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Arma3 news:

FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.80 (BattlEye Port Fixes) SIZE: ~54 MB / ~18 MB More in the full changelog and SPOTREP
Arma 3 s new single-player mission pack, Tac-Ops, popped into existence last week, introducing three presumably very serious missions to the straight-faced military sandbox. They re tricky, says developer Bohemia Interactive, and you ll need brush up on your shooting, tactical positioning and adaptability. You should also learn some army phrases, but mostly because they re fun to shout. Take a look at the trailer. (more…)
FROM: High Command TO: Arma 3 Users INFO: Tac-Ops Mission Pack Released, Feature Documentation PRECEDENCE: Flash http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2799889/d083c9b2430d4ab64a5336db55a8672a46d1ada1.jpg SITUATION As our brief Christmas break draws near, we're now firstly evaluating the state of last week's Arma 3 Tac-Ops Mission Pack and Update 1.78 release. As part of that, we're likely going to deploy a small hotfix to address some of the reported issues this or next week. Once that's done, we'll start cleaning up our internal systems, lifting data locks, going through the usual 'end of the year' organizational processes, while making sure Arma 3 rolls steady into the holiday season. Full SITREP
For those among us who dislike going to virtual war against human opponents, Arma 3 now has three new singleplayer missions to stomp through. The Tac-Ops Mission Pack will take around eight hours to complete, according to Bohemia Interactive, and is now available for $ 5.99 / £ 4.49 on Steam. "In Arma 3 Tac-Ops Mission Pack, players are tasked to lead an infantry, mechanized infantry, and/or special forces unit across an unrestricted warzone, often with multiple objectives to accomplish," reads Bohemia's blurb. "The keys to success are thoughtful mission preparation, careful movement and positioning, skillful shooting, as well as patience." The missions can be played from multiple perspectives – ie, from different partaking units – which should help stretch out its staying power. Meanwhile, each mission features an After Action Report delivered by "one of Bohemia Interactive's military consultants".  Check out the mission descriptions below, and the launch trailer at the bottom. Beyond Hope - Nine years prior to the "East Wind" conflict, civil war rages through the Republic of Altis and Stratis. Stepping Stone - NATO reinforcements responding to the "East Wind" crisis must first secure the strategic island of Malden. Steel Pegasus - During the invasion of Altis, NATO forces stage a daring air assault to open a second front.
Arma 3 Tac-Ops DLC Singleplayer Mission Pack is out now http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2799889/4b6a3a5c5b5c87b6d41e4727b69cc6cc8d23d4a7.jpg We’ve just released the brand new Arma 3 Tac-Ops DLC Mission Pack!. Delivering a true boots on the ground experience on a large-scale battlefield, you’ll be taking part in three distinct singleplayer military operations, spread across seven missions. The DLC’s launch trailer presents a sneak peek at some of the combat situations in Arma 3 Tac-Ops. https://youtu.be/HAC5peaIX1g In Arma 3 Tac-Ops Mission Pack, you’re tasked to lead an infantry, mechanized infantry, and/or special forces unit across an unrestricted war zone. Here, you will be assigned multiple objectives to accomplish. Your keys to success are thoughtful mission preparation, careful movement and positioning, skillful shooting, and patience. Arma 3 Tac-Ops Mission Pack features three military operations spread across seven missions. Additionally, you can replay selected missions from the perspective of another unit. This, in turn, rewards you with a greater understanding of the operation as a whole. Furthermore, you can watch special After Action Report (AAR) videos, which are presented by one of Bohemia Interactive’s military consultants, and offer mission-specific insights on military tactics and combat. http://store.steampowered.com/app/758300/ Key Features in Arma 3 Tac-Ops Mission Pack: 3 Singleplayer Operations – Designed for the experienced Arma player, this Mission Pack features three challenging military operations (spread across seven missions): Beyond Hope - Nine years prior to the "East Wind" conflict, civil war rages through the Republic of Altis and Stratis. Stepping Stone - NATO reinforcements responding to the "East Wind" crisis must first secure the strategic island of Malden. Steel Pegasus - During the invasion of Altis, NATO forces stage a daring air assault to open a second front. Authentic Warfare – Experience what true military combat is like with missions that favor intelligence, caution, and patience above all else. Fight alongside multiple armed forces, and lead your unit to victory, alive. Evolving Battlefield – Discover how your conduct and decisions on the battlefield can affect the operation by completing, failing, or ignoring (optional) objectives. Replayability – Replay a selection of missions from a different unit’s perspective to gain a greater understanding of the operation. Try out various tactics and figure out how to achieve your objectives in different ways. After Action Report (AAR) Videos – Develop your understanding of military tactics and combat with practical mission-specific insights from one of our military consultants. And More – Listen to newly composed music tracks, unlock additional Steam Achievements, and take advantage of new scripted systems to help create advanced custom Arma 3 scenarios. Good luck out there, soldier. Make us proud! o7 http://store.steampo...
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 1.78 (Tac-Ops Mission Pack, Vehicle Physics Update, BattlEye Port Separation) SIZE: ~7.8 GB / ~1.1 GB (depends on Apex ownership) More in the full changelog and SPOTREP
Cowardice is a virtue. So says the team on this week’s RPS podcast, the Electronic Wireless Show. That’s because our theme is “running away” – games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For Honor or Overwatch, while Alice only pretends to run away in Playerunknown’s Battlegrounds, tricking her foes into giving chase before ambushing them like some kind of velociraptor. (more…)
There's no need to wait for #BlackFriday or #CyberMonday: Steam's Autumn Sale is here, with discounts up to 66% on Arma 3, Arma 3 Apex (and Arma 3 Apex Edition), and Arma 3 DLC! Additionally, we're offering a 20% discount on the Arma 3 Laws of War DLC and the Arma 3 DLC Bundle 2. In other words, this is the perfect opportunity to complete your collection, surprise your close ones with a splendid™ gift, and/or invite your friends to your Arma 3 unit! http://store.steampowered.com/app/107410/Arma_3/ http://store.steampowered.com/app/395180/Arma_3_Apex/ http://store.steampowered.com/app/288520/Arma_3_Karts/ http://store.steampowered.com/app/304380/Arma_3_Helicopters/ http://store.steampowered.com/app/332350/Arma_3_Marksmen/ http://store.steampowered.com/app/571710/Arma_3_Laws_of_War/ http://store.steampowered.com/app/612480/Arma_3_DLC_Bundle_2/
FROM: High Command TO: Arma 3 Users INFO: Tac-Ops Dev-Branch Staging, Ports Beta Update PRECEDENCE: Flash http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/2799889/6ba7b6fb57f7e6216441a419172fb3f93a8cf78d.jpg SITUATION Yesterday we published the Arma 3 Tac-Ops Mission Pack to Dev-Branch and we're now starting to collect feedback. Our plan is to publish a Release Candidate later this week. Internally, data lock has been applied, which means all data changes are now carefully evaluated and packed manually to ensure a stable build. There's still a good amount of work to be done, but we can't wait to apply the last layers of polish and officially release Tac-Ops into the wild! Full SITREP
Today we’ve unveiled the next downloadable content (DLC) for Arma 3. Available later this month on November 30, the Arma 3 Tac-Ops DLC Singleplayer Mission Pack challenges players to take part in three distinct military operations. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/2799889/9d7f86ff3297fa15d93f332a4858bdcfa6383622.jpg The Arma 3 Tac-Ops DLC Mission Pack consists of a set of missions that provide a true combat experience in an unrestricted war zone. Here, you will need to lead your brothers in arms through situations that require careful preparation, tactical movement and positioning, and skillful shooting – as well as the ability to adapt and improvise at a moment’s notice. The missions should take at least 8+ hours to complete altogether, which soon becomes more depending on your playstyle and difficulty settings. We also strongly encourage everyone to replay the missions with a different approach – or even from another unit’s perspective in some of the operations. The key features of the Arma 3 Tac-Ops Mission Pack include: 3 Singleplayer Operations – Designed for the experienced Arma player, this Mission Pack features three challenging military operations (spread across seven missions): Beyond Hope - Nine years prior to the "East Wind" conflict, civil war rages through the Republic of Altis and Stratis. Stepping Stone - NATO reinforcements responding to the "East Wind" crisis must first secure the strategic island of Malden. Steel Pegasus - During the invasion of Altis, NATO forces stage a daring air assault to open a second front. Authentic Warfare – Experience what true military combat is like with missions that favor intelligence, caution, and patience above all else. Fight alongside multiple armed forces, and lead your unit to victory, alive. Evolving Battlefield – Discover how your conduct and decisions on the battlefield can affect the operation by completing, failing, or ignoring (optional) objectives. Replayability – Replay a selection of missions from a different unit’s perspective to gain a greater understanding of the operation. Try out various tactics and figure out how to achieve your objectives in different ways. After Action Report (AAR) Videos – Develop your understanding of military tactics and combat with practical mission-specific insights from one of our military consultants. And More – Listen to newly composed music tracks, unlock additional Steam Achievements, and take advantage of new scripted systems to help create advanced custom Arma 3 scenarios. You can already pre-order Arma 3 Tac-Ops DLC Mission Pack with a 10% pre-order discount. Alternatively, you can buy the Arma 3 DLC Bundle 2, which saves you more than 25% over purchasing Arma 3 Tac-Ops Mission Pack, Arma 3 Jets, Arma 3 Laws of War, and the upcoming Arma 3 Tanks DLC separately. See you on the battlefield! http://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/ http://store.steampowered.com/app/612480/Arma_3_DLC_Bu...

Rust news:

https://files.facepunch.com/s/06ac103f3013.jpg Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy! View Post Changes Bases repair themselves if upkeep resources are in TC Bases require upkeep resources to be kept in TC New on/off sounds for a bunch of deployables New active/burning loops for a bunch of deployables New searchlight movement sounds New open/close sounds for a few deployables New Junkyard monument New procedural roads art Brought back old caves (Hapis) Added "Pumping station" and "Abandoned Boat" loot areas (Hapis) Added Launch Site (Hapis) Added Ice sheets and Icebergs (Hapis) Added new static quarrys (Hapis) Foundations can now be placed at a half height offset Added half height walls Fixed various wall stacking exploits Roofs occupy wall sockets and can no longer be used as honeycombs Building privilege is emitted by the entire building There can only be one tool cupboard per building New monument placement algorithm Procedural roads now connect to monument roads Print last placement error in chat when pressing LMB while placement guide is red New power line placement algorithm Tool cupboard can store upkeep resources Fixes to older radtowns (Hapis) Fixes to loot and ore scarcity (Hapis) Monument chainlink fences can be shot through Roads are no longer split in half by rivers Fixed gaps between roads and terrain Fixed roads sometimes being partially flooded Fixed hammer highlight on wooden triangle foundations Fixed weird camera movement when jumping introduced last patch Small Furnace Art Updated Complete rework of site A (Hapis) Moved Site B to east coast (Hapis) Reduced size of arctic biome slightly Increased size of arid biome slightly Health bars are only visible when damaged or holding a hammer Grenades inherit player movement velocity F1 grenade has larger blast radius Dropbox is now Tier 1 WB Stone Spear no longer requires WB Experimentation at WB1 costs 75 scrap instead of 100 Armored building tier costs 25 hqm and no wood/stone Armored doors have had their costs reduced accordingly
https://files.facepunch.com/s/6a8565a24256.jpg Charitable Rust, bases, the return of Rust Factions, and more. View Post
https://files.facepunch.com/s/b809fce4a243.jpg Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more. View Post Changes Add ignite and extinguish sounds to campfire and furnace Add turn on and turn off sounds to the ceiling light Added worldmodel outlines Lots of misc sound tweaks and polish EAC SDK update Stricter dropbox placement Python is now skinnable Reduced aim sway on semi auto weapons Finalized recoil design for semi auto weapons Grenades pinpull and throw happens much faster Stance recoil only active when moving or after first shot Grenades always throw at max velocity (farther) Fix dark sign painting UI Fixed reflections on hair shader Fixed tree minigame X appearing too low Fixed thompson having too much aimcone Fixed delay/jitter of mounted objects Fixed weird satchel behavior
Facepunch s violent, vile Rust isn t an obvious starting place to learn about philosophy. You might explore virtue ethics with the Ultima series, or free will with Bioshock, or concepts of self and moral worth with Soma. Even when looking at political philosophy, you d perhaps be more inclined to stop by the totalitarian bureaucracy of Paper s Please, or Crusader Kings II s massive variety of governmental forms, or Eve Online s+ unique democracy/tribalism. But Rust ? Rust, a primitive world of dingly-dangly dongs and caved-in skulls? A transient land of ramshackle fortresses and roving gangs of hostile thugs? What can we hope to learn from that? (more…)
https://files.facepunch.com/s/6a0900bc4b55.jpg AI is let loose, Stranger Things in Rust, the most elegant base destruction you'll ever see, and lots more. View PostCommunity Update 162
https://files.facepunch.com/s/1c8bf9b622ee.jpg A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more. View Post Changes Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis New tree sounds Added locational armor information when hovering over player preview Added Bulletproof Glass Added Explosive information panel Added Armor Information panel Added Seed information panel Added Weapon Mod information panel Ensured that the save coroutine does not crash when entity serializations throws an error Window bars inserts are thinner (improved visibility) Removed occluder meshes from building blocks (performance, memory usage) Removed some unused components (memory usage) Netting has larger ladder volume to allow climbing over frames Dud explosives fall off moving objects Fallen dud explosives never explode on pickup Tree Minigame X's start relative to initial hit Tree Minigame X's rotate less each hit Can wear bandana with Bucket/Wood/Riot Helmet Tree Minigame X's only rotate in one direction Fixed spinner been placed in building block areas Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing Fix volume jump when a sound that's already fading out is told to fade out again Fixed Explosives thrown on other explosives not attaching Fixed dud explosives acting as garry's mod thrusters Fixed quickcraft lag when looting lots of items Fixed lag from map doing processing even when closed Bone Armor now protects legs as well as chest Bandana and wolf headdress protection reduced Fixed arrow protection being different than bullet protection
https://files.facepunch.com/s/57c496e8aea4.jpg Rust beatboxing, eco raiding, and more. View Post Changes
https://files.facepunch.com/s/6924f6188ef8.jpg Trees now topple, but we've aimed for stability in other places. View Post Changes Failsafe for occasional stuck bush rustle sounds Fixed song shuffling Fixed repeated phys impact sounds when an item is stuck inside something Fixed occasional attempts to unload music clips that aren't loaded yet Fixed projected decals not showing sometimes Fixed player motion blur popping when swapping LODs Fixed beard sometimes not showing Fixed hair motion vectors; used in motion blur and TSSAA Fixed hair-related memory leak Fixed TSSAA on inventory player preview Fixed TSSAA related black sludge Fixed TSSAA related water shoreline flickering EAC SDK update Cave reverb tweaks Beenie hat deforms hair when worn Workbench can no longer be locked Improved TSSAA performance and reduced GPU ram usage Trees can be knocked down by explosions Trees yield half res during harvesting and half as finishing bonus Added Tree Minigame Added Falling Trees
https://files.facepunch.com/s/df929b050b55.jpg Great art, bases, and more. View Post
https://files.facepunch.com/s/de4d125daec3.jpg Hair is here, workbench experimentation, upcoming building changes, and more. View Post Changes Fixed flame turret been lockable Stance recoil no longer affects xbow/bow New nail gun sounds EAC SDK update New garage door sounds Nailgun nails embed themselves in objects + retrievable Nailgun nails no longer damage structures Nailgun nails have larger radius (easier to hit targets) HV Arrow is now a default blueprint Oil Refinery is cheaper to research Searchlight is cheaper to research Large Medkit is cheaper to research Miner Hat is cheaper to research Chainlink fence/gate is cheaper to research Prison Wall/door is cheaper to research Double Sheet Doors are cheaper to research Floor Grill is cheaper to research Added hair Improved occlusion culling; now faster, more accurate Improved temporal anti-aliasing quality (TSSAA)
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RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017