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ArmA 3 | Rust | WoWs | LS | AND MORE...

Arma3 news:

FROM: High Command TO: Arma 3 Users INFO: Encore Update Dev-Branching, Units Status PRECEDENCE: Flash https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/9edc0a07b9e615bb37ed49ef38b23eeca9f3f661.jpg SITUATION We're currently preparing the final snapshot of the upcoming Encore Update (version 1.84). If everything goes according to plan, we'd expect to open up the Release Candidate branch of version 1.84 later this week. Full SITREP
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~11 MB
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~6.5 MB
UNIT: John K. Noviks, BRAVO ZERO ONE Studios TO: Arma 3 Users OPSUM: Balance of power https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/e011a8a19307e8fb24f5f5b6d38b3e8b5671e91b.jpg EVALUATION: It's been a year now since Jets DLC was released to the public. Working alongside Bohemia Interactive as a third-party developer with strong community roots, everyone here at B01 has been extremely excited to see the community's response, and we'd like to thank you all for your support. But what’s next? Is this the end of our mission? Not yet! Let's take a look at some of the bonus assets coming to everyone for free in this summer's Encore Update. Full Report
FROM: High Command TO: Arma 3 Users INFO: Roadmap 2018, Dev-Branch Frequency PRECEDENCE: Flash https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/1c49aff99997c89010b90d64e062bd89e8b05e58.jpg SITUATION Last week we shared our plans for the second part of this year and took a brief look at what lies beyond. We're now finishing up on some of the final details of this summer's "Encore" Update, and we hope to introduce them to Dev-Branch quite soon™. Full SITREP
Bohemia Interactive has unveiled its plans for realistic military FPS Arma 3 over the rest of 2018, which include a new singleplayer scenario. The scenario, which will be out towards the end of the year, will be free for owners of the game's Apex expansion, and will "experiment with more open-world gameplay". It's codenamed "Old Man" and it "serves as an epilogue to the story in Arma 3's 'The East Wind' and 'Apex Protocol' campaigns," Bohemia said. The developer's designers are still in the initial planning stage but "will start production very soon". A portion of the development team has moved onto other projects, which means you can only expect one other major update this year. It's called Encore, and it will add new free ships, weapons and radar systems, as well as improved scenarios and campaign missions. It's due this summer. Bohemia also said it plans to add its first batch of third-party paid-for DLC in 2019. It sent out an open invitation to other developers and the Arma 3 community last year, looking for ideas for expansions that could be made externally and then sold as premium DLC on Steam. Since then, it has received "several promising pitches", it said. "Even though the development itself would be in the hands of outside developers, there are still a lot of organizational challenges for us to solve," it said. "As such, there's still a small possibility that this initiative will never come to fruition. But we're optimistic, and assuming we'll succeed, we wish to see a first round of third-party DLC published in 2019 or even sooner." For more information, check out the full post on the Arma 3 website.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/2799889/7e9cad0c3200731b8649ebda30d013800be56534.png And here we are! It's been more than five years since we first released the Arma 3 Alpha. The game has been a major part of our lives ever since. Even though Arma 3 was, we dare say, our most stable Arma at launch, the game has certainly come a very long way since then. In the past years, it has pushed beyond its Apex with even more content and platform updates. We've said it before, and we'll continue doing so; all of this was possible thanks to our community. Besides supporting our DLC strategy and constantly providing us with valuable feedback, you've helped grow the game into a platform with an incredible amount of user-made content that is enjoyed by the largest number of players to date. Arma 3 is definitely here to stay for at least several more years, and now that Tanks DLC has concluded our previous development roadmap, it's time to shed some light on where we plan to take things from here... Continue reading our Roadmap 2018 devblog on the Arma 3 website: https://arma3.com/news/arma-3-roadmap-2018 Thanks everyone - we look forward to continuing our journey together!
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~12 MB
Bohemia Interactive’s Arma series remain almost uncontested as the games to own if the idea of realistic infantry combat tickles your fancy. The only barriers to entry have really been your willingness to deal with a game that prioritises realism over entertainment, the need for a relatively powerful PC, and the not-insignificant cost of the game itself. The Humble Arma 2018 Bundle fixes a third of those, offering everything in the series to date (minus the latest wave of DLC) for $20. (more…)
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~12 MB

Rust news:

https://files.facepunch.com/s/6ef0ba36c813.jpg Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy). View Post
Since it's July, we have just six months to go until we pick our game of the year for 2018, as well as the many runners-up that deserve recognition too. Where did the time go? Below, you'll find only two games that have broken the 90+ mark, but plenty of titles that hover just below that. While the vast majority of these games came out in 2018, there are a couple that came out at the dead end of 2017 and we decided to score this year.  Lumines Remastered Our review (85%) | Buy it: Steam "This puzzle classic, which blends block-dropping action with beat-dropping rhythm, is still enthralling nearly 15 years after its original release on the PlayStation Portable, and 10 years after it first emerged on PC. Now it reemerges, this time properly built for PC, pin-sharp and remastered and feeling just as fresh to play, even if its tunes maybe don’t sound that way." Verdict: Lumines can still pull you helplessly into its block-swapping, rhythm-matching heaven. Yoku's Island Express Our review (85%) | Buy it: Steam "Think of pinball, and you think of flashing lights and clattering noise. It’s a fast, precise, demanding form of play. You certainly couldn’t call it sedate. And yet here’s a game that makes it so. A self-styled ‘pinball adventure’, Yoku’s Island Express carries itself with a carefree charm from title screen to credits and beyond, its cheerfully mellow vibe ensuring that any moments of potential frustration just melt away." Verdict: A blend of mismatched genres that somehow works, Yoku’s Island Express is a beguiling game of modest brilliance. Moonlighter Our review (78%) | Buy it: Steam, GOG "Moonlighter is the unlikely intersection between roguelite dungeon crawler and shop simulation that many will recognize as inspired by Recettear, the 2010 indie game from Japan that originally popularized the combination. Will, the protagonist and proprietor of Moonlighter, spends days tending his shop and nights exploring the town’s procedurally generated dungeons. Some town elder named Zenon predictably cautions Will against his heroic dreams, encouraging him to keep his nose down and make a living. I say: You do you, Will! Live your passion and don’t let any old guy stuck in his ways tell you that you have to work in customer service the rest of your life!" Verdict: Moonlighter is a cute and casual revival of an uncommon mashup but doesn’t stick around to push the boundaries. Bloodstained: Curse of the Moon Our review (80%) | Buy it: Steam "If only all stretch goals were as good as this. Conceived as a bonus for those who backed Koji Igarashi’s Bloodstained: Ritual of the Night on KickStarter, Curse of the Moon looks and plays like a classic 8-bit game that never existed. Inti Creates’ last involvement with the crowdfunding platform didn’t end too well, its good name tarnished by associa...
https://files.facepunch.com/s/de72a9631a6c.jpg A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers. View Post Changes Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtower Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting
https://files.facepunch.com/buck/2018/07/75807cc280dcw.jpg Things get weird with maps, so much art, and more. View Post
https://files.facepunch.com/s/c2682f6eecb3.jpg Map making, Rust 76, and more. View Post
https://files.facepunch.com/s/c7c4da88ed6e.jpg hJune hits 7500 hours, cards, a ridiculous musical performance, and more. View Post
https://files.facepunch.com/s/2e02acfbb55f.png Partners play Rust, 5 things you might now know, a turret exploded, and more. View Post
https://files.facepunch.com/s/81e386a76cf3.png Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more. This patch wipes the servers and blueprints. View Post Changes Monuments Puzzles Added custom map support via levelurl server startup parameter Added Savas offshore junkpiles and dive sites Compound extra exit routes Upgraded to Unity 2018.1 Upgraded to .NET 4.x Increased despawn timer on gunpowder Increased despawn timer on sulfur Options Menu max gibs now 2000 down from 10000 Updated Diving mask, fins and tank with proper art Spas 12 does 20% more damage Hostile timer increased to 30min instead of 10 Overpriced Blue Keycard available at compound Optimized Ambient Occlusion now 2x faster Improved High Quality shadows; now softer in TSSAA mode Improved terrain texturing quality at mid-far distances Fixed grenades going through walls at monuments Removed tiling texture from hoodie (unwanted effect on skins) Fixed console command exploit to see through walls Fixed weapon skins overriding clothing skins on viewmodels Fixed diving tank error when selling in VM Fixed chair exploit to move through walls Fixed divesites despawning too quickly
https://files.facepunch.com/s/ff906ff8a347.png Pyramid bases, beat-boxing Ubers, and more. View Post
https://files.facepunch.com/s/52cef8103e0a.jpg A city with a boat race course, a rap, a man and his rocks, and more. View Post
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Termine


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017