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Arma3 news:

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger. Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. You might synchronise your stealth takedowns and execute the perfect plan, but it’s just as likely that your co-op partner will constantly alert the guards and throw your situation into chaos. Luckily both success and failure are more compelling when you can take credit for the former and blame someone else for the latter. (more…)
FROM: High Command TO: Arma 3 Users INFO: Tac-Ops Mission Pack Details, Dev-Branch Activity PRECEDENCE: Flash http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/2799889/a3d205cc9dadc2b12072665936bb766fe9db8529.jpg SITUATION As we approach the next release on our current roadmap, we're getting ready to share a few more details on the Arma 3 Tac-Ops DLC Mission Pack. Meanwhile, our Designers are working hard on finishing all of the 'operations', while the recording of Tac-Ops' supporting voice-acting is currently in progress at our Mnisek studio. At the same time, we're also looking further into the future, with Dev-Branch users already being able to try out some of the platform improvements related to the upcoming Tanks DLC. Full SITREP
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.76 (Stability Improvements) SIZE: ~57 MB / ~17 MB More in the full changelog and SPOTREP
FROM: High Command TO: Arma 3 Users INFO: Dev-Branch Ops, Hotfix 1.76 Status, Printed Maps PRECEDENCE: Flash http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2799889/43552f3aa28511349452012c1a56daadd02fafe0.jpg SITUATION Over the past weeks we have been collecting feedback on version 1.76 on all channels available to us. Based on this we have prepared a hotfix candidate. It includes Zeus instability fixes as well as other multiplayer crash fixes based on recent testing via the special-purpose public profiling builds. Our plan is to roll out the hotfix this week assuming testing goes well. In parallel, the majority of the Arma 3 developers are in the middle of production for the two future releases: the Tac-Ops DLC mission pack and Tanks DLC. Full SITREP
FROM: High Command TO: Arma 3 Users INFO: Laws of War DLC, Armaversary, Experimental Ports Update PRECEDENCE: Flash http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/2799889/acfd943675f5a8c22c4c67ef2c7eaa8b540f1cba.jpg SITUATION It's been nearly two weeks since the release of the Laws of War DLC. As of now, we're still evaluating all of your feedback and impressions, and we're also investigating whether we need to deploy a small hotfix. Meanwhile, we're also very much in active production for the two remaining DLC on our current Arma 3 Roadmap: Tac-Ops and Tanks. Full SITREP
PlayerUnknown’s Battlegrounds may have popularised the genre inspired by the Japanese movie, but it’s not the only battle royale game pitting players against each other in desperate fights to the death. Below are 11 games, modes and mods that you should check out if you can’t get enough of hunting your fellow man. GAMES PlayerUnknown's Battlegrounds Let’s get the current top dog out of the way first, shall we? PlayerUnknown’s Battlegrounds, or PUBG, is still in Early Access, but it’s already swallowed up the lives of millions of players. In each match, 100 survivors are air dropped into a bucolic Russian island, seemingly abandoned during or just after the Soviet era. It’s a huge place, but the play area is always shrinking, forcing players to race towards safety on foot or using cars, bikes and boats, all while trying to murder each other with a wide range of guns and melee weapons. It’s a game filled with long moments of quiet tension, punctuated by chaotic, nerve-racking battles. H1Z1: King of the Kill Another Early Access game, H1Z1: King of the Kill was spun out of Daybreak’s zombie survival game. The survival aspect became its own separate game, Just Survive, while the more competitive, PvP side of things became King of the Kill. Frenetic and fast-paced, it’s more of an arena shooter than a game like PUBG, so you won’t have to wait long to get into a gunfight. Brendan “PlayerUnknown” Greene was also a consultant on H1Z1 before making Battlegrounds. Ark: Survival of the Fittest Like H1Z1, Ark: Survival of the Fittest is another arena-style battle royale game, and is similarly a spin-off. Its hook, not surprisingly given its progenitor, is that there are dinosaurs and monsters to watch out for, as well as 71 human adversaries potentially hunting you down. Other elements from Survival Evolved have made it in, too, including riding and taming creatures, tribes and traps. Unfortunately, it’s struggled to retain its playerbase in the face of PUBG. The Culling If you prefer battle royales of the more intimate variety, there’s The Culling and its 8-player and 16-player blood-soaked arenas. Though it’s fast-paced, there’s still time to craft equipment and set traps. The central conceit is a big draw, too, set as the game is in a crazed game show for sadists. It’s been in Early Access since March 2016, and while it was popular initially, it looks like player numbers might be on the wane. Last Man Standing Budget PUBG is probably the clearest way to describe Last Man Standing. It’s set on an island with 100 players trying to kill each other, the play area is a big circle that shrinks over time, mods can be scavenged and attached to guns, it’s got loot crates—there’s a long list of similarities, but Last Man Standing is free. It’s not quite as polished as its premium counterpart, however. ...
UNIT: Pavel Valič, Artist, Art Dept. TO: Arma 3 Users OPSUM: Laws of Art: examining the IDAP faction and its assets http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2799889/3cce00ae7a2ba9bff43c86721648a1c928be2735.jpg EVALUATION: Hi folks, and welcome to this very ARTistic OPerational REPort. My name is Pavel Valič, and I'm an Artist at Bohemia Interactive's relatively new office in the Netherlands. Over the past year or so I've been one of the people responsible for the new assets in the Arma 3 Laws of War DLC. Now I have the honor to tell you a little bit more about what our team has created for you. In this OPREP, we'll specifically focus on the art side of things, and talk about the new assets and discuss how they were created. Full Report
Today we're celebrating Arma 3's 4th anniversary! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2799889/6d2f13e0cd0dd9dba437a82c5b767aacbe3e435f.png September 12th, 2013, marks the original 'full release' of Arma 3 (or, at least, when it 'formally' graduated from Early Access). We celebrate that milestone with a retrospective blog from our Creative Director, Jay Crowe - backed by some splendid orchestral music. https://youtu.be/fwZs-BovHnc Time flies when you're having fun! It's been an amazing ride, and it's still far from over, with plenty of new experiences on the way. Thanks to you! #o7 - Arma 3 development team
Come one, come all, but not all at once or you’ll break our caching, and see the Steam Charts in all their glory! Which game will have reached the coveted #2 position this week?! (more…)
Arma 3‘s Laws of War DLC, which puts you in the role of a humanitarian aid worker, is out now. At the heart of the package is a mini-campaign that fills the boots of explosive specialist Nathan MacDade, who has to identify and deactivate mines following the war in the Republic of Altis & Stratis. The new humanitarian faction, called International Development & Aid Project (IDAP), bring with them new gear, including a van, a drone that can transport supply or deal with mine disposal and a mine dispenser, an “effective but controversial” weapon that does damage over a defined area. There’s also various branded vests, bags, headgear and facewear, and a time trial challenge for the new drone and van. (more…)

Rust news:

https://files.facepunch.com/buck/2017/10/stare.jpg New player models, loot changes, BBQs, garage doors, and more. Player's foot now uses IK to align to surfaces properly. Optimization. Reduced resolution of dozens of environment textures Updated player models Updated player preview Item description updates and fixes Bear rug, Rug and Table can no longer be picked up when building blocked Bear rug, Rug and Table requires hammer to be picked up vm hatchet update Disabled server backups by default (add +backup startup parameter to enable) Python requires tier 2 workbench LR300 fire rate increased 10% Reduced water reflection gaps Reduced shadow from weapons carried on the back onto viewmodel Ladder hatch requires tier 2 workbench ( green crate spawn) Hapis Island exploit fixes Two sided hanging sign & landscape picture frame unlocked if player has Steam Item vm bow aiming issues vm weapon attachments now positioned correctly Fixed some skins not unlocking parent items (boonie/bandana/cap) Fixed water reflection related shader errors on OSX and Linux Fixed shadow cascades sometimes ignored when switching quality Added BBQ deployable Added network encryption (currently disabled) Added hair items (admin only)
https://files.facepunch.com/buck/2017/10/156.jpg Real-world weapons, soloing in a BP world, base builds, and more.
https://files.facepunch.com/buck/2017/10/smzhdr.jpg Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more. Upgraded to Unity 2017.1.2 Added debug.log convar to toggle log output Miner / Candle Hat provides protection Caves have a good chance of spawning stone tools Added toggled map grid coordinates (off by default) Added Debris Field marker on map when heli/bradley is destroyed Boonie/Bandana/Cap provides minimal protection instead of none Miner hat has emissive blinding flare Added radial map marker (mod support) Pickaxe vm - Fixed hands intersecting when aim running Fixed launchsite exploit allowing to hide in the wall Big cleaver vm - Fixed hands intersecting when aim running Satchel charge wm- Fixed wrong texture appearing when thrown Satchel charge vm - Fixed arms clipping when thrown Beancan grenade vm - Fixed arm clipping when thrown Bone club vm - Fixed popping from throw cancel to idle m249 vm - fixed arms clipping at max FOV Fixed packet exploit to bring down servers Fixed stone ore scarcity Sawnoff shotgun vm - Fixed arm clipping at max FOV Fixed indoor shadow issues introduced by viewmodel shadow chan Fixed missing viewmodel shadow feet Fixed node hotspots invisible during med-high fog Fixed some water reflection artifacts Fixed not being able to pick up items outside of any TC Fixed Vending Machines not displaying if item for trade is a bluepri Fixed Steam Inventory Items not unlocking their blueprint Miner hat no longer emissive to other players when switched off Fixed workbench status everywhere exploit Fixed candle hat having a 30m light radius (!) Fixed peacekeeper turrets not firing vm hierarchy and folder structure new vm arm mesh All viewmodels set to use base mesh vessel, all anims contain ani Bow vm - anim tweaks Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl Water jug vm - removed static left hand in view when thrown at m Sawnoff shotgun vm - Removed wobble at end of deploy anim Ak47 vm - Updated base pose, transition additions Increased speed of outro anim blend on ironsights vSupply signal vm folder restructure Only allow drinking when water has certain depth Improved water intersection test performance Added process memory usage to system info Tweaked high external wall and gate deploy volumes Reduced scrap tier of many decorative items Can now pick up research / repair benches Broken items now have a minimum recycle yield of 10% Items now remove attachments/ammo when recycled Sewing kit is made of less rope (less recycle yield) Lantern and Tuna Can Lamp provide more light Lantern costs 25 Metal Fragments (was 40) Less fuel / hqm in caves Small/Medium wooden signs default blueprints Stone Spear default blueprint Workbench radius tripled Workbenches can be rotated with hammer Radsuit leaks small amounts of radiation at NPP/LSR Lowered HQM yield from heli/bradley gibs Satchel has slightly less chance to be a dud Flamethrower Requires Workbench Tier 2 Hoodie/Pants require ...
https://files.facepunch.com/buck/2017/10/sml.jpg Superb art, musical chairs with cars, Ser Winter's 100th episode, and more.
https://files.facepunch.com/buck/2017/10/sml180.jpg Workbenches, blueprints, and progression. This patch wipes the servers. Have fun! Added Workbenches Added Blueprints Added ice lake monuments to the arctic biome Added new road generation algorithm Improved world serialization file format More efficient world serialization compression Improved water map encoding Can no longer block ladders with certain barricades (concrete, stone and sandbag) High external walls and gates require some space between parallel walls Vending machine + shopfront cost reduction Locked all items other than default blueprints Improved bus stop and power substation spawn rules T-shirt/longsleeve much cheaper don't require sewing kit Can only repair items with blueprint Fixed problems with drinking water from rivers and lakes Invisible body no longer casting shadows on viewmodel Fixed ambient occlusion around vegetation Fixed player shadow projection noticeable on ceilings Fixed sky reflection intensity mapping Fixed motion blur ignored around on holosight reticle border
https://files.facepunch.com/buck/2017/10/154hd.jpg Road rage, art, and more.
https://files.facepunch.com/buck/2017/09/stmhrdrdddr.jpg Progression (blueprints!), raid balance, base changes, and more. Added RAM usage to perf text Can pick up empty furnaces AK47 world model not displaying some skins correctly Fixed parenting on bradley and heli loot crate fireballs Fixed large furnace placement being blocked under floor grills Updated EAC launcher Only wooden ladders, twig foundation and twig floors can bypass building privilege Tweaked barricade placement rules, damage volumes and collision meshes Tweaked external wall and gate placement rules, damage volumes and collision meshes Eliminated GC allocs from player model LOD refreshes Increased external gate open and close animation speed Raw and spoiled meat no longer goes straight to belt when picked up Wooden ladders can be stacked to 5 Wooden ladders can be repaired Furnace costs 100 wood less, spawns with no wood Can pick up empty fridge Can pick up empty large & small wood boxes Can place shelves over existing boxes Can change skins of boxes at repair bench No longer need map item to open map
https://files.facepunch.com/buck/2017/09/headr15321.jpg Cars, music, and lots more.
https://files.facepunch.com/buck/2017/09/crsml.jpg Chairs, vehicle tests, and more. Test Vehicle (admin only) added Added new EAC launcher Chairs are mountable and provide 100% comfort Added grass shadow casting feature Added shadow quality option with new penumbra shadows feature Made grass meshes size more realistic Updated EAC SDK Reduced managed memory usage Overhauled entity parenting Improved server side eye verification (less false positives) Fixed Sentry/Helicopter shooting like a shotgun with low fps Fixed world serialization checksum problems (loading times) Fixed map exploit Fixed flashlight attachment shadows all over the place bug
https://files.facepunch.com/buck/2017/09/12stm.jpg A whole lot of zergs, art, and more.
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RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017