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Arma3 news:

ArmA 3 came out in 2014, and people have steadily trickled into the game since then. Frankly, it's a scary thing to get involved in, because it's such a free-form sandbox with so many possibilities. While there are many ways to own Arma, and myriad additional bits to bolt onto the game once you do, we'll run through all the DLC available so that anyone who's not sure where to start can find their feet. One thing to note is that with each piece of major DLC Bohemia Interactive has launched, there's been a concurrent platform update that benefits all players, whether they buy the new stuff or not. I'm a big fan of that, as it means even if you don't pick up all the DLC below, you're still benefiting from a few years' worth of free content updates. What is the best ArmA 3 DLC? First off, here's our list of top individual Arma 3 DLCs, ordered from most essential to least: Apex Karts Tanks Laws of War Marksmen ArmA 3: Apex Price: $34.99, or $59.99 as the 'Apex Edition' Highlights: * Completely new landmass, Tanoa, with a gorgeous jungle biome; * The best Arma single-player campaign bar none, plus tons of new weapons, vehicles, and gear; * ... Is it worth it? Read the rest of the story... RELATED LINKS: Review: ArmA 3: Tanks DLC Review: ArmA 3: Apex ArmA III Apex Out Now
If you're looking for Arma deals, the latest Humble Bundle has you covered. The Humble Bohemia Interactive Bundle is here with an excellent set of deals on - you guessed it - Bohemia Interactive games, including DayZ and the whole Arma series. As always, a portion of your purchase will go to benefit charity - in this case, the American Red Cross and Doctors Without Borders. For a purchase of $1, you'll get Arma X: Anniversary Edition, which contains the first two games and the relevant expansions and DLC. You'll also get the point-and-click adventure, Fairy Tale About Father Frost, Ivan And Nastya, as well as the action-strategy title Carrier Command: Gaea Mission, and the thematically varied simulations of Take On Helicopters and Take On Mars. Beat the average price - currently $15.19, and you'll get Arma 3, as well as strategy titles UFO: Afterlight and Original War, as well as the Exploration Pack expansion for the free-to-play sandbox game, Ylands. Push your purchase up to $20, and you'll get a host of additional Arma 3 DLC - Apex, Jets, Marksmen, and the Tac-Ops Mission Pack. Read the rest of the story... RELATED LINKS: Arma 3's new Apex scenario is live - and it's basically Far Cry Arma 3 is free on Steam - but not for long! Arma 3's new expansion channels the X-Files and Super 8
{STEAM_CLAN_IMAGE}/2799889/364d22e9508b04443358c20683f63dcc0241fb1d.png We've intercepted communications to suggest a new batch of community content is ready for viewing! Lots to go through - so commence reading, soldiers! Full COMRAD
UNIT: Václav Kerber, Designer, Design Dept. TO: Arma 3 Users OPSUM: Designing total player freedom in an open-world scenario {STEAM_CLAN_IMAGE}/2799889/3324ea4e6558065d46a1092494feec64515155eb.png EVALUATION Hello, my name is Václav "Sarge" Kerber and I've been working at Bohemia Interactive for over 3 years. During the development of Arma 3 Apex: Old Man, I worked as a quest designer, responsible for the story and the scenario's general flow. I'd like to share with you what I learned on the project, including some of the daily challenges we faced and the ultimate goals behind our 'what if' approach to open world quest design. Full Report
FROM: BattlEye TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~14 MB
{STEAM_CLAN_IMAGE}/2799889/5cad7e13146422fbd276249a60ed0bdee1abf9fa.png Third-party Arma 3 developer Vertexmacht is proud to announce the release of the major 1.2 free content update for their Arma 3 Creator DLC: Global Mobilization - Cold War Germany. On top of various improvements and fixes, this update introduces a wide range of brand-new content to the DLC for free, including 3 helicopters (+ 15 variants), 2 airplanes (+ 2 variants), 1 ground vehicle (+ 2 variants), 4 weapons (+ 3 variants), various clothing and gear, and more. https://youtu.be/xqCMhhh2vJE New content overview: PAH-1 anti-tank helicopter with unarmed VBH-1 variant CH-53G heavy transport helicopter Do 28 D-2 STOL aircraft Mi-2 attack helicopter with many variants (Mi-2T, Mi-2URP-G, Mi-2 Platan, Mi-2Ch) L-410 UVP transport airplane Civilian variants of VBH-1 and Mi-2 New weapons (SG5A2, SG5A3, SG5SD2, SG5SD3, FIM-43 Redeye, 9K32M Strela-2, MN-111 Air-Droppable mine) New gear such as vests and hats New ground vehicles (SpPz 2A1, SpPz 2A2, 0.5t truck with MG3) New MG3 anti-air tripod {STEAM_CLAN_IMAGE}/2799889/09abcc7efe78b41ab8bb22e3a3022d1f5e0afb4b.jpg {STEAM_CLAN_IMAGE}/2799889/a095fe366e0d0ed68863a462a96a13c77d43b610.jpg The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. If you want to know more about all of the update's new assets, be sure to read through Vertexmacht's recent OPREP devblog post. The entire changelog for update 1.2 is available on the Bohemia forums. https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and additional Creator DLC projects are expected to be released in the future. Find out more about this initiative at https://arma3.com/dlc/creator.
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.2 (v1.2.4886) SIZE: ~20 GB More information in the full changelog. https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
{STEAM_CLAN_IMAGE}/2799889/55e4af72346e6761e24de934087bfaa7a1c92f18.jpg It's that time once again to check out the recent #Arma3 community activity. We've collected a sample of the overall great content out there. Take a look! Full COMRAD
FROM: High Command TO: Arma 3 Users INFO: Art of War Announcement, Old Man Recap, Live Ops PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/cdf92bf8d7ab5f4108c6263285d3238eab645d4f.png SITUATION Now that we're publishing these reports less frequently, the amount of information we're collecting over the weeks is growing quite a bit. Brace for another sizable update on many things Arma 3, whether from the past few months, or looking ahead at the rest of the year. We'll be going over the recent Arma 3 Apex: Old Man release alongside update 1.98, the freshly announced Art of War contest and DLC, and several other happy little topics. Good to have you with us! o7 Full SITREP
DayZ and Arma 3 developer Bohemia Interactive has moved to quash recent reports claiming Chinese conglomerate Tencent had purchased a majority share of the studio. News of the acquisition first surfaced in a story by tech industry website The Information, which reported that Tencent had acquired a 70-80% stake in Bohemia Interactive for around $260m USD, citing "a person familiar with the matter" as its source. However, in a new statement released to press, a Bohemia Interactive spokesperson has refuted the website's claims. "The information in that article is incorrect," they said, "Tencent has not purchased a stake in Bohemia Interactive and it remains an independent studio." Read more

Rust news:

We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements. Added triangular roof pieces Added conditional roof corners Added armoured passenger module Added MidiConvar system Wooden Barricade Cover Added Mixing Table Added Boosts system Added berry plants Added Tea items and recipes Fixed several server DOS attack vulnerabilities Fixed several hack / exploit vulnerabilities Fixed server browser copy / pasting the query port instead of the connection port Fixed roof weak side detection (now receive increased damage when hitting them from the inside) Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate) Attempted fix for cars getting stuck in thin colliders (may still happen, let us know) Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines Fixed car collisions with horses not always registering if hit at high speed Fixed explosion forces not always knocking cars around if the car was empty and stationary Fixed cars sliding sideways in a weird way when stopped on slopes Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules Fixed hot air balloon collider being present even when the balloon is not inflated Fixed "SwitchedParent Missed horse.corpse" server error spam Fixed skins not showing on third person models for bone club and bone knife Fixed hostile UI marker appearing in demos Fixed skins not appearing on thrown satchel charges Fixed crafting menu appearing when moving camera down in demo mode Fixed incorrect body shadows when wearing the bunny onesie Fixed players standing up briefly when getting shot while seated Fixed being able to set the fov to 0 while on a boogie board or inner tube Boogie Board and Inner Tube will now take damage from thrown weapons Improved server performance for large farms Fixed getting dismounted while flying low over AirWolf on HapisIsland Fixed supply drop flying away after getting hit by projectiles Fixed spiral stairs not adding to upkeep and decay costs Fixed tesla coil receiving damage through walls Better audio bundle layout (build time optimization) Vehicle lift bounds updated so it can now fit in a smaller T-shaped area Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged Reduced car collision damage by 50% Cars on a powered vehicle lift no longer decay Collisions with humans or animals now apply a force and damage back to the car itself Individual panels on car modules now have their own gibs Increased ability to drive vehicles up steep slopes New carstats console command gives admins detailed info about all the cars in the world Running forwards while deploying a Boogie Board will now appl...
How would you like to see your Rust themed design sold as official merchandise. Facepunch Studios and For Fans By Fans are giving you the chance to see your design on T-shirts, Messenger bags, mouse mats or even pillow cases. There will also be prizes for the winning entries chosen by the Facepunch team. More info can be found on the link below. {STEAM_CLAN_IMAGE}/5377070/61e5fe3d1f4a05652849b5da1453623dd7628dba.jpg
Surfs Up The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer! Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends! Custom Underwear https://files.facepunch.com/paddy/20200709/swimwear1.jpg We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die. There are 4 different styles to choose from with Male and Female versions of each. Boogie Board and Inner Tube https://files.facepunch.com/paddy/20200706/innertube1.jpg https://files.facepunch.com/paddy/20200706/boogieboard1.jpg The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content. The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles. Paddling Pool https://files.facepunch.com/paddy/20200706/paddlingpool1.jpg Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles. Above Ground Pool https://files.facepunch.com/paddy/20200706/bigpool1.jpg The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets. https://files.facepunch.com/paddy/20200706/bigpool3.jpg Beach Towel https://files.facepunch.com/paddy/20200706/beachtowel1.jpg The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach. Beach Recliner, Parasol and Table https://files.facepunch.com/paddy/20200706/recliner1.jpg https://files.facepunch.com/paddy/20200706/umbrella1.jpg https://files.facepunch.com/paddy/20200706/beachtable1.jpg This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath i...
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game. Added Modular Cars Added Airwolf Fixed custom skins not appearing on third person models for most tools and melee weapons Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly) Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall Fixed world reflection quality 2 being too bright inside player buildings Fixed roadside decor sometimes spawning on road at intersections Fixed unable to mount sofas at bandit camp Fixed allowing players to place items into minecart container Fixed Jerry can clipping on rowboat Fixed triangle grill and ladder hatch bounds Fixed cave_updown_a inside terrain antihack false positive Fixed HBHF sensor not receiving damage Fixed small wooden box being deployed inside trees Fixed NPCAutoTurrets shooting shopkeepers or conversation providers Can now push minicopters Vehicle textures now visibly degrade as a vehicle takes damage Doors/gates can no longer close while blocked by a vehicle EAC SDK update All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag Default world size is now 4500 Side roads are slightly wider Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections) Moved roadside decor slightly further away from the road Slight road terrain offset tweak to prevent ground peaking through around intersections Fully encapsulated bandit town in a safe zone Animals no longer attack players in safe zones You can no longer draw a weapon in a safe zone Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them Many more recyclers were added to the compound. Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance Large banners now decay when placed outside of building privilege Increased minicopter decay time outdoors to 8 hours, inside to 36 hours More details can be found in the blog
Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more! Pair with your Servers Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game. Explore the Map View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship. Keep up with your Team Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two. Control your in-game Devices Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected. Visit the Devblog for more information on this update Changelog Added Rust+ tab to the main menu Added pairing with the companion app (make sure `app.port` isn't firewalled!) Added push notifications for when teammates join the server Added push notifications for when you're killed when not playing Added a deployable Smart Switch Added a deployable Smart Alarm Added a deployable button Added detail layer parameters to the workshop editor (allows removal of "micronormals") Added fuzz mask parameter to the workshop editor Added Spiral Stairs and Triangle Spiral Stairs building blocks Added Ramp and Steps building blocks (replace Foundation Steps) Added Triangle Floor Frame building block Added Triangle Ladder Hatch deployable Added Triangle Floor Grill deployable Added conditional wall corners to bases Fixed the workshop editor generating blank icons for wearables Fixed the workshop editor erroring opening the mining hat Fixed a white edge appearing on the generated workshop icons Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now) Fixed some bits of code that were not pooling correctly Fixed a bunch of NullReferenceException errors Fixed game tip code allocating memory occasionally Fixed a number of building exploits Fixed a number of anti hack exploits Fixed a number of anti hack false positives Fixed 3rd person weapon attachment offsets Fixed spas12 viewmodel - shell floating into shot during reload Fixed a bunch of translation setup issues Fixed Ch47 Event dropping hackablecrate at the same monument Fixed a number of instant death zones inside Caves and Savas Reduced memory allocations when updating your inventory Reduced memory allocations when pressing buttons Improvem...
Rust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now. Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch. If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them. Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page
This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes. Check out the Devblog for detailed information. Added farming vendor to Hapis Island outpost Added new Powered Water Purifier Added new Fluid Combiner Added new Water Pump Added Night Vision Goggles Added Electric Heater Fixed research table deployment at harsh angles Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons Fixed being able to loot power plant puzzle loot through a gap in the window Fixed players getting stuck on train yard and water treatment plant rooftops Fixed large and small candles being destroyed when placed on top of a deployable Fixed Monument SAM sites been destroyed with melee weapons & tools Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button) Fixed slight rounding error on campfire water purifier conversion process Fixed some incorrect information when mousing over IO ports on Fluid Switch Fixed electrical battery not draining after a server restart in some cases Fixed ch47 not dropping crates on land Fixed being able to loot airdrop crates with minicopter Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area Fixed players attempting to swim when mounting vehicles that are underwater Fixed minicopter using the hot air balloon decay time value instead of its own Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider Fixed edge case that caused roadside monuments to spawn upside down Fixed 14 exploits and vulnerabilities Oilrig hackable crates now inside red keycard puzzle area No longer able to bypass monument puzzles using helicopters Updated bootstrap loading UI Hitting food boxes no longer flags the player as hostile Drop boxes are now destroyed correctly when deployed near rocks Solar panels now decay when placed outside building privilege Sprinklers now decay when placed outside building privilege Chairs now decay when placed outside building privilege Red key card can now only be used twice Sprinklers will now add wetness to players Sprinklers will now put out fires Sprinklers can now be powered by salt water (will have same effect as splashing salt water) Added fluid input/output ports to campfire water purifier Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input Water Jug now holds 5000ml instead of 4000ml Improved visual states on Fluid Switch (powered/unpowered/on/off) Hardiness genes now boost temperature happiness Removed "unknown genes" and gene display from consumable item info panel Increased minimum temperature inside a planter box Increased growth and yield gene effectiveness Lowered optimal water saturation amount for planter boxes Enabled incremental GC on Linux servers Smoke grenade available at compound once again Changed default string handling to only allow safe strings without control characte...
For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision. This year we've added two new Rustigé Eggs, each has a new monument with their own associated rust theme. We've also added a new Nest Hat which functions as a replacement for the wolf headdress. Yes, the eyes are googly. Have fun!
This update brings a whole revamp to the farming system along with new items to help you keep your crops in perfect condition as well as other improvements and fixes. Check out the Devblog for detailed information. Upgraded to Unity 2019.3 Added Hose Tool item Added Fluid Switch & Pump item Added Fluid Splitter item Reworked plant growth systems Added plant resiliences Added potato plants Added potato consumable Added plant fiber item Added composter deployable Added fertilizer item Added horse dung item Horses now produce horse dung Added plant genetics Cloning now transfers genetics Added plant crossbreeding Horses now trigger landmines Added new farming related vendors at bandit town and outpost Fixed a number of high profile DOS attack vulnerabilities Fixed drive select button in workshop save UI not working Fixed water mesh in water bucket appearing distorted Fixed being able to mount ladders through windows Fixed large water catcher placement on terrain Fixed large floor spikes placement on terrain Fixed Windmill vane culling Optimized navmesh generation at server startup (now at least 4x faster) Added additional DOS attack preventative measures Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel Keylocks stackable to 10 Water purifier processes water twice as fast Water purifier stores twice as much water Moved airfield CCTV camera so it's not overlooking recycler Planters are now stackable
This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements. Check out the Devblog for detailed information. Can equip a trumpet in Auto Turrets New optional UI when playing demos (see demo.hud convar) New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain) New convar to set the cloud rotation (cloudrotation) New admin/content creator command to disable underwater bubble effects (underwater_effect) New replicated admin convar to change the ocean level for everyone on the server (oceanlevel) New console command to add a value to a convar (for example, meta.add oceanlevel 0.1) Add support for binding key combinations (for example, bind kill) Added experimental Steam netcode Added CCTV Camera support Added Computer Station Added Electrical Item information panel Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion Fixed hostility flag being reset when you die and disconnect from the server Fixed custom map markers disappearing when you die and disconnect from the server Fixed some item info labels disappearing at odd window resolutions Fixed demos failing to load if you have previously connected to a server without restarting the game Fixed gun aim jumping after you finish shooting while mounted in a vehicle Fixed igniter not igniting candles Fixed downloading models from the workshop item editor when there's more than one model file Fixed not being able to use demo.skip command once a demo has finished playing Fixed exception when looking at entity that is returned to the pool Fixed horse leaning exploits Fixed sleeper parenting exploits Fixed a seemingly endless amount of scrap transport helicopter exploits Fixed even more explosive ammo, fire arrow and incendiary rocket exploits Fixed various projectile trajectory exploits Fixed exploits to create tool cupboards that belong to external / faraway bases Fixed "changing network group to null" server warning spam Fixed a number of IO entity networking glitches Fixed AI weapon usage throwing lists from the memory pool to the garbage collector Fixed several small client side projectile pooling issues Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists Fixed cjk player names not showing in team dock Fixed item name not showing in inventory under cjk Shotgun traps now work in underwater caves. Can now switch between multiple demos on the same map/seed without having to disconnect Show a more helpful message when trying to build in a monument or too close to another building Pressing escape now closes the report dialog Road meshes now use several LODs (performance) Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments so they don't take space away from large monuments Default world size is now 4250 (from 4000) to give...
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