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Arma3 news:

{STEAM_CLAN_IMAGE}/2799889/ec38ee2347a397f3d0bbe907f3ae4c42c3ca6398.png Welcome to The Nam. Together with its third-party developer Savage Game Design, we’re thrilled to announce that the Arma 3 Creator DLC: S.O.G. Prairie Fire is officially OUT NOW! The S.O.G. Prairie Fire DLC transports you back to the Vietnam War and delivers a historic take on Arma 3's military sandbox. Key features include: 300 km2 Cam Lao Nam terrain 4 factions 50+ weapons 50+ vehicles & static weapons Multiplayer co-op campaign (up to 14 players) 9 multiplayer scenarios 5 singleplayer scenarios New sounds & sound effects New music New unique gameplay modules New objects and buildings {STEAM_CLAN_IMAGE}/2799889/8f0afe9941a260005d224bcb76e18dbf50e8b173.jpg Furthermore, S.O.G. Prairie Fire supports 8 of Arma 3's more popular community-made game modes at launch, all of which were prepared in collaboration with their original authors. Find more information at {STEAM_CLAN_IMAGE}/2799889/d01447a658ebfcb4232cb26dd7b04d6b37db0c66.jpg If you purchase the DLC right now, you'll get a 15% discount on the S.O.G. Prairie Fire's regular price ($22.99 USD / €22.99 EUR / £19.99 GBP). This time-limited offer lasts until May 13. {STEAM_CLAN_IMAGE}/2799889/c65d080789f8ef63ac57df1ef6bd9ec65824d312.jpg And when you don't own Arma 3 yet, now's a great time to jump in. We're currently offering 75% off the base game and up to 66% off other Arma 3 DLC’s. Oh, one more thing: in case you'd like to listen to S.O.G. Prairie Fire’s atmospheric music outside of the game itself, you can also purchase the soundtrack separately in high-quality digital format over on Steam here. See you in-game! Bohemia Interactive & Savage Game Design Frequently Asked Questions What is Arma 3 Creator DLC? Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. For more information, please visit the Arma 3 website. Why is Creator DLC optional to install? We have decided to make it optional to have the Creator DLC data installed. This is mainly to avoid regular Arma 3 installations from requiring a lot more additional hard-drive storage, even for those who have not purchased Creator DLC. The second reason is that a Creator DLC's theme or setting might be very different from regular Arma 3 and not everyone might want it to be visible in their game. How do I launch S.O.G. Prairie Fire? You will need to visit the DLC section in the Arma 3 Launcher, make sure S.O.G. Prairie Fire is owned and loaded, then launch the game by clicking the PLAY button. Can I still play together with people who do not own the DLC in multiplaye...
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 2.04 (Audio Options, SQF Bytecode, Creator DLC Support) SIZE: ~765 MB / ~104 MB (depends on Contact ownership) More in the full changelog and SPOTREP
We're approaching the eight years since hardcore military simulation game Arma III launched on PC, and it's still getting new content to fuel player's war game fantasies. The latest DLC pack is called S.O.G. Prairie Fire, and it will be set during the Vietnam War. It will feature a brand new 300 km2 map, four factions, and all of the weapons and vehicles you could want to fill this sandbox shooter. Prairie Fire is a 'creator' DLC - a label publisher Bohemia Interactive is using to promote add-on packs created by third-party studios - in this case, Savage Game Design. Previous entries under this label have included 2019's Global Mobilization - Cold War Germany, and CSLA Iron Curtain which is due out sometime this year. These can be thought of as a step above paid mod projects, an example of which would be what Firaxis did when they hired Long War Studios (the creators of the excellent XCOM mod The Long War) to make Long War 2 specifically for the launch of XCOM 2 back in 2016. Read the rest of the story... RELATED LINKS: Arma 3's new DLC is a trip to the museum Arma 3 2.0 has arrived, and it's brought treats Arma 3's next DLC is a trip to 1980s Czechoslovakia
{STEAM_CLAN_IMAGE}/2799889/fa448b898124f1c95efd6592212281e5e5f984fa.png Bohemia Interactive and third-party developer Savage Game Design are thrilled to announce a major new Arma 3 Creator DLC: S.O.G. Prairie Fire. {STEAM_CLAN_IMAGE}/2799889/2a4439f82ebdd262ef81bae6c3f4c7ffda535318.jpg S.O.G. Prairie Fire will transport you back to the Vietnam War and deliver a thrilling and historic military sandbox experience on a scale not seen before in a video game. The S.O.G. Prairie Fire DLC is scheduled for release on Steam in the second quarter (Q2) of this year (2021) and will be priced at $22.99 USD (€22.99 EUR / £19.99 GBP). You can already add the Creator DLC to your wishlist by visiting its Steam store page. The name S.O.G. Prairie Fire refers to the "Military Assistance Command, Vietnam – Studies and Observations Group" (MACV-SOG), which was a United States Special Forces unit established in 1964 to conduct covert operations in Vietnam, Laos, and Cambodia. This task force will play a central role in the DLC's multiplayer co-op campaign. To portray the soldiers' experiences in a more accurate manner, Savage Game Design has been closely collaborating with US Special Forces veterans who served in MACV-SOG until it was deactivated in 1972, as well as Vietnamese advisors. {STEAM_CLAN_IMAGE}/2799889/d01447a658ebfcb4232cb26dd7b04d6b37db0c66.jpg Key features of the S.O.G. Prairie Fire Creator DLC include: Cam Lao Nam Terrain - Explore a unique 300 km2 terrain representing the Vietnam War's entire Area of Operations, including the Ho Chi Minh Trail which ran from North Vietnam through neighboring Laos and Cambodia to South Vietnam. 4 Factions - Fight as the United States Army (including the covert MACV-SOG Special Forces unit), Army of the Republic of Vietnam (ARVN), People's Army of Vietnam (PAVN) or Viet Cong. All sides come equipped with their own uniforms and gear. 50+ Weapons - Engage the enemy with detailed recreations of pistols, revolvers, rifles, shotguns, grenade launchers, and a diverse range of weapon accessories. Your arsenal is reinforced by deadly grenades, traps, and other special items. 50+ Vehicles & Static Weapons (including variants) - Wage war in the jungles, mountains, cities, rivers, and islands of Vietnam with several variations of armed helicopters, gunboats, light tanks, cars, trucks, static weapons, one jet, five small boats, and two bicycles. Multiplayer Co-op Campaign - Operate deep within enemy territory as a member of a clandestine MACV-SOG recon team in a fully voice-acted campaign that consists of 6 highly replayable co-op missions for up to 14 players. 9 Multiplayer Scenarios - Play 9 new scenarios in Arma 3's official End Game, Warlords, Zeus, and Escape game modes. The "Ash & Trash" bonus mission tasks you with flying routine helicopter missions around the beautiful countryside and landmarks of Cam Lao Nam. 5 Singleplayer Scenarios - Become familiar with the weapons, vehicles, a...
{STEAM_CLAN_IMAGE}/2799889/a12185606aaad7d2b4215ee50a2459a3cb00a8e6.jpg It's no joke! But you'd definitely be a fool to not check out this latest Community Radar! It's jam-packed full of recent content from this community. See what it has to offer! Full COMRAD
UNIT: Vertexmacht TO: Arma 3 Users OPSUM: Global Mobilization Update 1.3 {STEAM_CLAN_IMAGE}/2799889/0fff461627f42835b78436ae147e2bf9391214c7.png EVALUATION Hello Arma 3 Community! We’re happy to present to you the 1.3 update for Global Mobilization - Cold War Germany (GM). Not only does this new version bring bug-fixes and useability refinements, we are also still dedicated to introducing new and free assets. These are now available for every owner of the Global Mobilization Creator DLC. Full Report
Third-party Arma 3 developer Vertexmacht and publisher Bohemia Interactive have released today yet another major free content update for Arma 3 Creator DLC: Global Mobilization - Cold War Germany. Update version 1.3 adds a wide variety of free new assets in the form of ground vehicles, weapons, clothing, gear, and more. It also introduces numerous improvements to the already existing content in the Global Mobilization Creator DLC. {STEAM_CLAN_IMAGE}/2799889/3cdffb7d8bd582dbcc44a93eb29b0f818bc2add1.jpg New content overview Three new vehicles: SPz1 Infantry Fighting Vehicle and Pkw gel. 469 off-road vehicle (three variants each), and a new Fire Fighting Truck variant Two new static weapons: DShKM tripod heavy machine gun and SPG-9 recoilless gun Five new weapons: G36 Assault Rifle, PzF3 Anti Tank, M72A3 Anti Tank, GraPi and Pallad Grenade Launchers New 90's West German infantry (various uniforms, vests, helmets, and backpacks) Two new civilian clothing options (5 variants in total) Two new radio backpacks {STEAM_CLAN_IMAGE}/2799889/0fefa761dcebf3107f3be4d39cda318ebd73baf9.jpg The full changelog for version 1.3 is available on the Bohemia forums. The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. For more information on the new assets, be sure to read through Vertexmacht's recent OPREP post on the Arma 3 development blog. {STEAM_CLAN_IMAGE}/2799889/b61782eb4bfc6e2cf3ba6c7a5015aaa33965cf40.jpg To purchase the Arma 3 Creator DLC: Global Mobilization - Cold War Germany, please visit the Steam Store. Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and additional Creator DLC projects are expected to be released later this year. Find out more about this initiative at
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.3 (v1.3.5726) SIZE: ~26.8 GB More information in the full changelog.
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 2.02 (Miscellaneous Fixes) SIZE: ~419 MB / ~41 MB (depends on Contact ownership) More in the full changelog and SPOTREP
Military simulator game Arma 3 is doing something a bit different with its newest piece of DLC. Instead of driving around in a new tank or helicopter, this pack involves a trip to the museum. That's right: the Art of War Charity Pack adds a virtual exhibition of Arma community members' best artwork, and there's even a new mission to go along with it. The Arma 3 Art of War Charity Pack includes a new single-player scenario that developer Bohemia Interactive says showcases "international humanitarian law in action" as you help protect a "valuable work of art". There's some new formal attire included, such as a suit (you can't show up at a fine arts museum dressed in fatigues, after all) and faction-specific parade dress uniforms and a parade cap. The DLC also includes a range of civilian backpacks. The DLC itself is available at three price points. While the lowest is $1.99 USD / £1.99, you can also choose to pay $4.99 / £4.99 or $9.99 / £9.99. All proceeds benefit the International Committee of the Red Cross, and so you can think of the purchase as a donation to the organisation. All three price tiers include the same content. Read the rest of the story... RELATED LINKS: Arma 3 2.0 has arrived, and it's brought treats Arma 3's next DLC is a trip to 1980s Czechoslovakia Get Arma 3 and DayZ cheap in the latest Humble Bundle

Rust news:

The world of Rust is going underwater, and there might be more to explore in the depths than previously thought. The survival game's submarines are still in development, and it's been suggested you could use them to find a lair of some sort. In their latest video, Rust content creator Shadowfrax discusses the progress that developer Facepunch Studios has been making on the subs. Single and two-person variations are in the works, and aside from moving smoothly through water, they'll offer better visibility when you're in them. As exciting as exploring Rust's seas and oceans might seem already, Shadowfrax noted mention of a "compound underwater" among the dev logs, for the test server. We've no other context, but don't be surprised if diving down leads you to a base or other someone wanted kept secret. Later in the video, upcoming DLC is talked about, and right now, all signs point to something audio, associated with the term "voiceprops". Rust's DLC has stretched the gamut of additional wares, though Shadowfrax suggests this might involve the telephone system is some form or other. Read the rest of the story... RELATED LINKS: Rust's May update features its biggest visual upgrade ever Dying Light gets a crossover with survival game Rust Rust's April Update adds gestures, poker tables, and Twitch drops
A Whole New World This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more. This is the culmination of work by several people that took place on and off over the last couple of years. It greatly improves how the game feels and gives it a fresh look. Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead. We also took the opportunity in the last two months leading up to this update to fix a vast amount of long-standing issues revolving around monuments, world procedural generation, and exploits. For example, you'll find cliffs, road, terrain, river generation much improved. We re-worked some monuments completely such as the Junkyard, Satellite dish and integrated many of them inside the procedurally generated world more seamlessly than before. For example, you'll now see larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter. When it comes to performance, we did our best to keep the current status quo or improve upon it in some areas of the game. But since this update adds more content than it removes, we do not expect a major improvement in performance overall. The Bandit Town is known for one if not the worst performance area, and this gave us the perfect opportunity to address this. We reduced the number of NPCs, reduced the forest density and completely remodelled the huts. This is only touching the surface of changes, and you'll find many more changes and new additions while playing. Junkyard Revamp & Crane The Junkyard monument has received a complete overhaul, our original vision just didn't work out as well as we hoped. Once we adding flight into Rust it only made things worse. The revamp should hopefully resolve all the commonly complained about issues and make it a hotspot for action. Not only did the Junkyard receive a complete overhaul we've also added a driveable crane that can pick up vehicles and drop them in the shredder located a...
A new month is bringing us a new Rust update, and this one looks to be especially pretty. The Rust May update features the game's biggest graphical upgrade ever, and a few other notable changes, including a big Junkyard overhaul, more convenient landscaping, and - as ever - a swath of bug fixes. Rust's visual update is its "biggest to date," developer Facepunch says in a press release. "This is the culmination of work by the team over the last couple of years. It greatly improves how the game feels and we think gives it a fresh look." This update also revamps how monuments generate inside the procedural world for more seamless transitions between areas. Further details will be available on the official blog on May 6. In addition to the broader reworks for monuments, the Junkyard has gotten a complete overhaul. Among other things, it's gotten a drivable crane, which you can use to drop vehicles in a shredder for scrap. (And, presumably, there will be more violent purposes for it, too.) Read the rest of the story... RELATED LINKS: Dying Light gets a crossover with survival game Rust Rust's April Update adds gestures, poker tables, and Twitch drops Rust fan remakes its original 'First Day' trailer, and it's spot-on
The worlds of Rust and horror game Dying Light have collided. A crossover event has come to Techland's survival-horror game, bringing a bunch of new in-game items and challenges based on Facepunch Studios' multiplayer survival game on PC. The Dying Light x Rust crossover event is now live for players on our home platform and runs for a limited period of time, until 6pm UK / 1pm ET / 10am PT on April 26. All Dying Light players will get access to a free Rust-themed bundle as part of the crossover, which brings three weapons based on the multiplayer game: an assault rifle, custom SMG, and salvaged cleaver. Completing research bounties locally by scooping up resources will let you earn gold blueprint upgrades for the Rust-style weapons. The bundle also includes some skins for your player character and buggy inspired by Facepunch's title. Alongside these, the event challenges Dying Light players around the world to collaborate in taking out two new Rais' outposts and bandits, as well as finding some air drops in its world to earn themselves access to gold fire, gold freezing, and gold poison C4 dockets. Read the rest of the story... RELATED LINKS: Rust's April Update adds gestures, poker tables, and Twitch drops Rust fan remakes its original 'First Day' trailer, and it's spot-on Rust player data lost following fire at European data centre
The combination everybody needed! See what happens when two worlds of survival are brought together and meet in the midst of a zombie apocalypse! Don’t worry, though, we won’t leave you without proper equipment. Grab the free Rust DLC to get a set of unique items that will help you make it through the dangers of the unforgiving world. When your life’s at stake, there’s only one thing you can do—grab whatever you find and use it to your advantage. Like that Heavy Plate outfit that’s apparently all the rage and will show everyone around how inventive you are. Or the Salvaged Cleaver with which you’ll chop both zombies and bandits as if they were veggies (quick disclaimer: do NOT eat the zombies! Or the bandits!). Prefer fighting from a distance? Then shoot your enemies with the Custom SMG or the Rust Assault Rifle, the latest advance in unconventional weapon-making. And for the final piece of your survivor’s kit—the new buggy, Rust Bucket—the capstone of your engineering skills. You can be sure it’ll put to shame all who have ever doubted your talent as well as remind you that nothing is impossible. Even building a car in the middle of a post-apocalyptic wilderness. Now, let’s put all that equipment to good use and see just how long you can survive against flesh-hungry zombies and ruthless bandits. What’s more, the scientists from Rust must’ve heard about the Harran virus and have come to investigate the deadly pathogen. Surprise them with your amazing parkour skills and show them what you’ve learned from years of fighting the infected. They’re not the only enemies you’ll encounter, though. In both the Slums and the Old Town, you’ll find outposts full of Rais’ bandits. They’re dangerous places, but you’ve been to such by now, haven’t you? Crash through the front door and wreak havoc among the enemy lines or take them silently, through stealth. They won’t know what hit them, and you’ll leave with powerful elemental C4 explosives. You’ll use them better anyway, right? Still, surviving in Harran may prove harder than expected—but you already know that. Fortunately, you’re a skilled inventor and a full-fledged survivor. Who better to build something out of nothing than you? With the right materials, you’ll be able to research and craft improved versions of your weapons. Look for the necessary resources and let ’em see how deadly scrap can become in the right hands. The bundle contains: Heavy Plate outfit Buggy skin—Rust Bucket Short axe—Salvaged Cleaver SMG—Custom SMG Assault rifle—Rust Assault Rifle Global goal: Hunt down bandits (1 000 000). Reward: A docket for the C4 Elemental Variation Blueprints Local goals: Research bounties: Collect Scrap (30) and Plastic Tubes (2) Reward: Gold Rust Assault Rifle Blueprint Collect Scrap (20) and Nails (10) Reward: Gold Rust Custom SMG Blueprint Collect Scrap (10) and Tin Cans (5) Reward: Gold Rust Salvaged Cleaver Blueprint Raiding bounties: Find and raid Rais' Bandit Outpost in the Slums Reward: Elemental C4 B...
The April update for survival game Rust is on its way, and it's bringing a basket full of joy and sunshine with it. Well, maybe not those things specifically, but there's plenty to look forward to in this month's patch, including a brand new gesture system. The gesture system uses a pop-up wheel to give you a selection of emotes to use at just about any point in the game. Developer Facepunch says they've all been designed to be used in first-person perspective, and that you'll see a nice animation from that viewpoint when you wave or point at someone. The gestures can also be cancelled at any point, with a tiny time delay of about 0.2 seconds before you can fire your weapon again. "Feel free to wave at your victim when roof camping", Facepunch suggests. The April update also adds poker tables to Bandit Town, which Facepunch says completes work on overhauling the casino barge that began in March. Tables support 2-6 players, and you'll need to put up 100 scrap to sit down. Once you're in, it's Texas Hold 'Em rules all around, and you'll have a dedicated chat window for the table if you feel like talking a bit of smack to your fellow gamblers. Read the rest of the story... RELATED LINKS: Rust fan remakes its original 'First Day' trailer, and it's spot-on Rust player data lost following fire at European data centre Rust's March update adds an underground rail network and tunnel dwellers
Gestures You can now express yourself with a new selection of gestures, available to everyone in a simple popup menu during gameplay. Just press B (by default) to open the menu and look at your options. These new gestures have been built to be used in first person, so you get nicely animated hand movements instead of just seeing your shadow gesture. This new system for gestures is a bit more flexible than the old system, and it has already supports some future features like looping animations and third person gestures. A core goal of this new gesture system was reducing as much risk as possible when using them during tense gameplay. Gestures will now no longer unequip your weapon and can be cancelled at any point, with a small (~0.2s) delay before your weapon is fireable again. Feel free to wave at your victims when roof camping! Fun fact: these gestures are all left-handed because they were initially meant to be used while holding the weapon at the same time (which is generally in the right hand), however we felt it limited our future options for gestures - clapping with one hand is tricky. As we felt that the quality of the legacy gestures weren't up to scratch compared to these new animations, we've made the decision to remove support for playing the old gestures. You can however still bind these new gestures using the same commands/keybinds if you don't want to use the gesture wheel. Poker Tables We've added Poker Tables to Bandit Town this month, completing our casino barge overhaul that we started last month. You'll find a variety of tables supporting anywhere from two to six players. Deposit at least 100 scrap to the storage at your seat to get started. Once you're in a game, use the button prompts on the right of the screen to play. Standard Texas Hold 'Em rules apply. Be sure to take your winnings at the end of your session! While in a poker game you'll have access to a poker chat window for you to chat with your fellow players, and you can also use your mic. Server Optimizations We've made a variety of optimisations on the server to improve performance when lots of players are online: Floating junkpiles will no longer process buoyancy if no players are nearby Better balanced server load when lots of turrets are scanning for targets Upgraded SQLite and removed lots of GC allocations in the connector code Update Facepunch.Steamworks with buffer pooling for swnet (Steam Networking only) Rewrite NetWrite to have less CPU overhead Add caching to TechTreeData since it could cause short CPU spikes on ...
Way back in 2013, when Rust was only just hitting Steam Early Access, the survival game's first trailer gave us a taste of what a first day in its wild world might look like. Suitably called the 'Rust: First Day' trailer, it's a pretty rough-n'-ready compilation of its different gameplay features - and, nearly eight years on, one fan has decided to lovingly recreate it, frame-by-frame. Rust fan TheManFrom_Mars (Square Earth, on YouTube) has posted his creation on the multiplayer game's subreddit, explaining that, following a recent thread he posted about the original trailer, he was inspired to make an updated version of the clip, reflecting where Rust's at now. He says that his version is "a personal homage that decided to make", and that he's "tried to keep it as close to the original as can". And, as you can see in the below clips - original and remake - the Rust fan's recreation is spot-on. Using the same tune and kicking off with the same sounds of feet trampling through dirt, the fan trailer matches up every shot. Read the rest of the story... RELATED LINKS: Rust player data lost following fire at European data centre Rust's March update adds an underground rail network and tunnel dwellers Rust has hit yet another player count record on Steam
Facepunch Studios has confirmed that Rust player data has been lost following a fire at OVH Datacenter. The studio took to Twitter several hours ago to inform people that 25 of its EU servers were offline due to the blaze at its building in the early hours of the morning. "Unfortunately, the fire destroyed SBG-2 building," the studio tweets. "We're expecting a large amount of data loss across the affected servers." Facepunch Studios goes on to issue an update confirming a total loss of the affected EU servers during the blaze. The developer is now exploring ways to replace those servers and has confirmed that it can't restore the data that's been lost. OVH founder Octave Klaba confirms on Twitter that everyone is safe, though part of another building was damaged alongside SBG-2. He also assures followers that the fire has been brought under control. Over the next two weeks, the company plans to start restoring what was lost to the fire. Read the rest of the story... RELATED LINKS: Rust's March update adds an underground rail network and tunnel dwellers Rust has hit yet another player count record on Steam Rust now has a kinder, gentler 'softcore' mode and shopping drones
UPDATE 1.30pm UK: Rust developer Facepunch has released a fresh update on the game's EU servers following last night's devastating fire - and it's bad news. "We've confirmed a total loss of the affected EU servers during the OVH data centre fire," Facepunch wrote. "We're now exploring replacing the affected servers. Data will be unable to be restored." Earlier today, Facepunch said 25 EU servers had been lost. In general, Rust wipes player progress every month, but it's unclear how many of these servers hosted community-run servers with their own rules. Read more


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017