Multigaming Community


ArmA 3 | Rust | WoWs | LS | AND MORE...

Arma3 news:

{STEAM_CLAN_IMAGE}/2799889/5cad7e13146422fbd276249a60ed0bdee1abf9fa.png Third-party Arma 3 developer Vertexmacht is proud to announce the release of the major 1.2 free content update for their Arma 3 Creator DLC: Global Mobilization - Cold War Germany. On top of various improvements and fixes, this update introduces a wide range of brand-new content to the DLC for free, including 3 helicopters (+ 15 variants), 2 airplanes (+ 2 variants), 1 ground vehicle (+ 2 variants), 4 weapons (+ 3 variants), various clothing and gear, and more. New content overview: PAH-1 anti-tank helicopter with unarmed VBH-1 variant CH-53G heavy transport helicopter Do 28 D-2 STOL aircraft Mi-2 attack helicopter with many variants (Mi-2T, Mi-2URP-G, Mi-2 Platan, Mi-2Ch) L-410 UVP transport airplane Civilian variants of VBH-1 and Mi-2 New weapons (SG5A2, SG5A3, SG5SD2, SG5SD3, FIM-43 Redeye, 9K32M Strela-2, MN-111 Air-Droppable mine) New gear such as vests and hats New ground vehicles (SpPz 2A1, SpPz 2A2, 0.5t truck with MG3) New MG3 anti-air tripod {STEAM_CLAN_IMAGE}/2799889/09abcc7efe78b41ab8bb22e3a3022d1f5e0afb4b.jpg {STEAM_CLAN_IMAGE}/2799889/a095fe366e0d0ed68863a462a96a13c77d43b610.jpg The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. If you want to know more about all of the update's new assets, be sure to read through Vertexmacht's recent OPREP devblog post. The entire changelog for update 1.2 is available on the Bohemia forums. Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and additional Creator DLC projects are expected to be released in the future. Find out more about this initiative at
FROM: Vertexmacht TO: Arma 3 Creator DLC Users UNIT: Global Mobilization - Cold War Germany ACTIVITY: Update 1.2 (v1.2.4886) SIZE: ~20 GB More information in the full changelog.
{STEAM_CLAN_IMAGE}/2799889/55e4af72346e6761e24de934087bfaa7a1c92f18.jpg It's that time once again to check out the recent #Arma3 community activity. We've collected a sample of the overall great content out there. Take a look! Full COMRAD
FROM: High Command TO: Arma 3 Users INFO: Art of War Announcement, Old Man Recap, Live Ops PRECEDENCE: Flash {STEAM_CLAN_IMAGE}/2799889/cdf92bf8d7ab5f4108c6263285d3238eab645d4f.png SITUATION Now that we're publishing these reports less frequently, the amount of information we're collecting over the weeks is growing quite a bit. Brace for another sizable update on many things Arma 3, whether from the past few months, or looking ahead at the rest of the year. We'll be going over the recent Arma 3 Apex: Old Man release alongside update 1.98, the freshly announced Art of War contest and DLC, and several other happy little topics. Good to have you with us! o7 Full SITREP
DayZ and Arma 3 developer Bohemia Interactive has moved to quash recent reports claiming Chinese conglomerate Tencent had purchased a majority share of the studio. News of the acquisition first surfaced in a story by tech industry website The Information, which reported that Tencent had acquired a 70-80% stake in Bohemia Interactive for around $260m USD, citing "a person familiar with the matter" as its source. However, in a new statement released to press, a Bohemia Interactive spokesperson has refuted the website's claims. "The information in that article is incorrect," they said, "Tencent has not purchased a stake in Bohemia Interactive and it remains an independent studio." Read more
{STEAM_CLAN_IMAGE}/2799889/ef9d7746fa0ce109af1506ff0f0bf2f684702abd.png Bohemia Interactive is hosting a sale on Steam for Arma 3 between May 28th and June 1st (10 AM PDT / 7 PM CEST). Additionally, we're celebrating the six-year anniversary of Arma 3's first premium DLC - Arma 3 Karts - by making it available for free for the duration of the sale. You can simply add the DLC to your Steam library via its store page and it will be yours forever. The Arma 3 Karts DLC – a small but fun sidestep in our typically military sandbox – adds a 20hp 4-stroke engine go-kart, 5 Time Trials races, plus various assets related to karting, such as a race driver character, a motorsport marshal and starter pistol, and various plastic barriers to build your own race tracks in Arma 3's scenario editor. Starting its life as an April Fools' joke, Arma 3 Karts is Arma 3's first premium downloadable content (DLC). It was released six years ago in 2014 on the 29th of May, and served as a pilot test of Arma 3's DLC 'content-licensing' technology – a new system designed to prevent a split in our game's multiplayer community between DLC owners and non-owners. After Arma 3 Karts' first million of Czech koruna in proceeds was donated to charity, it maintained its popularity and went on to become the best-selling Arma 3 DLC to date. Besides the Karts DLC giveaway, these are all deals on offer between May 28th and June 1st: Moreover, you can enjoy additional bundle discounts on top of these product discounts if you pick up one of the following Arma 3 bundles (complete-your-collection) on Steam:Arma 3 Ultimate Edition (base game + all DLC developed by Bohemia Interactive) Arma 3 Apex Edition (base game + Arma 3 Karts, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Apex) Arma 3 Contact Edition (base game + Arma 3 Contact) Arma 3 DLC Essentials (all DLC developed by Bohemia Interactive except Arma 3 Apex and Arma 3 Contact) See you on the battlefield (and/or race track)!
{STEAM_CLAN_IMAGE}/2799889/9e1a776d499b62585c909e3728476bfb61294579.jpg This issue of the Community Radar is jam-packed with astonishing new content to share. Read up on some of the latest #Arma3 activities. Full COMRAD
{STEAM_CLAN_IMAGE}/2799889/234ba99e132bcc6166576d8180c3184057bd87e3.jpg Grab your art supplies, tablet, or mouse – we've just announced the Arma 3 Art of War contest and are calling on you to get creative! By taking part, you'll be helping to develop the "Arma 3 Art of War" charity DLC. This small but meaningful DLC will consist of the contest's winning entries, plus two singleplayer scenarios developed by Bohemia that will make use of the new assets. It is scheduled for release on Steam in Q4 2020 at an expected price of 2.99 USD / EUR / GBP. 100% of Bohemia's proceeds after tax from this DLC will be donated to the International Committee of the Red Cross (ICRC) for their response to the COVID-19 pandemic and continued efforts in protecting the lives and dignity of those affected by armed conflict. After approximately 10 months of sales/fundraising, the charity DLC then becomes permanently free for all of you to enjoy. As for the contest, it is open in 4 different categories; props, character accessories, character clothing – plus a special 2D artwork category in any medium on the theme of International Humanitarian Law in future conflict. If you're interested, you can learn about the challenges that new technologies present for organisations such as the ICRC here, on their website. Or if you'd rather, you can wait for our addition to the DLC's playable content, where contest entries will be lovingly showcased and the topic explored as part of a virtual exhibition, hosted by Arma 3's very own fictional NGO, the International Development & Aid Project (IDAP). In addition, we'll also be adding a short singleplayer scenario, featuring the winning entries from the 3D asset contest categories. {STEAM_CLAN_IMAGE}/2799889/67636f26e9af8ab684e8fce3337eed22e6143ce1.jpg Besides supporting a charitable cause, there are also a few other incentives for entering the contest, including splendid prizes. 1st place winners will have their choice of a Wacom Intuos S drawing tablet or a collection of professional Derwent art sets, plus a copy of the sumptuously illustrated book, "Art and War", a limited edition Arma 3 silver medal, a back-catalog of all our games, and an Art of War T-shirt. Runners-up will also receive a medal, our games, and the T-shirt, as well as the book with a fine collection of sketching pencils for 2nd place winners, and a handy sketching wallet for drawing on the go for 3rd. Last but not least, there's also the prestige of getting your name in Arma 3's credits and the fun of seeing your own work in-game as official content – a great addition for any portfolio! If you'd like more information about the Arma 3 Art of War contest and DLC, be sure to check out the web page here. If you want to enter, please read through the Contest Rules, see what's available from the Contest Resources, and fill out the Submission Form in full. The closing date for all submissions is July 15th 2020, 12am CET (GMT +1). Good luck to all...
UNIT: Vertexmacht TO: Arma 3 Users OPSUM: Global Mobilization: WIP #02 EVALUATION Hello Arma 3 Community! It has been exactly one year since Global Mobilization - Cold War Germany was released. Early on we made it clear that we are dedicated to continuing our post-release support by adding more content in free, follow-up updates. To make good on this promise, last year’s 1.1 update saw the addition of more armored assets and the introduction of the Polish Army faction. In this blog today we want to give you an outlook on the upcoming 1.2 update and highlight the new aerial units that we will be releasing as part of Global Mobilization - Cold War Germany. Full Report
FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.98 (Vehicle Desync, Miscellaneous Fixes) SIZE: ~99 MB / ~37 MB (depends on Contact ownership) More in the full changelog and SPOTREP

Rust news:

Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game. Added Modular Cars Added Airwolf Fixed custom skins not appearing on third person models for most tools and melee weapons Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly) Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall Fixed world reflection quality 2 being too bright inside player buildings Fixed roadside decor sometimes spawning on road at intersections Fixed unable to mount sofas at bandit camp Fixed allowing players to place items into minecart container Fixed Jerry can clipping on rowboat Fixed triangle grill and ladder hatch bounds Fixed cave_updown_a inside terrain antihack false positive Fixed HBHF sensor not receiving damage Fixed small wooden box being deployed inside trees Fixed NPCAutoTurrets shooting shopkeepers or conversation providers Can now push minicopters Vehicle textures now visibly degrade as a vehicle takes damage Doors/gates can no longer close while blocked by a vehicle EAC SDK update All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag Default world size is now 4500 Side roads are slightly wider Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections) Moved roadside decor slightly further away from the road Slight road terrain offset tweak to prevent ground peaking through around intersections Fully encapsulated bandit town in a safe zone Animals no longer attack players in safe zones You can no longer draw a weapon in a safe zone Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them Many more recyclers were added to the compound. Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance Large banners now decay when placed outside of building privilege Increased minicopter decay time outdoors to 8 hours, inside to 36 hours More details can be found in the blog
Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more! Pair with your Servers Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game. Explore the Map View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship. Keep up with your Team Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two. Control your in-game Devices Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected. Visit the Devblog for more information on this update Changelog Added Rust+ tab to the main menu Added pairing with the companion app (make sure `app.port` isn't firewalled!) Added push notifications for when teammates join the server Added push notifications for when you're killed when not playing Added a deployable Smart Switch Added a deployable Smart Alarm Added a deployable button Added detail layer parameters to the workshop editor (allows removal of "micronormals") Added fuzz mask parameter to the workshop editor Added Spiral Stairs and Triangle Spiral Stairs building blocks Added Ramp and Steps building blocks (replace Foundation Steps) Added Triangle Floor Frame building block Added Triangle Ladder Hatch deployable Added Triangle Floor Grill deployable Added conditional wall corners to bases Fixed the workshop editor generating blank icons for wearables Fixed the workshop editor erroring opening the mining hat Fixed a white edge appearing on the generated workshop icons Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now) Fixed some bits of code that were not pooling correctly Fixed a bunch of NullReferenceException errors Fixed game tip code allocating memory occasionally Fixed a number of building exploits Fixed a number of anti hack exploits Fixed a number of anti hack false positives Fixed 3rd person weapon attachment offsets Fixed spas12 viewmodel - shell floating into shot during reload Fixed a bunch of translation setup issues Fixed Ch47 Event dropping hackablecrate at the same monument Fixed a number of instant death zones inside Caves and Savas Reduced memory allocations when updating your inventory Reduced memory allocations when pressing buttons Improvem...
Rust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now. Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch. If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them. Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page
This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes. Check out the Devblog for detailed information. Added farming vendor to Hapis Island outpost Added new Powered Water Purifier Added new Fluid Combiner Added new Water Pump Added Night Vision Goggles Added Electric Heater Fixed research table deployment at harsh angles Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons Fixed being able to loot power plant puzzle loot through a gap in the window Fixed players getting stuck on train yard and water treatment plant rooftops Fixed large and small candles being destroyed when placed on top of a deployable Fixed Monument SAM sites been destroyed with melee weapons & tools Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button) Fixed slight rounding error on campfire water purifier conversion process Fixed some incorrect information when mousing over IO ports on Fluid Switch Fixed electrical battery not draining after a server restart in some cases Fixed ch47 not dropping crates on land Fixed being able to loot airdrop crates with minicopter Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area Fixed players attempting to swim when mounting vehicles that are underwater Fixed minicopter using the hot air balloon decay time value instead of its own Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider Fixed edge case that caused roadside monuments to spawn upside down Fixed 14 exploits and vulnerabilities Oilrig hackable crates now inside red keycard puzzle area No longer able to bypass monument puzzles using helicopters Updated bootstrap loading UI Hitting food boxes no longer flags the player as hostile Drop boxes are now destroyed correctly when deployed near rocks Solar panels now decay when placed outside building privilege Sprinklers now decay when placed outside building privilege Chairs now decay when placed outside building privilege Red key card can now only be used twice Sprinklers will now add wetness to players Sprinklers will now put out fires Sprinklers can now be powered by salt water (will have same effect as splashing salt water) Added fluid input/output ports to campfire water purifier Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input Water Jug now holds 5000ml instead of 4000ml Improved visual states on Fluid Switch (powered/unpowered/on/off) Hardiness genes now boost temperature happiness Removed "unknown genes" and gene display from consumable item info panel Increased minimum temperature inside a planter box Increased growth and yield gene effectiveness Lowered optimal water saturation amount for planter boxes Enabled incremental GC on Linux servers Smoke grenade available at compound once again Changed default string handling to only allow safe strings without control characte...
For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision. This year we've added two new Rustigé Eggs, each has a new monument with their own associated rust theme. We've also added a new Nest Hat which functions as a replacement for the wolf headdress. Yes, the eyes are googly. Have fun!
This update brings a whole revamp to the farming system along with new items to help you keep your crops in perfect condition as well as other improvements and fixes. Check out the Devblog for detailed information. Upgraded to Unity 2019.3 Added Hose Tool item Added Fluid Switch & Pump item Added Fluid Splitter item Reworked plant growth systems Added plant resiliences Added potato plants Added potato consumable Added plant fiber item Added composter deployable Added fertilizer item Added horse dung item Horses now produce horse dung Added plant genetics Cloning now transfers genetics Added plant crossbreeding Horses now trigger landmines Added new farming related vendors at bandit town and outpost Fixed a number of high profile DOS attack vulnerabilities Fixed drive select button in workshop save UI not working Fixed water mesh in water bucket appearing distorted Fixed being able to mount ladders through windows Fixed large water catcher placement on terrain Fixed large floor spikes placement on terrain Fixed Windmill vane culling Optimized navmesh generation at server startup (now at least 4x faster) Added additional DOS attack preventative measures Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel Keylocks stackable to 10 Water purifier processes water twice as fast Water purifier stores twice as much water Moved airfield CCTV camera so it's not overlooking recycler Planters are now stackable
This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements. Check out the Devblog for detailed information. Can equip a trumpet in Auto Turrets New optional UI when playing demos (see demo.hud convar) New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain) New convar to set the cloud rotation (cloudrotation) New admin/content creator command to disable underwater bubble effects (underwater_effect) New replicated admin convar to change the ocean level for everyone on the server (oceanlevel) New console command to add a value to a convar (for example, meta.add oceanlevel 0.1) Add support for binding key combinations (for example, bind kill) Added experimental Steam netcode Added CCTV Camera support Added Computer Station Added Electrical Item information panel Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion Fixed hostility flag being reset when you die and disconnect from the server Fixed custom map markers disappearing when you die and disconnect from the server Fixed some item info labels disappearing at odd window resolutions Fixed demos failing to load if you have previously connected to a server without restarting the game Fixed gun aim jumping after you finish shooting while mounted in a vehicle Fixed igniter not igniting candles Fixed downloading models from the workshop item editor when there's more than one model file Fixed not being able to use demo.skip command once a demo has finished playing Fixed exception when looking at entity that is returned to the pool Fixed horse leaning exploits Fixed sleeper parenting exploits Fixed a seemingly endless amount of scrap transport helicopter exploits Fixed even more explosive ammo, fire arrow and incendiary rocket exploits Fixed various projectile trajectory exploits Fixed exploits to create tool cupboards that belong to external / faraway bases Fixed "changing network group to null" server warning spam Fixed a number of IO entity networking glitches Fixed AI weapon usage throwing lists from the memory pool to the garbage collector Fixed several small client side projectile pooling issues Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists Fixed cjk player names not showing in team dock Fixed item name not showing in inventory under cjk Shotgun traps now work in underwater caves. Can now switch between multiple demos on the same map/seed without having to disconnect Show a more helpful message when trying to build in a monument or too close to another building Pressing escape now closes the report dialog Road meshes now use several LODs (performance) Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments so they don't take space away from large monuments Default world size is now 4250 (from 4000) to give...
Place any gun in your turret to defend your base, A new ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to the death screen as well as various other optimizations and improvements. Check out the Devblog for detailed information. Changelist Added .mid file support for instruments.playrecording Added stats to death screen Added support for Steam Rich Presence Added support for Steam Friend Groups Added support for MIDI sustain pedal input Added global.teleport2owneditem to teleport admin to a players items Added player.wakeupall command to wake up all sleepers (cinematography) Added player.copyrotation to copy the rotation of a player to a target player (cinematography) Added player.mount to mount a given player to the target mountable (cinematography) Added two lane ring road Added Modular Turrets Added save cfg on exit Added Message of the day (motd convar) Added Support for temporarily banning players (s,m,h,d,w,M,y) Added Allow typing when the console autocomplete is active Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed Fixed player not being able to wake up if they died while the chat box was open Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it) Fixed several vehicle parenting trigger bugs and exploits Fixed road mesh normals Fixed Auto Turret bounds so they can no longer be hurt through walls Fixed players being able to lag out the server with 1000 fireworks Fixed sleeping bags taking 4 days to decay outdoors Fixed Quit button delay Fixed autoturrets retaliating against SAM sites when they accidentally get hit Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now Improved placement logic for tree hit markers Changed supermarket, gas station and warehouse to roadside monuments Only spawn prefab mountains on 5k maps or larger Can no longer build or deploy on roads Introduced sane upper limits for monument and cave counts Reduced object count on 5k maps or larger (server performance) Abandoned cabins is now a tier 0 monument Use morphed custom meshes for roads and rivers Cull river and road meshes at 1000m distance Much cheaper and more effective Horse Armor
Happy Lunar new year to everyone! To help everyone celebrate we have added some new items to the Steam item store. First off, throughout the Lunar New Year celebration everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try! New Year Gong A very large, very loud gong. You can hit it or shoot it and even play music on it as the note changes based on where it is struck. Rat Mask To celebrate year of the rat we have created a beautiful bronze and gold Rat Mask. Similar to last years Dragon Mask, it replaces the wolf headdress. Fireworks We've added three styles of fireworks which come in two different packages. The Small Fireworks package contains Roman Candles and Volcano style fireworks but if that isn't big and loud enough for you we've added a Large Fireworks package which contains Mortar style shells which create huge colored starbursts in the sky and can be seen for many miles. In addition to 5 different colors, the the Large Fireworks package also contains a Champagne style Mortar which creates the largest and most impressive display of pyrotechnics. In addition to this year's new items, we’ve added two items from last years sale back to the item store, the Dragon Door Knocker and the Chinese Lantern The Igniter is a new IO entity that you can use to ignite nearby items - including Fireworks, Campfires, Furnaces, Lanterns, unexploded Beancan grenades and Satchel Charges. While powered the Igniter will automatically start spraying out sparks, igniting anything in a radius that it has line of sight to. Use them to wire up remote firework displays! like the Tesla Coil, the Igniter takes damage while it's running so you won't be able to run it forever without repairs.An item like this would usually be released in a start of month update rather than an event update but we felt that the Igniter would be really useful for setting off fireworks so we brought it forward to this update.
Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we are looking forward to the journey ahead in 2020!


RS6 - Gruppe für Videoaufnahme 01.09.2017 - 03.09.2017