Multigaming Community


eXabauds

ArmA 3 | Rust | WoWs | LS | AND MORE...

Arma3 news:

UNIT: Savage Game Design TO: Arma 3 Users OPSUM: Sneak preview of the upcoming S.O.G. Prairie Fire 1.1 Update {STEAM_CLAN_IMAGE}/2799889/8d45277300ba976d2e0b3396cab0d0fc5c997da2.png EVALUATION Hello Arma 3 players! The team behind S.O.G. Prairie Fire is excited to be soon rolling out our first update with many fixes and quality-of-life improvements, and new content to take you deeper into the Vietnam War Special Forces experience. Right now it is only available on the RC-Branch for public pre-release testing, but it will be released to the main branch of Arma 3 very soon. Full Report https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
FROM: High Command TO: Arma 3 Users INFO: Creator DLC, Live Ops Status, Update 2.06 Preview PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/ea9e03fe31ca4236eda0209030549443860e013d.png SITUATION Hello to all players and creators in the Arma 3 community! It has been some time since we last provided an overview of the state of Arma 3 development. We have just celebrated the 8th anniversary since initial release, and even in its 9th year, there still are many thousands of first-timers entering the Armaverse. That is incredibly cool, but we can also imagine many have not read through old reports and do not know about our actual support plans. So let us take a look back at the major milestones during 2021, check in with the Live Ops crew, and explain our perspective on the future of Arma 3. Buckle up, this is going to be a long one! Full SITREP
{STEAM_CLAN_IMAGE}/2799889/c50704e8b7ffa4c394a2d0d150d2d90467e80eb9.png Arma 3 turns 8 on Sunday (September 12), which calls for a celebration! Steam Weekend Sale This weekend, starting today and ending this Monday, you’ll get an 80% discount on the Arma 3 base game on Steam – the largest discount in its 8-year history. https://store.steampowered.com/app/107410/Arma_3/ DLCs such as Arma 3 Apex and Arma 3 Contact are also on sale at up to 66% off. https://store.steampowered.com/app/395180/Arma_3_Apex https://store.steampowered.com/app/1021790/Arma_3_Contact The Splendid™ Squad Live Stream Furthermore, this Sunday at 19:00 UTC we’ll be hosting The Splendid™ Squad live stream on Twitch. This will bring together 8 of Arma 3’s most popular video content creators for a cooperative multiplayer scenario led by Liru the Lance Corporal as Zeus Game Master. {STEAM_CLAN_IMAGE}/2799889/389ea34c8874669517eceff36607fd928a8d6244.jpg Here’s the full mission briefing: Situation Bohemia Interactive will be hosting a community live stream event in celebration of Arma 3’s 8th anniversary. Date: September 12, 2021 (Sunday) Start time: 19:00 UTC (UK: 20:00 BST / EU: 21:00 CEST / NA: 14:00 CDT) Duration: ≈2 hours Mission Rumor has it that there is a group of Arma 3 streamers for who no operation is too dangerous. If you have the job, and the dough, AND you can find them, maybe you can hire... The Splendid™ Squad. Signal Liru the Lance Corporal (Zeus Game Master) - https://www.twitch.tv/lcpl_liru Karmakut - https://www.youtube.com/karmakut OperatorDrewski - https://www.twitch.tv/operatordrewski Jester814 - https://www.twitch.tv/jester814 Rimmy - https://www.twitch.tv/rimmy DiabloHelmetcam - https://www.twitch.tv/diablohelmetcam Digby - https://www.twitch.tv/digbytathamwarter LeClair (Arma 3 Community Manager) - https://www.twitch.tv/jtleclair Execution You can watch the event on Arma 3’s Twitch channel and each Splendid™ Squad member will stream their perspective to their own channel as listed above. All of them will have 3 Steam codes for the Arma 3 Ultimate Edition to give away to viewers during the event. We hope to see you there on Sunday. Thank you for 8 splendid™ years of Arma 3!
In a bizarre development, some Indian news broadcasts claimed that the Pakistani airforce attacked the Panjshir valley, an Afghanistan mountain province home to about 170,000 people, which is currently the last major holdout of anti-Taliban forces... Read more.
In the US Army, the infantry branch is known as the 'Queen of Battle.' It's somewhat less well-known that there's a king, and that crown belongs to artillery. So it's a shame we get to see so little of it in modern war sandbox games. Fortunately, a new content update for Arma 3's Global Mobilization DLC has added a whole lot of it, including the massive M109 Paladin. This is the fourth content update for the Global Mobilization - Cold War Germany DLC since it launched more than two years ago. The latest update adds a total of eight new vehicles. There's the M109 self-propelled howitzer (don't call it a 'tank'!) and the M109G variant used by the West German armed forces. Players also get the Soviet 2S1 Gvozdika (another self-propelled howitzer), the SF2 LARS 2 and BM-21 Grad multiple-launch rocket systems, and the Russian 2P16 short-range ballistic missile launcher, complete with the 2K6 Luna (which can carry a nuclear warhead). Another neat piece of military kit that comes with the latest update is the BrPz 1 'Biber' combat support vehicle. This is an easy vehicle to identify, because it has a massive, folded up bridge on top of it, which it can deploy over gaps and streams in order to create crossings for ungainly tanks and howitzers. Read the rest of the story... RELATED LINKS: New Arma 3 DLC brings the the Vietnam War to the military tactical shooter Arma 3's new DLC is a trip to the museum Arma 3 2.0 has arrived, and it's brought treats
{STEAM_CLAN_IMAGE}/2799889/332a114d70d194e9d5c1fbf8737d41574c2c104a.png Hello there! Third-party Arma 3 developer Vertexmacht has released the fourth major content update for their Creator DLC: Global Mobilization - Cold War Germany. On top of various fixes and quality-of-life improvements, Update 1.4 offers a new co-op multiplayer scenario, more "Warlords" multiplayer scenarios, and 8 new vehicles / vehicle variants. One of these vehicles is the BrPz1, which is a Combat Support Vehicle that lets you build temporary bridges across the rivers of the Weferlingen terrain. {STEAM_CLAN_IMAGE}/2799889/374ca307fb6e9aff20a51fac5c226b6dc5df0168.jpg There are also 5 vehicles (2 versions of a Self-Propelled Howitzer, 2 Multiple Launch Rocket Systems, 1 Short-Range Ballistic Missile System) that make it possible to engage in long-range warfare from 14-40 kilometers away. {STEAM_CLAN_IMAGE}/2799889/2261fbcedae1ac90f1ced99f44f34a9cadf27d2b.jpg Lastly, there are 2 additional truck variants that provide more transport capabilities. {STEAM_CLAN_IMAGE}/2799889/5b71fd069229043277716202109e1268328b5fd7.jpg Update 1.4 highlights include: 8 new vehicles/vehicle variants BrPz1 "Biber" (Bridgelayer/Combat Support Vehicle) M109 & M109G (Self-Propelled Howitzer) 2S1 (Self-Propelled Howitzer) SF2 LARS 2 (Multiple Launch Rocket System) BM-21 Grad (Multiple Launch Rocket System) 2P16 (Short-Range Ballistic Missile) New 7t Truck variant (Flatbed) New 10t Truck variant (155mm Shell Transport) Additional highlights Functioning bridge laying system integrated into the BrPz1 vehicle New co-op multiplayer scenario: "Ninjas" New "Warlords" MP scenario adaptations for the Weferlingen terrain A new module enabling Zeus Game Masters to change vehicle ammo loadouts A small photo camera (functions as binoculars) and West German Army sunglasses Various smaller ammo crate/pile scenery objects Various fixes and quality-of-life improvements {STEAM_CLAN_IMAGE}/2799889/fe9ff218e89e409f1e17ffe9cd56d702d3d4062d.jpg You can find the full changelog for Update 1.4 on the Bohemia forums and learn more about the new vehicles by reading the latest OPREP blog post by developer Vertexmacht. {STEAM_CLAN_IMAGE}/2799889/0dc77c6359abcb5cae3743ab11414ac0bb277f86.jpg This is the fourth major content update since the Global Mobilization DLC’s initial release and marks the perfect time to get it if you haven’t already. The DLC is available for purchase at the Steam Store. https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ We hope you'll enjoy this free update and thank you for your support! Bohemia Interactive & Vertexmacht P.S. Vertexmacht has published an Ask Me Anything (AMA) video where they answer 30 questions from the community. If you’re interested in the DLC’s development, why certain decisions were made, and how a two-man team is able to manage a massive project like this next to all their other responsibilities, then definitely check it out now or add...
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.4 (v1.4.6347) SIZE: ~20.5 GB More information in the full changelog https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
UNIT: Vertexmacht TO: Arma 3 Users OPSUM: Global Mobilization Update 1.4 {STEAM_CLAN_IMAGE}/2799889/5245480ba1578d24c61f7b6c155a1f33f6735b98.png EVALUATION Hello Arma 3 Community! With its release around the corner, we are excited to present the second major update in 2021 for Global Mobilization - Cold War Germany (GM)! Along with fixes and quality-of-life improvements, we of course are adding more content to GM as part of this 1.4 update! Full Report https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
{STEAM_CLAN_IMAGE}/2799889/35103bd7311cbdc2c2816d448463d8df4b3ae811.png It's that time again for a huge drop of original content in this brand new Community Radar! You know the drill! Click here to see splendid content: Full COMRAD
Summer is here, which means it's time for some well-deserved R&R. Want to go on a virtual trip? Well, you've come to the right place! {STEAM_CLAN_IMAGE}/2799889/3a63172d0803f07bf3829bdf0d738439cd4cb6a6.jpg The Bohemia Interactive Travel Agency has prepared some of the best deals on today's most popular destinations*. Book our Arma 3 Apex all-inclusive holiday at 66% off to enjoy the tropical beaches and green jungles of Tanoa: https://store.steampowered.com/app/395180/Arma_3_Apex/ If it's adventure you're after, then visit the mysterious country of Livonia in Eastern Europe - known for its many UFO sightings. Book your Arma 3 Contact trip before August 9 and receive a 50% last-minute discount! https://store.steampowered.com/app/1021790/Arma_3_Contact/ For a memorable vacation that takes you to lots of historical sites, you might want to check out our discounted Creator DLC holidays to Weferlingen (Global Mobilization - Cold War Germany) and Cam Lao Nam (S.O.G. Prairie Fire): https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/ Or perhaps you want to take your friends and family to a more familiar environment? Our best-selling holiday package to Altis is now available at 75% off for everyone booking the Arma 3 base game this week: https://store.steampowered.com/app/107410/Arma_3/ To make your stay even more enjoyable, we're now also offering discounts of up to 66% on all of our DLC excursions and activities, which include helicopter tours, go-kart racing, and much, much more: https://store.steampowered.com/app/304380/Arma_3_Helicopters/ https://store.steampowered.com/app/288520/Arma_3_Karts/ https://store.steampowered.com/app/332350/Arma_3_Marksmen/ https://store.steampowered.com/app/798390/Arma_3_Tanks/ Take a look at the complete DLC menu here: https://store.steampowered.com/dlc/107410/Arma_3/ Of course, you'll get the very best value for your money when you opt in for one of our 'complete-your-collection' package deals, such as the Arma 3 Ultimate Edition, Arma 3 Apex Edition, and Arma 3 Contact Edition. These give you all discounts plus an additional 10-15% bundle discount on top. We from Bohemia Interactive wish you a pleasant trip! *Travel insurance is not included.

Rust news:

It's time for another rundown of what's coming up in the world of Facepunch's survival game. Rust YouTuber Shadowfrax has just shared the latest clip in his series of developer updates giving us an idea of the changes and additions heading the game's way, and it looks like we've got a bunch of quality-of-life changes in store. While a bunch of new content, like the new desert monument and other bits, is still in the works, "this month in general has been focussed on quality of life", the 'Tuber explains in the September 17 clip (below). There's a pretty hefty list of changes coming, with a spread of different tweaks and tinkerings across gameplay. You'll now be able to pick up painted signs and get them to retain their image, ShadowFrax explains, and viewed - delightful daubings included - in your inventory. Non-painted signs, though, will now stack up to five in their slots. In the same vein, the changes also mean you'll be able to use voice chat while painting your next masterpiece on a sign. "Bob Ross would be proud," ShadowFrax muses. I'm sure he would. Signs - and also the game's map - will also now display at full quality irrespective of your graphics settings, too. Lovely. Read the rest of the story... RELATED LINKS: The Rust devs are making underwater labs more worthwhile Rust's submarines are getting nerfed and missions are in the works again Rust skins - here are this week's new items
Rust's August update added a whole lot of fresh underwater content, and the September update is here mostly to make that stuff better. Underwater labs are getting a major revamp to make them more worth visiting, submarines are getting nerfed, and we're getting fishing shops. Here's what you can expect. The map labs count has been cut in half to three, but each lab you find will be larger. As the devs say in the announcement, "you will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit". Red and blue keycards will no longer spawn, and loot crates will no longer spawn when people are close by. You'll also find human-sized moonpools now. We've talked about the submarine nerfs before, but surface torpedoes have been removed, and submarines are now forced to surface for air every ten minutes. You can still shoot at surface targets, but you'll have to surface yourself to do so. Both types of submarines now have 12-slot storage. Read the rest of the story... RELATED LINKS: Rust's submarines are getting nerfed and missions are in the works again Rust skins - here are this week's new items Rust is getting an underwater biome, underwater dungeons, and fishing
Underwater Labs Improvements Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby. To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit. https://files.facepunch.com/paddy/20210828/moonpool_small_exterior.jpg Many of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed. Speaking of moonpools, a human sized version has been added in the mix to allow for more points of entry in the labs. https://files.facepunch.com/paddy/20210827/moonpool_small_interior.jpg Finally, we addressed a number of small glitches in the procedural generation that could cause corridor, iceberg and vegetation overlaps. SUBMARINES Storage Both types of submarine now have storage with 12 slots. https://files.facepunch.com/paddy/20210828/substorage_solo1.jpg https://files.facepunch.com/paddy/20210828/substorage_duo1.jpg Torpedoes The Surface torpedo has been removed due to players camping underwater with little to no risk. Torpedoes can still be fired at surface targets by surfacing the submarine and firing a standard torpedo. Oxygen Submarines also now need to surface for air every ten minutes, either on the ocean's surface or in a moon pool. Otherwise, after ten minutes you'll start taking slow damage. As part of implementing this change, I've revamped the oxygen UI a bit, and you can now see how much time you have left from a diving tank as well. https://files.facepunch.com/billb/1b3011b1/oxygen_sub.gif https://files.facepunch.com/billb/1b3011b1/oxygen_diving.gif https://files.facepunch.com/billb/1b3011b1/oxygen.gif Other The rear passenger in a duo sub can now turn all the way around. Sonar blips only show up for other running subs, not every sub that's parked in someone's base. And subs stop moving a lot more quickly when someone dismounts, meaning they won't run away on you if you accidentally dismount underwater. Submarines now take additional damage from bullets. Fishing Village Shop A custom shop has been added inside the fishing villages to accommodate all your fishing gear needs. https://files.facepunch.com/paddy/20210828/fishingvillage_store1.jpg https://files.facepunch.com/paddy/20210828/fishingvillage_store2.jpg Improvements & Fixes Highlights Crawling Health - Crawling health is reduced by 75% Swimming Gestures - Can now use non dance gestures while swimming Shooting Players Underwater - Fixed projectiles dealing no damage to players underwater Gravis Island Gravis Island is running ...
Rust's August update was one hefty content drop, adding an underwater biome, submarines, torpedoes, sharks, and, well, just a whole lot of subaquatic stuff. Now, it's time to look ahead and see what else is on the horizon. Rust YouTuber Shadowfrax has posted a clip offering us the rundown of what's in the pipeline right now, and it includes some nerfs for the newly added submarines, "some kind of military camp", and those missions that have been mentioned in the past. In Shadowfrax's latest Rust update (below) the YouTuber notes that after the next patch you should see torpedoes get slapped with a bit of a nerf. Torpedoes will get a larger 'aimcone' with less accuracy over distance. Plus, a change is coming that'll add a small puff of smoke to the submarine when it fires a shot to signal where it came from - so, it sounds like they'll be a tad less sneaky once that's be rolled out. Additionally, the 'Tuber notes that in Rust's game commits, there's a new branch tied to 'submarine oxygen' which indicates some changes aimed at changing how long you can stay holed away in your sub. It seems that, going by these, you'll need to make sure you surface and get some air every so often, or keep a diving tank on you. Rust's drowning status is getting a rename to 'low oxygen' to reflect this adjustment. Read the rest of the story... RELATED LINKS: Rust skins - here are this week's new items Rust is getting an underwater biome, underwater dungeons, and fishing Shark Week is coming to Rust, permanently
You can expect there to be a bit of a watery theme to Rust this month. Developer Facepunch Studios has revealed that this month's Going Deep update introduces an underwater biome with procedural underwater lab dungeons, submarines, torpedoes, sharks, spear guns, fishing, and underwater ambience effects. You'll find the new underwater labs on the ocean floor in a variety of shapes and sizes. You can access two entry points with a submarine to find various puzzles, enemies, and loot. If you fancy doing some prep ahead of time, you can connect to a vast network of CCTV cameras. Want some downtime? The mess hall room might have a selection of high stakes poker, music, and cooking for you to engage with with your group. Speaking of submarines, you'll be able to buy those from the boat shops at fishing villages. A two-person sub has internal fuel access and an instrument cluster, including rudimentary sonar, whereas the single-person sub doesn't have any instruments. Both subs do, though, have torpedoes, so have fun with that. Read the rest of the story... RELATED LINKS: Shark Week is coming to Rust, permanently Rust due to get new wounded and recovery mechanics next update Rust skins - here are this week's new items
Procedural Underwater Labs https://files.facepunch.com/paddy/20210802/underwaterlabs_ext1.jpg https://files.facepunch.com/paddy/20210803/underwaterlabs_ext2.jpg The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer. https://files.facepunch.com/paddy/20210802/moonpool1.jpg The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also find microphones in some rooms that let you broadcast your commands into the entire base’s network. https://files.facepunch.com/paddy/20210803/labs_int1.jpg https://files.facepunch.com/paddy/20210803/labs_int2.jpg If you like to take risks, the occasional mess hall room will allow you to play some high stakes poker, listen to music with your group and cook some meats before heading back to pick a fight with the NPCs that are dwelling in the corridors. Submarines This update introduces submarines to Rust. https://files.facepunch.com/paddy/20210804/subs2.jpg https://files.facepunch.com/paddy/20210803/duosub_int1.jpg You can now buy a submarine from the boat shops at fishing villages. The two-person submarine seats up to two, with internal fuel access and an instrument cluster including rudimentary sonar. Look around behind you and you'll see interaction UI to swap seats. https://files.facepunch.com/paddy/20210803/duosub_ext1.jpg https://files.facepunch.com/paddy/20210803/duosub_int2.jpg The one-person submarine seats one, with external fuel access and no instruments. Torpedoes https://files.facepunch.com/paddy/20210804/torpedo_direct.jpg https://files.facepunch.com/paddy/20210804/torpedo_surface.jpg Both submarines have torpedo tubes which can fire two torpedo types: - Direct torpedoes fire straight ahead. - Surface torpedoes rise to the surface and then speed along the top of the water. You can buy torpedoes from a fishing village vending machine, or craft them yourself. Controls Use movement keys for forward/back/left/right. Sprint button to rise towards the surface. Crouch button to dive deeper. Look down when in the cockpit to load torpedoes. Fire when in water with the usual shoot button (left mouse button by default). Enter underwater bases at moon pool locations, which show up on sonar in the duo sub as red dots. If you're in the solo sub, look for the lights being cast down below moon pool modules. Decay Submarines have the same decay style as rowboats and the RHIB. For the first 45 minutes of being unused, they won't decay. Then they'll start to lose health: They'll last another 240 minutes if left unused outside, or 180 minutes if in deep water. If they're indoors and NOT in deep water, they...
Rust is a dangerous game, filled with players who want to kill you, animals that want to kill you, radiation that wants to kill you, and sometimes AI-controlled Bradley APCs that want to kill you... Read more.
Back in 2019, survival game Rust was one of the more high-profile games to remove their native Linux version but it seems they're not done with Linux thanks to the Steam Deck. Read the full article here: https://www.gamingonlinux.com/2021/07/garry-newman-of-facepunch-mentions-working-with-eac-for-rust-on-linux-with-proton
The Discovery Channel's Shark Week closes out for US viewers today, but not to worry - there's plenty more where that came from, at least if you're a Rust player. The survival game has a slew of new features on the horizon, and among them are a major underwater overhaul that adds sharks, as well as a couple tools for dealing with them. As yet, there are no images to share of Rust's sharks, but the intrepid Rust YouTuber Shadowfrax has a video that goes into a bit of detail about what's on the horizon in the next updates. He speculates that sharks will likely be restricted to specific areas in the ocean, and in any case, a great way to avoid sharks both in Rust and in real life is to simply stay on dry land. However, if you do find yourself face to snout with a shark, you'll want to have a nice speargun at your side. These are coming to Rust as well, and as Shadowfrax notes, they fill an important gap in Rust's arsenal by being fireable underwater. As you'll recall, this is where the sharks tend to be. Read the rest of the story... RELATED LINKS: Rust due to get new wounded and recovery mechanics next update Rust skins - here are this week's new items Rust's June update brings a new contact system, AI, improved animals, and more
.....

Termine


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017