terrain); you want to be able to preview the GM DLC assets in the Virtual Arsenal; you want to access a community-made scenario, add-on, or mod that makes use of GM assets. Why is Creator DLC data optional to install? Creator DLC is optional to install so that the default Arma 3 installation size (and update download sizes) remains manageable for all – also for those who do not own or have interest in particular Creator DLC, and/or for people with limited storage space or slower Internet speeds/data restrictions. This is expected to become even more important in the future, when more Creator DLC of large data sizes might be released (for reference, GM DLC data is already about 20 GB). One other reason is that a Creator DLC's theme or setting might be very different from regular Arma 3, and not everyone might want that to be visible in their game. I already own this DLC. Should I still subscribe to the Workshop item? If you already own the DLC, you should not subscribe to this Workshop item to avoid the unnecessary duplication of data. Anything else? For more details, be sure to read the description on the "Global Mobilization - Cold War Germany: Compatibility Data for Non-Owners" Workshop page. All in all, we believe this provides a good solution in terms of enabling DLC owners and non-owners to still play together online as much as possible. Thank you for your feedback and patience – and see you in-game! https://store.steampo...
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~1 MB
Arma 3, Bohemia Interactive's serious military sim, is going a bit X-Files. Arma 3: Contact, announced last month, is a spin-off expansion set during first contact with alien life, and while it could have been a tongue-in-cheek novelty, so far it appears to as straight-faced as its predecessor.  Along with the sci-fi campaign, the DLC will also introduce a lot of new assets that can be used in the rest of Arma 3, and Contact's new trailer gives us a look at what we'll be able to play with outside of the missions, including the 164 square kilometer map with new terrain.  Livonia is a temperate summer map with lots of forests and fields, the perfect place for a peaceful wander, and peppered with towns and railroads. Landmarks include lots of old World War 2 bunkers, an old munitions factory and a radar station. It looks nice! Very bucolic. Hopefully the aliens don't mess it up.  While Contact lets you get up to a lot of non-combat stuff, it still introduces plenty of new military toys that can also be used elsewhere. Five new weapons have been thrown into the mix, along with reskinned Arma 3 vehicles and gear unique to the new factions, the Livonian Defense Force and the Russian Spetsnaz.   You'll also be able to drive a tractor.  Everyone that owns Arma 3 will also get free stuff, including new camouflage options and more than 100 new terrain assets and decorative objects that can be used in your own mods.  Arma 3: Contact is due out on July 25. 
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/22c6575b34d38bac89bf188dc2c5446d8e09f981.png Following its reveal in May, today we've published a brand-new trailer for the upcoming Arma 3 spin-off expansion, Arma 3 Contact – which is scheduled for arrival on Steam on July 25, 2019. https://youtu.be/wpCQZdhnDAM https://store.steampowered.com/app/1021790 Narrated by Game Designer Scott Alsworth, the new trailer goes beyond Arma 3 Contact’s extraterrestrial components – such as its military science fiction singleplayer campaign – to present a showcase of all the other sandbox assets that the Contact expansion will deliver to the wider Arma 3 platform, including a massive terrain, new factions, weapons, vehicles, and more. The largest addition is a 163 square kilometer Eastern European terrain, which covers the partly abandoned Nadbór region within the larger Polish-speaking country of Livonia. This temperate summer environment is characterized by its many coniferous forests, open wheat fields, towns, railroads, the Biela river, and many interesting landmarks such as an old munitions factory, an abandoned radar station, and dozens of old bunkers from World War II. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/acb1d0300c79a889687a5e40612e702a7680525a.png To support the new locale, Arma 3 Contact will introduce two small-yet-capable new factions to the game. These are the local Livonian Defense Force and the Russian Spetsnaz. Each of these will be equipped with their own gear and have access to a customized arsenal, and will be complemented by new character faces, as well as Polish or Russian radio protocols. Moreover, the expansion will add 5 new weapons and an unlikely pair of new vehicles in the form of the Mini UGV and Tractor. In response to first contact, there will also be various new game assets that are more closely connected to the theme of Arma 3 Contact’s singleplayer campaign. These might have scripted gameplay functionality within the campaign, but will still be available as cosmetic-only items to players and content creators for use in the Arma 3 sandbox (e.g. multiplayer and scenario editor). Perhaps the most striking of these additions is the gear related to CBRN defense, consisting of over-garments, face masks, and breathing apparatus backpacks. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/0c11814b3fc78404d46301e0ba7dedd95e378739.png Lastly, Arma 3 Contact will bring along a variety of free bonus content for everyone who owns Arma 3. Specifically, NATO forces will be able to make use of a new woodland camouflage option providing better concealment in the Livonia terrain. Meanwhile, the local civilian population will see its wardrobe expanded with new outfits for farmers, looters, and scientists. To reinforce content creation, all Arma 3 players will receive more than 100 new terrain assets and decorative objects to use in their projects. Not shown in...
Today we're pleased to introduce the Arma 3 Ultimate Edition! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/d51f1d8c75d18bdff2dc34127e456d003162fa7a.png This is exactly what you’d expect it to be: the Arma 3 base game along with all currently-released Arma 3 DLC and expansions developed by Bohemia Interactive, including a pre-order copy of the upcoming Arma 3 Contact spin-off expansion. So quickly pick up those DLC packs that are still missing in your collection, or simply jump into PC's premier military game for the first time, with the most complete, best value, and ultimate Arma 3 bundle to date. See you in-game!
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.0.3153 SIZE: ~21 GB More information in the full changelog
FROM: High Command TO: Arma 3 Users INFO: Arma 3 Contact, Update 1.94, Global Mobilization Update PRECEDENCE: Flash https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/922ba471a532ce0598e92ddb98dd912beb1452a9.jpg SITUATION After several sneaky teasers, the newest Arma 3 expansion was announced to all Earthlings, and is scheduled for arrival on July 25. In today's report we'll provide a recap of all decoded Arma 3 Contact intel, and throw in a few more bits of information. Rounding things out are a look at some technical changes in Contact's 1.94 platform update, as well as how Creator DLC (like Global Mobilization) is going to be updated. Full SITREP
The straight-faced military simulation of Arma 3 will get a little weirder with its next expansion, named Contact, where serious soldiermen will encounter and investigate aliens. Expect strange lights in the sky, unknown aircraft, strange energy signatures, glowing orbs, the lot. It doesn’t look like some kooky Stalin vs. Martians nonsense, mind, treating first contact with a suspected alien species seriously. Which sounds pretty great to me. It brings a big new sandbox map, with 163 square kilometres of kinda-real-ish Eastern Europe, for regular Arma activities too. Anyway, here, come meet some aliens in the announcement trailer. (more…)

Rust news:

https://files.facepunch.com/helkus/1b0411b1/rust_patch_1907_still014.png Horse breeds and hitching posts, client and server optimizations and more! Added cinematic animations for video creation (see devblog) Added player tick rate convars to the server (see devblog) Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added 'hattip' gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp fog too bright at night Fixed water purifier disappearing after going out of network range Fixed misclicking accept would reject the team invite Fixed Rustige Egg not taking splash damage Fixed being able to pick up sam site when it contained ammo Optimized distant tree networking (client memory savings) Optimized physics queries by removing collider batching entirely (previously disabled) Optimized all entity queries Optimized buoyancy physics transform sync Optimized server player updates and transform sync Optimized server packet handling Optimized client inventory update Optimized monument memory use Optimized ocean wave foam rendering Optimized gpu-side wave simulation for rendering Optimized cpu-side wave simulation for buoyancy Horses require far less food
https://files.facepunch.com/Holmzy/1b2111b1/chippy.png Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone. Enabled skin unloading by default for everybody Enabled the new multibox pruning broadphase algorithm for the physics system Added 'gesture' console command Fixed 'Ride Horse' being visible when someone is already on the horse Improved network interpolation time offset calculation Optimized the AI sensory system Added skin memory usage to print_loaded_skins Optimized the vending machine world UI (also affects the new Chippy arcade)
https://files.facepunch.com/helkus/1b0611b1/rust_horseride_sunset.jpg Horseback riding, Balance changes, a New UI and more! Upgraded to Unity 2019.1.4f1 Enabled incremental GC and integrated it with the custom GC logic Server Browser shows wipe times Can order server list by wipe time Added in game item store Show when friends are on servers Main menu has background videos Sleeping bag list now scrolls Players automatically climb over small steps Added Horseback Riding 1.0 Fixed skin unloading texture and material corruption issues Fixed light from the outside bleeding into building reflection probes at doorways Fixed projectile LOS exploit that was abusing the player bounds forgiveness Fixed server side player fall through floor exploit Fixed IK on world space particle systems (flame thrower) Fixed not all servers getting listed Fixed crafting queue UI not getting reset after reconnect Fixed renderinfo command Fixed players parenting on the outside of Hot air balloon Fixed players falling out of the falling out of Hot air balloon Fixed a bunch of item typos Fixed projectiles being rejected when shot through Oilrig stairs Fixed players clipping through Oilrig dock Fixed SetDestination errors Fixed Launch site office building spawning too many barrels Fixed Watchtowers being placed under the terrain Fixed Rustige Egg base protection Fixed Water Junkpiles despawning with players nearby Fixed Muzzle flashes animating at low FPS in the distance Fixed Scope jittering all over the place when on a vehicle or the cargo ship Fixed viewmodels lagging behind when on a vehicle or the cargo ship Fixed not being able to pick up Water Barrel Fixed animals not playing dynamic footsteps based on their surface type Optimized skin unloading Enabled skin unloading on low end hardware by default again UI loads faster Fixed animations sometimes not being disabled Optimized occlusion texture memory usage Optimized input button updates Optimized chat UI Optimized physics timing values Optimized child entity networking when parented to entities with global broadcast (cargo ship) Optimized server browser Optimized font memory usage Added more localization Shader usage optimizations Improved CJK font rendering Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers Hapis Island map optimizations Weapon VFX optimizations Weapon visual improvements Scope no longer scales with UI Scale Water jug spawns with less water Puzzle reset bugs fixed (can no longer camp and wait for a respawn) Nerfed oil rig loot Flashlights cast additional light in first person illuminating an area beyond just the light cone Lowered all research costs
https://files.facepunch.com/Alistair/May/02/1R3b4m040D3/huntigbow.png A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stone
https://files.facepunch.com/Holmzy/1b1911b1/easter_header.png An Easter event is upon us Go to post. For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/8b9e3abf14e2a99549359a9b344ab2744ce5c8c0.jpg Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post. Changelog EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now tak...
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/df230b40d0abd9864436bbcada1c665eeec11f3d.jpg Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/49b7279c43ee841276f555457c9332b59a9f8059.jpg Minicopters, RF Communications, Performance tweaks and more. Go to post. Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
https://files.facepunch.com/buck/2019/01/steamn214.jpg Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.
https://files.facepunch.com/buck/2019/01/hdr2323.jpg A new player record, awesome builds, incredible contraptions, and more. Go to post.
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Termine


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017