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Arma3 news:

FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~8.5 MB
There's nothing else quite like Arma 3 - it's a military FPS game, but it's also perhaps the most in-depth sandbox game available today, giving players the opportunity to build incredibly complex scenarios and simulations using the latest military hardware. Now, Arma 3 2.0 has arrived, and while it doesn't upend the milsim applecart in any major ways, it does bring with it some very welcome improvements to the seven-year-old game. The biggest new addition in Arma 3 2.0 is the ability to share custom compositions created in the Arma 3 Eden editor directly to the Steam Workshop. Eden is Arma 3's 3D editing environment, and it lets you assemble game assets however you like, from simple table settings all the way up to full military bases and checkpoints. With the arrival of Arma 3 2.0, you'll be able to share your creations in Eden at the click of a button (once you've saved your work, naturally). That streamlined functionality will make it easier for Arma scenario designers to build, share, and find objects and settings to fill out their work with realistic and atmospheric props and scenery. No sense in reinventing the wheel every time you need a roadblock set up in your Apex scenario, right? Now you'll be able to find one on the Workshop - right in the editor, mind you - and plunk it straight into your scene. Read the rest of the story... RELATED LINKS: Arma 3's next DLC is a trip to 1980s Czechoslovakia Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry
There's nothing else quite like Arma 3 - it's a military FPS game, but it's also perhaps the most in-depth sandbox game available today, giving players the opportunity to build incredibly complex scenarios and simulations using the latest military hardware. Now, Arma 3 2.0 has arrived, and while it doesn't upend the milsim applecart in any major ways, it does bring with it some very welcome improvements to the seven-year-old game. The biggest new addition in Arma 3 2.0 is the ability to share custom compositions created in the Arma 3 Eden editor directly to the Steam Workshop. Eden is Arma 3's 3D editing environment, and it lets you assemble game assets however you like, from simple table settings all the way up to full military bases and checkpoints. With the arrival of Arma 3 2.0, you'll be able to share your creations in Eden at the click of a button (once you've saved your work, naturally). That streamlined functionality will make it easier for Arma scenario designers to build, share, and find objects and settings to fill out their work with realistic and atmospheric props and scenery. No sense in reinventing the wheel every time you need a roadblock set up in your Apex scenario, right? Now you'll be able to find one on the Workshop - right in the editor, mind you - and plunk it straight into your scene. Read the rest of the story... RELATED LINKS: Arma 3's next DLC is a trip to 1980s Czechoslovakia Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry
{STEAM_CLAN_IMAGE}/2799889/adb99d762e3188513c67c258b2f740c18ffef8eb.png Seven years after the official release of version 1.00 and dozens of updates later, we've now gradually reached Arma 3 version 2.00 (watch trailer). This latest update adds a free new firing drill, as well as a new color edition of an existing firearm, a camo variant for selected gear, extra Steam achievements, and the option to share compositions made in Arma 3’s scenario editor via the Steam Workshop. https://youtu.be/ElxZ8ePBLPs The new firing drill (Course of Fire: Gray) invites you to set a record time on a challenging course hosted by a familiar operative from Arma 3's story campaigns. A gold medal is awarded to those who can complete the drill in under two minutes (2:00). Players running the course might encounter various surprises related to previous versions of Arma 3 if they know where to look and what to do. {STEAM_CLAN_IMAGE}/2799889/ff38d960809c5d2c8c658c5519800caa89ec8111.png Players can now share custom compositions from the game directly to the Steam Workshop. They can do so by accessing Arma 3’s extensive library of weapons, vehicles, equipment, characters, structures, and props available and arranging their in-game assets in the editor. When they’re done, all they need to do is save their selected assets as a custom composition and click on the appropriate icon to publish it to the Steam Workshop. Compositions can include anything from full-blown military camps to specific roadblocks or checkpoints, a Halloween pumpkin festival, a simple table and chairs, or anything in between. By sharing their unique compositions via the Steam Workshop, Arma 3 content creators can help each other build expansive, detailed, and atmospheric scenarios quickly and easily. Further documentation can be found on Bohemia Interactive's Community Wiki. {STEAM_CLAN_IMAGE}/2799889/9f22e6b119e067c060cbbdf1b784de2bf5c76f86.jpg But wait, there’s more! The 2.00 update also includes a new arid variant of existing CTRG special forces gear (stealth uniform and combat helmet - available for owners of the Arma 3 Apex expansion) and a black variant for the P07 pistol - both of which are used in the new firing drill. Players can also unlock three new '2.00' themed Steam achievements. And finally, everyone receives a lifetime’s virtual supply of "Arma" Eau de Combat, which is now available as an in-game glass perfume bottle prop. {STEAM_CLAN_IMAGE}/2799889/d44da5808dd19f291a8146ef68486c2bd45e0d5f.jpg The complete changelog for update 2.00 can be found on the Arma 3 website. If you have yet to pick up the game, or simply wish to complete your DLC collection, you can get the Arma 3 base game and all of its downloadable content (DLC) at up to 75% off on Steam. Those who purchase the Arma 3 Ultimate Edition, Apex Edition, Contact Edition, or DLC Essentials will receive an additional bundle discount on top. This special offer is available from today up until Monday October 19 (starting and ending at 1...
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 2.00 (CoF: Gray, Workshop Compositions, 64-bit Linux Server) SIZE: ~1.6 GB / ~558 MB (depends on Contact ownership) More in the full changelog and SPOTREP
{STEAM_CLAN_IMAGE}/2799889/0325c2cb9bd2708cfba974cc1a3281cdd7096dc6.png The seasons are changing and so is the content from the community! We're live with a new set of exciting community highlights. Full COMRAD
Arma 3 is getting another Creator DLC, and this one is another trip back to Cold War-era Europe. CSLA Iron Curtain is set for release later this year, and will take players to a 256 square kilometre area of the 1980s border between Czechoslovakia and West Germany. CSLA Iron Curtain is part of Arma 3 developer Bohemia Interactive's Creator DLC model, in which Bohemia publishes the work of third-party studios and modding teams under a revenue sharing agreement. In the case of CSLA Iron Curtain, that studio is Czech Republic-based CSLA Studio - the initials standing for Československá lidová armáda, or the Czechoslovak People's Army. This encompassed all of Czechoslovakia's military forces from 1954 until the Velvet Revolution and the fall of Czech Communist Party. In CSLA Iron Curtain, players will find 1980s-era CSLA and NATO forces, equipped with weapons and vehicles of the time. US forces will have the M113 APC and UH-60 'Huey' helicopter, while Czech forces will field the T-72 main battle tank, OT-62 APC, and Mi-17 transport chopper in the military sandbox game. Read the rest of the story... RELATED LINKS: Get Arma 3 and DayZ cheap in the latest Humble Bundle Arma 3's new Apex scenario is live - and it's basically Far Cry Arma 3 is free on Steam - but not for long!
{STEAM_CLAN_IMAGE}/2799889/32f21a0048ffebca22f3a70d15d0fb0429a93acb.png Together with third-party developer CSLA Studio, we're excited to announce the upcoming release of Arma 3's second Creator DLC: CSLA Iron Curtain. Scheduled for release later this year, the CSLA Iron Curtain downloadable content pack will take players back to an alternate version of the Cold War in 1980s Czechoslovakia. The store page for the upcoming DLC is already live on Steam. https://store.steampowered.com/app/1294440/ {STEAM_CLAN_IMAGE}/2799889/6bc9299e4275f39a59bc6f972f659a5189506900.jpg CSLA (or ČSLA) stands for "Československá lidová armáda" in Czech and "Československá ľudová armáda" in Slovak, which refers to the Czechoslovak People's Army. These were the armed forces of the Communist Party of Czechoslovakia and the Czechoslovak Socialist Republic from 1954 until 1990. With both Bohemia Interactive and the CSLA Studio developers coming from the Czech Republic, this particular Creator DLC stays very close to home by exploring the country's contemporary history and taking a look at what life in Czechoslovakia and its heavily-guarded border with West Germany during the 1980s could have been like. {STEAM_CLAN_IMAGE}/2799889/060f1c8d69ba9433f0a09c787e0544cef02e8116.jpg The Arma 3 Creator DLC: CSLA Iron Curtain will include: Original 256 km2 "Gabreta" landlocked terrain, with deep forests, windy mountains, and calm valleys Cold War-era armed forces of the United States and Czechoslovakia, as well as local rebel fighters Ground and air vehicles Weapons and gear Singleplayer and multiplayer scenarios {STEAM_CLAN_IMAGE}/2799889/99fbe5f9c5a0c7bd7516334fefe65f1ba1dee0f7.jpg Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. The first Creator DLC, Global Mobilization - Cold War Germany, has managed to achieve over 50,000 sales since its launch in April 2019. More Creator DLC projects besides Global Mobilization - Cold War Germany and CSLA Iron Curtain are currently in development. {STEAM_CLAN_IMAGE}/2799889/1a8d94f35b5343c5586a0078c71ccc74b60c2cc2.jpg In response to community feedback on the initial release of the first Arma 3 Creator DLC, Bohemia Interactive – in close co-operation with CSLA Studio – have decided to host a small-scale, closed beta test in the coming weeks ahead of CSLA Iron Curtain's planned full release. Starting today, selected members of the Arma 3 community will be invited to help report on any remaining technical issues as well as take the upcoming DLC for a test drive on a wider variety of PC systems. {STEAM_CLAN_IMAGE}/2799889/929b1c983cfc8ac90e7f9a41e5c725603a81b0b2.jpg Furthermore, as soon as the CSLA Iron Curtain DLC releases, Bohemia Interactive and CSLA Studio plan to make compatibility data for non-owners of the DLC available via the Arma 3 Steam Worksh...
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~8.5 MB
{STEAM_CLAN_IMAGE}/2799889/a2ecafe901bedc5d7663971e36fc782a462bb7c4.png We've got new, stunning community content to explore on all frontiers! See the latest and greatest in this recent issue of the Community Radar! Full COMRAD

Rust news:

In an update earlier this month, Facepunch made it so every Rust player would have a race and face permanently assigned to them. The new look is locked to your Steam ID. That means that every character you create will share exactly the same randomised look. Facepunch founder Garry Newman said it's "just like in real life, you are who you are - you can't change your skin colour or your face." The change has angered some Rust players who want the freedom to change how they look in game. Not everyone, though. One player couldn't be happier with his blue pubes. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
In what might be the most meta social experiment in the gaming industry, Rust developer Garry Newman has decided to randomly assign player genders based on their SteamID. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
Facepunch's survival sandbox Rust is well known for its abundance of flacid penises, and the newest change to the game's engine certainly embraces the variety of dongs the world over. Your SteamID is now responsible for the randomisation of body size, which includes lengths for everything from arms to members. Read the rest of the story... RELATED LINKS: Rust gets an Elevator update and reworked map tomorrow Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size
This update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations. More detailed info can be found in the blog post New deployable Elevator Added Steam Networking (requires server to be launched with -swnet and -queryport) Added server demo recording Added desire trails to small monuments Added additional side road connections to monuments (larger overall road network) Fixed recycling stacks yield fewer resources than individuals Fixed cargo ship lights not turning off during the day Fixed invisible barrier across airfield rear door Fixed glitchy interior door at airfield Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed Fixed search text appearing on crafting UI incorrectly Fixed barrel gibs appearing in the wrong colour Fixed not being able to download some textures from the Workshop Submission UI Fixed vehicle parenting exploit Fixed projectile velocity change exploit Fixed projectile penetration exploit Fixed several RPC exploits and DOS attack vectors Fixed roof conditional model flyhack false positive Fixed spawning on beach too close to fishing village Fixed fishing villages sometimes spawning on islands Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network Fixed ORSwitch sparks Fixed Sphere/Dome monument barrel spawners inside each other Fixed allowing deployment through reinforced glass window Fixed placing furnace on construction when placed at max-height Fixed green card respawn at swamp_c Fixed inside terrain antihack false positives at the water treatment plant (instant death spots) Fixed unable to plant next to sapling or higher stage berry bush in a planter Fixed engine stats not appearing when inspecting an engine on a car Fixed some inconsistency shooting through glass (one way) Fixed Autoturret targeting shotgun trap Fixed windmill not rotating to the wind direction Fixed Unable to break down multiple Steam items in inventory Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center Fixed being unable to power storage monitors directly from batteries Fixed minicopter being able to penetrate windows Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping) No longer showing "1ft" on wire or hose items, since they're unlimited Boats now decay at an increased rate when in deep water Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler) Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities Disabled mip maps on terrain normal map to preserve terrain detail in the dista...
Rust, Facepunch Studios' multiplayer survival fest, gets a bit of a lift this week, with the arrival of its Elevator update. The update adds the deployable feature as an option for your player bases, as well as a rework for the survival game's map, and a bunch of other goodies, too. The Rust Elevator update's eponymous new addition lets players travel easily between their base's different floors and levels, Facepunch announces in a press release, and it sounds easy enough to implement, too. All you have to do is plonk one on your settlement's ground floor, then stack multiple others on top of it to create a working elevator system. The release only mentions "additional floors", so it's not clear just how far you can go with this - but, hey, the sky's the limit, right? Once you've powered your elevator, you can move it one floor up or down at a time using the controller's respective buttons, or send it straight to the top or bottom of its shaft. You can also add power inputs to your various floors which you can use to call the elevator directly to them. Neat. Just make sure you don't hang around underneath the elevators when they're moving. Ouch. Read the rest of the story... RELATED LINKS: Rust is getting a space suit and an in-game gaming chair from Secretlab Building a base in Rust is about more than just size Rust is turning fan designs into official merch
The winners of the Merchandise contest are announced and the store is officially OPEN! Up until the 1st October there is a 20% discount across the Rust store by using the code RUST20 at the checkout. Click the link to visit the Store! {STEAM_CLAN_IMAGE}/5377070/f216f4a3fd74b48ceccc49edc7ffeca40cbe94bb.jpg {STEAM_CLAN_IMAGE}/5377070/13eb0402d819d0128186a36942b47151a81f0429.jpg {STEAM_CLAN_IMAGE}/5377070/eabaa4ce1db84465afdeff4f86022f39b6acef6f.jpg
Rust's staging branch has seen some curious new items appear over the past week. There's a full space suit costume you can wear, and for maximum comfort, what looks like an officially-branded gaming chair from Secretlab. Rust YouTuber ShadowFrax has a helpful rundown of all the latest topline changes that have appeared on the staging branch, which is where Rust tests out upcoming patches. It's a reasonably certain indication of what will be showing up in the main game branch in the next patch, so all Rust players can probably expect to see these in October's update. First, the space suit. Like everything in Rust, it's a bit on the shabby side, but it works exactly like a standard hazmat suit - mainly because it is a standard hazmat suit. The astronaut appearance is a skin, and the design looks to be based on American space suits of the 1960s Apollo program. Admins and owners can try it on by using the command 'give spacesuit', which is nice and straightforward. Read the rest of the story... RELATED LINKS: Building a base in Rust is about more than just size Rust is turning fan designs into official merch Rust players find ways to break everything, and now they have cars
When it comes to building your base in Rust, you should always consider how your creation will fail. After all, given the game's cutthroat nature, it's only a matter of time before your base attracts the wrong type of attention, whether that's an ambitious solo raider looking for a big score or a ruthless clan hoping to spread their dominance throughout the server. But not to worry, as this is where the Rust building community can help. A crack team of security experts, these individuals are obsessed with finding the best ways to lock down and defend your base. They draw on game exploits as well as careful planning to outwit and outmanoeuvre any potential thieves, and share what they learn in the form of useful tips. To bring you the very best advice, we reached out to a couple of Rust YouTubers to get their thoughts on base building in Rust and what players need to keep in mind when constructing their own bases. One of these was the YouTuber Rust Daddy. Read the rest of the story... RELATED LINKS: Rust is turning fan designs into official merch Rust players find ways to break everything, and now they have cars If you don't know about Rust's trap bases you're probably in one
Long gone are the days of having to roam the shores of the Rust island in hopes of finding a seaworthy vessel. You'll now be able to acquire a Rowboat or a RHIB at one of the three new fishing villages we've added to the game. Here's the run down: You'll now find 3 Fishing villages around the map varying in size. Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB. Fishing villages are safe zones and hostile action will result in a swift death. If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time. You can also purchase each piece of scuba gear at the fishing village Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first. For more details and changelist visit the blog https://files.facepunch.com/paddy/20200831/boatshop_03.jpg
Everyone loves a bit of videogame merch, but imagine how much more if fans were able to have a hand in designing some. Well, you may not have to imagine - Rust developer Facepunch Studios has teamed up with merchandise site For Fans By Fans to launch a competition giving the survival game's players a chance to get their Rust-inspired ideas turned into real-world goodies - but the submission date's just around the corner. As posted on the FFBF site, the merchandise design contest gives the multiplayer game's fans the opportunity to submit designs based on Rust through the site's Fan Forge area. The designs will then be judged by the Facepunch team, and selected designs will be turned into official merch, such as t-shirts, pillow cases, art prints, and more. Plus, the announcement says, "all selected designs will receive commission on all sales". Sweet. For the three best designs submitted, the companies are also giving away some nifty prizes. The grand prize winner will get a framed print from Facepunch, a copy of the dev's 'Complete Bundle' on Steam, a copy of their winning merch, plus $50 (approximately £38) to spend on FFBF merch. Read the rest of the story... RELATED LINKS: Rust players find ways to break everything, and now they have cars If you don't know about Rust's trap bases you're probably in one After six years, Rust gives players the horn with its first paid DLC expansion
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RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017